I've been playing Maple for years now and I see a loot of peoples/guides telling that Final Attack is bad for you, since it cut your damage because of the animation of it and yada yada yada... But, it could be very helpfull in the early/mid grinding life of Fighter and Pages, since they don't have good attacking skill until 4th job and help to raise a bit of the number on page players. So why they never buffed it? There is some problem involving codes and potential new bugs or they just never thought of it? I just love the animations of it and would be really nice to have a real reason to use it again :c
Final Attack is just a fundamentally clunky and poorly thought out skill to begin with, a holdover from the pre-3rd job days when Nexon/Wizet knew even less what they were doing than they do now. I guess you could buff the damage to it, but that doesn't change the fact that it randomly will force you into another attacking animation, messing with timing and positioning and all that. Honestly, they could just completely delete the skill from the game, and I think most everyone wouldn't remotely care outside of keeping it there for "nostalgic" reasons.
But if they make it strong, it could be usefull, no? Maybe if they nerf the chance and buff the damage, so the damage output would be higher than the slash blast/power strike, making you to want the final attack to activate
Honestly if they do anything with the skill, they should switch it from a passive skill to a buff, that way you're not forced to use it at all times. I mean, it won't really fix the clunky animation issues it has, but at the very least it won't actively screw you over by putting points into it.
But that is the point. If the passive get buffed and get stronger, the animation won't be a a problem. Imagine if they buff it to do like 3x times more damage than slash blast and nerf the activation chance to something like 20%. You won't lose DPS when it occur, since it will do much more damage than another Slash blast, and correct me if I'm wrong, but the skill don't affect any of the 3th and 4th job attack skills. So it will only be used to help early grind/bossing with warriors...
Maybe we just do all three of the changes then? Increased damage, lower proc chance, and changed to active buff. I feel like that'd be best of both worlds, making it more useful for 2nd-3rd job, but also giving you the option to not need it in circumstances that you may not want to have the chance of the extra attack animation slow you down. P.S. This thread should probably be in "Feedback" instead of "general discussion", maybe consider getting a GM to move it there
Yeah, it would be really nice to see it happening... But I think that turning it into an active skill would be hard to do, just doing the lower proc and high damage is easier and faster to bring to live, dont You think? And I just can't understand why you dont like the Final Attack animation, i just love it, looks so cool!
I mean, they were able to change how crash worked from a skill used on mobs to a party buff, so maybe it's possible, idk. I have nothing against that actual animation of Final Attack btw I think it looks fine, it just messes with movement and timing of stuff when the animation plays out.
I remember in another server of a change to make Final Attack only work with Power strike. If I remember, the reason FA wasn't ideal to level is because it causes Slash Blast to deal less damage due to the calculations. If anyone could share why FA wasn't good, it'd be nice.
Part of me does want to test out FA a bit more, just to see how it really is during gameplay, but I also don't want to drop 30 sp resets on one of my Warriors for a skill I won't really use. Maybe I can level one of my storage mules if I'm not feeling lazy
From what I heard, when final attack is activated with slash blast, instead of dealing 130% dmg to 6 mobs (130% × 6), its dmg gets splitted evenly among the targets (130% / 6) which is seriously inefficient.
Isn't it 250%/6? Since that's what maxed final attacks damage is at? I mean, either way it's still pretty bad lol
FA damage (except for slash blast vs 6 mobs) is honestly fine. What makes it a good skill is when it procs, your attack speed is increased, on top of booster. It really, really helps in 3rd job when you fight HH or pirate boss (or any boss) or general training because wks are honestly the worst and slowest 3rd job class. After a few levels in PPQ, I reset sp just to go back and max FA. I was using a 1h mace, the speed boost was totally worth it, I imagine it's way better with a 1h sword. However it's probably best for mace users mostly because of the speed boost The best tweak they could make for FA is if it detected mobs like assaulter does, since that seems to be everyone's main issue, is firing off FA when no mob is present. Unfortunately archers FA seems to only strictly benefit in 2nd, and it's a little more trouble than it seems to be worth. If it worked maybe 20% of the time and added a extra line (not 100%) damage, and cost a bit more mp, I can see it helping mm, but again it would have to be toned down TLDR, FA is indeed good and helps saders/wks if you do invest in it, especially mace users, and 3rd job bossing, but could use an auto-detect update