The main bossing skill for Paladins is Blast and it is lacking severely in how far it can hit targets. Most Paladins go 2h swords to get the max distance they can on Blast so that they can pin bosses such as Bigfoot, but when a paladin goes with a 1h weapon the distance becomes a lot shorter making it impossible to pin a BF which is one of the most important bosses for Paladins. Increasing the distance of Blast for 1h weapons on paladin would be great because it would also open the door to making BW weapon paladins viable, their strongest weapon is the Crushed Skull which is a 1h weapon. Hero's Brandish has a set range for their 1h and 2h so it does not matter what weapon they choose because everything a 2h can do a 1h can do aswell. I'm not asking for a damage buff or a crazy buff for paladins just a fix for Blast to maybe make it a set distance so the 1h and 2h Blast are the same.
A decent boost to the skill is also on order if this were to go through as well. Definitely going to back this up because Paladins need more love.
Just going to throw this out there again since it includes some nice balancing for Paladins: http://royals.ms/forum/threads/v86-skill-tables.7268/ The last post on that thread confirms that some skill changes were going to occur but I was inactive while this was being discussed. Did any of this ever happen?
I don't recall any of the skill buffs being implemented. The server has lag issues and they were more of a priority than the new skill table. There's still a bit of lag here and there so I can't imagine the new skill table being implemented any time soon.
Sad to see that this problem isn't fixable, nice to see this thread didn't die though! Since this can't be implemented everything I could think of has been said in this http://royals.ms/forum/threads/v86-skill-tables.7268/ which has already been linked. Hopefully when we find a fix to the lag, the much needed skill improvements can be worked on. Thank you for your time in reading the thread and voting!