Lion Heart Castle

Discussion in 'Accepted' started by SplitSecond, Dec 26, 2014.

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  1. MrsPink
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    MrsPink Active Member

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    I support this idea of party play and maybe introducing Lion Heart Castle to MapleRoyals simply due to the fact that most of the time, people are just buying leech/leeching themselves. Leeching itself takes away some of the nostalgic factor that this server has to offer (E.g. Grinding with friends and talking about random stuff and basically just socializing). However, there are still loopholes to the party play bonus exp thing like (E.g. Using multi-clients to log in to other mules to leech just for the sole purpose of leveling one or two main characters.) Though I would like to see this in a future update, I would prefer other things like fixing the bugs with the PQ because... honestly that was like what we did 90% of our time in the past maple. And like other maps like Elin Forest, *Shanghai/China and Thailand/Floating Market for a more nostalgic feel.

    * I'm not too sure if Shanghai/China and Thailand/Floating were exclusive to some regions of the world.
     
  2. StaticShock
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    So i've never heard this term "party play", is that just as simple as what goes on at ws or is there more to it?
     
  3. SplitSecond
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    'Party play' is the additional exp u get from partying a player. The more player u have in your party, the more additional exp u gain, encouraging player to have a full party. This 'party play' system is exclusively in lion heart castle only (or maybe monster park too)
     
  4. Venom
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    This sounds like a fun idea. 1+
     
    Last edited: Dec 28, 2014
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  5. Snickers
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    Love/hate on this. We're trying to be nostalgic, but at the same time trying to open up as many ideas as possible to have more people play/join/stay etc..

    Would be great, because I loved it as well, but then again... it wasn't released till much later so eh
     
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  6. Genre
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    MapleStory-BasilMarket-Screen-199282.jpg
    LHC - HIGHLY CONTROVERSIAL (Pre-BB vs BB)

    "LHC is Lion Heart Castle, a training area for characters that are level 110 or above. At max, there is around 10 mobs per map but each monster has millions of HP and give amazing EXP. On paper, the exp:hp ratio is unfavorable. This is where the new party system kicks in maps for the castle. Each additional person in your party presented on the map will receive an additional 50% exp, so you could potentially get 250% exp. That coupled with HS could get you to level very, very fast." - Subtly from BasilMarket

    "Even though many players are familiar with this map during Big-Bang, I believe this training zone is a special occasion. It allows us to work together as a community, instead of working alone while training for hours on dry content. I personally feel that this would bring back old players, as well as keep a healthy flow of new players into the mix. Simply because this area helps establish friendships, and quite honestly, the reason why most of us remain here is because of the bonds we've built with each other as an online community." - Genre / Purify


    Hi, I'm #LHC - running for new content 2015 - and I approve of this message.

    PROS:

    1. It provides a way for non-bishops to level from 110-200.

    2. It is social, as party play (increasing exp bonuses based on the amount of members in the party) can provide access to friendships with other players.

    3. It is not boring, as players are required to work together to kill a mob of monsters with high HP, and are also required to move across the map (a criticism of Bishop's Genesis in the skelegon map)

    4. It is balanced if edited correctly.

    5. It rejects the notion that bishops are able to control the server by leeching and funding their own characters, while non-bishops are unable to.

    6. It allows for non-mobbing characters to gain experience on par with bishops.

    7. And most importantly, it would allow for more diversity in classes. Without bishops, players are able to create unorthodoxed classes (in today's standards) and work with party members to gain levels rather than leeching and training in unorthodoxed areas.


    8. Money sink for buying an excess amount of potions.

    9. It prevents leeching. Since the monsters' HP is high, teamwork is necessary to achieve full maximum experience (and therefore mules will be a hindrance). This is due to the fact that we do not have potential scrolls, and therefore one player, such as a bishop is unable to gain enough damage to leech other members. In post-bigbang, potential scrolls allowed for leeching because one could reach stupid amounts of range.


    "Players can spend hours of time getting to know each other to make grinding less tedious!"

    CONS:
    1. It harms our principle of "nostalgia", as many players are familiar with this training map in post-big bang.

    2. It may eliminate other areas of training, such as the Temple of Time zone.

    3. Coding will take time and hard work if accepted.

    4. Difficult to balance at first.

    5. Bishop leech will take a couple body blows.






    Not my original words --- accredited to "Marlboro" for making this thread on a different website.

    Quotes:
    "Ruins v62 how? The last stretch from 160-200? I don't know about you but I'd rather group up with some friends and have fun leveling to 200 instead of sitting in a party with 1 bishop getting leeched to 200 and calling that 'fun' or an accomplishment. Bishops have not and never will be considered pointless. If LHC is added, every party would want a bishop for HS. Bringing LHC will literally ruin leeching. And that's a good thing."
    - Anonymous

    "I am an avid supporter of v.62 purity and nostalgia, because let's face it…Nexon broke the game. That being said, some of the most fun I have ever had was in LHC parties. IF, and that is a fat IF, this could be balanced correctly, I would be all for LHC being implemented with the player per party bonuses included as well. This would be a huge draw for our server, and I think we should at least have a dialogue about this before immediately shooting it down like every other server does. Like I said, I am a huge fan of keeping things simple and no .wz edits so I will probably regret this +1, but for now, I am just +1-ing an open dialogue on the subject."
    - Iron Hog

    "I think everyone is missing the point. The suggestion is not to make achieving end game levels any easier… the point is to make end-game content more enjoyable, promote party play, provide more options, and draw in a larger player base. If it is balanced to be equal to skeles yet a little better the more people you party, it literally changes nothing except provides options."
    - Iron Hog

    "Regardless of however many spots there are in Royals, LHC had such a great combination of the party buffs when utilized properly so I believe more dedicated players would go through the extra effort of getting specific classes in parties for maximum party potential. It would add something more for everyone to enjoy whereas whoever didn't want to participate wouldn't have to go train that way."
    - Amaze

    "Owww LHC is so nostalgic *-* I remember the level req. to go train at LHC was 115, so other maps will never become deserted, except for maybe ToT, but ToT is fun too! So much mobs there :v and LHC have not many mobs, but with our server not having the potential system, it makes killing at LHC so hard and fun at the same time! I'm tired of 1hkoing skeles, it makes me sleepy and I got banned for that XD. I prefer be killing mobs in a party for a couple minutes instead, LHC was the real PARTY! I've made a lot of friends training there. But this is just my humble opinion."
    - xCharliexD


    Any thoughts?
     
    Last edited: Jan 31, 2015
  7. Matt
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    Merging above post with previous thread.
     
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  8. Sila
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    Though I've never experienced LHC at all, it sounds interesting from the start. I can see both good and bad- but I'm always in favor of alternate training spots. Grinding hours upon hours at Oblivion 2 or Skeles is mind numbing sometimes, and some classes dont train very well in comparison to others. This is more like...bossing-grinding, which fits for ranged classes like NLs and BMs/MMs better as well. Its an interesting concept. Does it fit with our server? I dont know. I dont really know how things like this would affect us- our community, or economy, etc.

    It would be interesting, if balanced correctly. But I can imagine that being difficult to do.
     
  9. Goofy
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    Nah, ranged classes sucked at lhc because there's always mobs of 3-5. Bucc and i/l sucked because nothing could be stunned or frozen. Warriors have it easy enough as it is...
     
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  10. Genre
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    LHC would require balance for our server, however, the primary notion is for everyone to work together as a party. Bucc's are useful for SI and i/l is great for mobbing (i.e chain lightning), both attackers play an important role.

    @Sila - Great feedback! There will be some issues, but I do believe that with proper balance this will turn out to be a powerful motivator to keep players on this server. A lot of people are on the edge with this as well, but as it turns out, our competitors have decided to allow this update into their game and it seems like their community is on board with it.
     
    Last edited: Jan 29, 2015
  11. Swag
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    I would give it the go ahead.

    During the time period that LHC came into GMS, I wasn't really considered an active player anymore, however, I did like the party LHC grind during the sporatic occasions I managed to log in. It was an admirable concept. So long as the exp is comparable to training spots elsewhere, I think it would be really fun to do. It's really a shame that such a good training addition to the game was ruined by the manipulated and warped class system in global. To think that we could accomplish a balanced LHC experience is extremely intriguing to me.

    Of course it won't be an equivalent end all be all for every class, but at least we can tilt the scale away from bishops a little bit. Certain classes will have their advantages. The thing I don't want to see though, like GMS, is LHC 120-200.

    Also, a comment from a pirate perspective:
    I would really like to see energy orb fixed if we bring this in, as LHC was really the only practical place I used the skill, showboating aside.
     
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  12. Joong
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    I've said it before, I think LHC, if balanced well, would be a good addition. But I'm a pretty radical person.
     
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  13. Gangsta
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    Lets just update to v155 or w.e it is now but stay nastolgic!!
     
  14. Genre
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    Sure, lets just stop all the updates.
    Who needs developers anyway?

    Anyway, like I said, this seems like a special occasion that would seem to benefit the server rather than destroy it. There's been some very good points made about how this will encourage class diversity.
     
    Last edited: Jan 29, 2015
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  15. Ghoul
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    +1

    I don't like the weapons tho, what are u guys thinking about the Von Leon weapons?
     
  16. Plenty
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    Plenty Well-Known Member

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    Pretty sure they have nothing to do with each other. Von Leon weapons were way after Lion Heart Castle.
     
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  17. UpbeatMelon
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    That was the good social part of it, LHC created a social endgame where everyone could train and talk. Rather than buying leech for 50mil/hr from one person.
     
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  18. Maffoo
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    It sounds really cool, I like it!

    However, one of the quotes in Genre's post mentioned that if there were people that didn't like it, they could just train elsewhere, but it doesn't really work out like that. People will train in the area that is recognised as the fastest place to level, whether they enjoy doing it or not (and if they don't, I imagine they will be very vocal in letting you know about it). If there's even a small advantage to be gained by going LHC then other maps will become deserted and training will become just as homogenized as it is now; alternatives don't work. But LHC sounds like a more fun place to be compared to skeles or tot.

    It might need a test run first to see how it'd feel in the context of a nostalgic server.
     
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  19. Vangora
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    Full support from me.

    I do find the constant leeching in the server a bit saddening at times, as it does kind of dampen the nostalgia feel. Of course, even if some of us hate the idea of buying leech, selling leech, or leeching ourselves, we still do it, as nothing can deny its simplicity and efficiency.

    In my short time playing after LHC was implemented in GMS, I could spend hours there training and chatting with a full party, and still not get bored, as I do with hardcore grinding (and imagine partying up with your guildies in something that's not a potential dc boss run). The party play aspect was one of the few good ideas that Nexon had after big bang, and I think if a good balance can be achieved, the nostalgia feel would still be there + good fun/training as well.

    Great Thread!
     
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  20. Vangora
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    Am I sensing a hint of sarcasm?
     
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