Hi there. Everyone knows that NLs are one of or the most superior class you can get your hands on. It is ridiculous how many advantages they have over other classes including features of: Avoidability, Ranged, Mobility speed, Attack while moving, and high damage output. Now, instead of eliminating its specialties like reducing its avoidability and try to make all classes the same, why not make every other class stand out with their own specialties? Right now I think archers suffer the most, as they have so many disadvantages. They can't shoot up close (mages can), they can't jump and shoot (thieves and pirates can), all weapons have Normal attack speed, got low hp, slow... In fact, the only reason you would even choose an archer is either because you like using bows so much you'd deal with it, or you want Sharp eyes in your party, which is basically the one and ONLY advantage they got. To be real with you, some advanced archers in real life can jump and shoot. Here's one: watch till the end. I have even seen some archer on facebook shooting arrows while doing a backflip. Not to mention skilled enough, many archers can shoot blindfolded. Or even handless. Which is why the game doesn't do justice to archers. I never choose this class... and I think bows and crossbows are really cool, but it's just so lame in maplestory. So yeah, it's a nostalgic server... but we tweaked so many things and really try to make the game the best experience it could have, that the original server missed on. So my suggestion is to allow archers to shoot while jumping, even maybe it can only be unlocked after 4th job or something... something to look forward to, when the character actually feel skilled enough. It could be really cool imo. What do you think?
Not really, not talking about becoming a pro parkourist... just making the class less painful. I don't really care what tweaks they add to the class, all I care is that it'll be appealing to choose.
Bowmasters actually have the highest single target DPS after Sair, NL, and Bucc. Along with having decent avoidability, they provide, arguably, the strongest buff in the game. When I hear the argument that NLs are so busted and superior to other classes, I don’t think people take into account how much more expensive it is to get to that level, not to mention the prerequisites of washing the NL and an SE (or leeching a blood washed SE). I’m not saying your idea is wrong per se, just wanted to point out a differing opinion.
But you can jump and shoot with archers already only doesn't work with hurricane (animation pops out but you shoot blanks). Jump and press double shot / strafe / arrow rain / eruption at the same time, you can input a direction as you do it and with practice you can pivot shoot backwards.
I don't agree with this suggestion not because of nostalgia, but because realistically it doesn't make sense. The archer class is about a hunter who stays steady, aims, and shoots (This is why snipe for me is an amazing skill, it makes a lot of sense with the class). The ninja class is about a jumping star shooter.
It works with rapid fire, it's harder to time than a normal jumpshot though. Archers already can jumpshoot. It takes practice
As someone that competed in archery at the provincial level in high school, I can assure you that of the hundreds of students that were in the stadium, none of them jumped and shot. If jump shooting is already a feature of the game, I will not argue against it, but if you are saying it should be an added feature because there are the select few archers that can jump and shoot an arrow, I have to bring up that they are the exception and the majority of real life archers do not jump and shoot. Moreover, competitive archery is about consistency: standing in the same spot with the same posture, holding your bow at the same height, drawing your bowstring to the same point on your face, and knocking your arrow into the target over and over again. Jumping brings about another variable which goes against this teaching and thus, I disagree with your suggestion.
If you're gonna make any one archer skill usable while jumping, make it Marksman's Piercing Arrow. I can't tell you how annoying it is to lose your charge due to releasing at the same time as you get hit. Besides that, I don't think it's that necessary to add jump and shoot mechanics to archers.
FYI jumping, along with no more damage cancelling, as well as firing while moving, is 100% possible for pierce, and the other charge skills. And I'll just reiterate, archers can already jump+shoot, just practice
I assume what OP means is the ability to attack at any point of your jump, not jump and shoot simultaneously, which I know is possible.
No, just no. No freaking way. You cannot pretend us to FRAME PERFECT attack jump every time we attempt to jump shoot. Yes, as people already have stated, attack jump/ jump shoot is technically possible. The other ranged classes don't have this disadvantage. They can simply attack jump first try without practice, and they have actually functional attack jumps. Archer's attack jump isn't functional as the game still processes it as a regular grounded attack. So it would be unfair for us to deal with this ludicrous difficulty to actually input attack jump properly. Plus attempting the hand motion everytime can cause hand pain after repeteadly doing it for extended periods of time. Instead of arguing whether archers should or should not attack jump, I suggest extending this window for attack jumping (because, duh, they can already attack jump) to a REASONABLE timeframe because let's be real, we are humans, not machines who can't always 100% Frame Perfect every input. It is worthwhile learning it because it can be extremely useful (i.e. AR jumping left/right in himes for much easier mob control, and making mob control easier in general). But, it would be better if archers were actually able to jump, then shoot. Because the game still processes "attack jump" as a grounded attack, so it won't aim airborne enemies, which is one of the principal benefits of it, and the most important one. Therefore making it less useful. Do you know what else is unrealistic? That ranged classes are only allowed to shoot forward in a straight line. Archers are supposed to bend their bows and AIM anywhere. So does NL's with their Ninja Shurikens, and so does Gunslingers with their firearms, but no, for whatever reason these ranged classes don't know other thing than shooting in a straight line. They are unable of aiming higher or lower because that would literally break these classes and put them into the god tier of ranged classes. Instead, you (the ranged attacker), are only allowed to shoot in a straight line. Ignoring basic physics concepts. But hey, this is just a game so we can just pretend logic doesn't work like real life. If you wanna put arguments to shut off the possibility of archers attack jumping within a reasonable timeframe (just like NL's and Sairs do). Then give proper sustentable arguments to reject this suggestion. Also I'm disagreeing with this because COME ON this is a GAME. A KIDS GAME. Most of the real life logic doesn't apply to the game, you know? THERE IS EVEN MAGIC!!!!! AND DRAGONS AND OTHER STUFF THAT REALISTICALLY DOESN'T MAKE SENSE BUT NO ONE COMPLAINS BECAUSE IT ADDS CONTENT TO THE GAME. But yeah, my main point would be, attack jump is already possible for archers to do in MS. But unless you are a robot machine you will never achieve 100% success rate when attempting it. If that means we will be called Mercedes (I don't even know what that is as I stopped playing GMS much before Mercedes was introduced), then so be it. Why make a big deal of this anyways?