Party Quests Why not make cwk 5man at this point

Discussion in 'Accepted' started by Dash, Apr 5, 2021.

?

5man cwk

  1. Stay 10man min

    67 vote(s)
    30.7%
  2. Change to 5man

    151 vote(s)
    69.3%
  1. ControladorMidi
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    ControladorMidi Donator

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    I did CWKPQ only 3 times, so my feedback is prob useless. But...

    I think that if cwkpq gets easier, more people will do, drops will lose value and making mesos without selling leech as mage will get less worth. (And if everyone starts doing cwkpq, i think they will end nerfing it)
     
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  2. EZFebreezy
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    EZFebreezy Well-Known Member

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    people right now either buy signs or sign and don't enter on their own characters. the hard part about putting together a cwk party isn't getting all the classes, but finding archers to do archer room and enough cleave to do bot. lowering the entry requirement to 1 of each class instead of 2 of each class wouldn't materially change how hard it is to do cwk, all it would really do is remove some apples from the income of people who have excess characters who respond to the sign buying smegas
     
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  3. Dash
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    Dash Donator

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    Isnt it good? if this change opens cwk up to more people that mean they also get a chance to earn money from it not just the elite few that 3-5man everyday?
     
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  4. ControladorMidi
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    ControladorMidi Donator

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    Whats the problem on a elite content?
    Also, which elite content we got in this game thats good for making mesos besides auf? (which is extremely elite). Horntail already got easier after the new crash system, and a non elite player has 69 differents content to do (scarga,zak,krex,bf,anego,shao, kacchuu kusha, EPQ (for earing + ring))

    Not to mention that cwkpq isnt really for elite only, u can run without a lot of mules if you get the guts to lead and organize your guild/friends + a few people/sign u can find on smegas.

    If experienced CWKPQ runners thinks that the trouble to organize a party isn't worth, then CWKPQ drops could just be buffed instead of making the run easier.
     
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  5. Jen123
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    Jen123 Well-Known Member

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    I don't see how lowering the entry requirement to 1 of each job could be a bad move. People who currently duo/trio/quad with their many mules will continue to do so except they have less of a hassle to deal with. I imagine moving your 2-5 mules to NLC each time you want to CWK isn't fun. People who couldn't CWKPQ because they are missing signs/mules will now get to do the pq because its more accessible. My guild used to plan CWK a lot but we were always missing a pirate or an archer so the runs would require us to plan around THEIR (pirate and archer's) availability. We always had an excessive number of warriors though. For example, instead of being barred because we're missing a pirate, we could bring 3 warriors and 1 pirate instead, and just do the pq based on who is actually available/interested in the run instead of who we NEED for the run. If I want to run with my mixed bag of attackers, I should be able to do so.
    Anyways, many bosses have a much smaller minimum sign yet they don't all become solo bosses. Yes, there are people who duo zak and duo krex and trio ht but there are also 5-6 people zak parties, 4-6 people krex parties and 6-12 player ht parties in my experience. The difficulty level of the boss/pq doesn't actually change just because the entry requirements change. Whether you're the person that duos CWK or the person that goes in with 10 person parties, I don't see how this could negatively affect you (other than it potentially causing CWK goods (VIP MoN included) to become deflated in value, but thats quite the selfish arguement).
     
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  6. Dash
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    Dash Donator

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    all those "different content" dont make mesos unlike cwk
     
  7. Deoxys504
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    Deoxys504 Active Member

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    no ones ever gonna 10man this server. im down for a temporary switch to 5man to see what happens. would save me money on signs lol
     
  8. Saledor
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    I guess a potential issue would be if the number of people required to start cwkpq reduced to just one of each job, many people would use their mules that they previously used for signing to actually run cwkpq twice daily and that would lead to a huge drop in prices for items rewarded at bonus stages.

    an example of how much mules running the pq could affect prices would be APQ and onyx apples
     
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  9. Dash
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    Dash Donator

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    thats kinda already a thing. but also mules cant kill the bosses
     
  10. GunzGaming
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    Yea that's wrong. You don't have to bring them inside so you can do the exact same amount of runs if it's 5 signs or 10.
     
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  11. Geazy
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    Geazy Well-Known Member

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    I imagine if signing remains the same way (signs without entry don't count as a run), people with all jobs could run 2 times on each job, and potentially run as many as they want, even 10 times a day with only using 1 character per entry with 5 total characters, and yeah prices will definitely be affected that way
     
    Last edited: Apr 14, 2021
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  12. GunzGaming
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    Can already do that with 10 signs. At one point I ran 10 times a day. I have 8 signs of cwkpq. I'm limited to running 10 times because I have 5 attacking classes. 5 attacking classes is still 10 runs whether it's 5signs or 10signs. Just don't need my mules to sign and sit outside. The ONLY difference is signing here. It does not change how many times you can run a day.
     
  13. Geazy
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    Geazy Well-Known Member

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    Yeah, but what I meant is without the extra signs required, many people will just do 2-3 man cwkpq all the time, since you don't have the burden to buy signs or manage all the classes, and not everybody has 5 attacking classes, some have 2 or 3 only, and that would be enough with this new change. The difference is 0 signs or 5 signs, not 5 or 10, and 5 signs is a lot more of a gatekeeper.
     
    Last edited: Apr 14, 2021
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  14. GunzGaming
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    no one does 2-man. I know one person that did 3-man, but can't even get all the boxes in time and the run is just dumb long so they went back to 4/5man. signs are redundant and easy to get, while attackers are not. making it less to sign just means you bring no useless mules to the run, or ask people to sign. You still run the same amount.

    imagine if you needed to 10 signs for HT, 2 for each job. It wouldn't change anything on how HT is running. Still 4-6man, Just make it annoying for players to get more elixirs and raise mithril prices. So with that logic, cwkpq would not change on how many times/how much it is ran.
     
  15. Geazy
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    Geazy Well-Known Member

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    I do 3 man frequently, and I can get all 10 boxes, believe me when I say the total amount of runs from the server will rise exponentially, not YOUR runs. And also not everyone even has mules to sign, I know you have many mules but you cannot neglect those who don't have as many signs as you. I'm not personally for or against this change, but there is definitely a difference.
     
    Last edited: Apr 14, 2021
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  16. Saledor
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    Sir kindly explain your thought process on why you think mules are not able to kill the bosses.

    Everyone I know who does cwkpq daily have mules level ranging from 150-190. They are more than capable of killing the bosses using just mules. Some of them even have echo mules aka lvl200 chars they dont even play anymore but use as storage chars
     
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  17. Saledor
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    I was referring to the number of runs the entire server would do. Fact of the matter is, if this was implemented, the entire server would have a huge increase in cwkpq runs.

    It would be naive to just conclude that nothing would be affected just from your current ability to do cwkpq that many times a day.
     
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  18. GunzGaming
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    ok lets play pretend so you can understand. how many attackers you have? 1-2? maybe 3? and how many signs you have? 3? idk. Run through scenarios in your head. how many times you can run in a day with 10 signs. then calculate how many with 5 signs. it should equal to the SAME amount of runs. because of how many times you can ATTACK, not sign.

    cons of 10 signs: you need more mules or ask for signs. So this makes people more selective on who they run with based on signs, or relying on friends to help out with signs.

    cons of 5 signs: ???

    yes. more people will run cwkpq. because more will be able to run from the requirements of running being lowered. people who did not get a chance to go because they don't have the signs to 4-5man it, can now go freely with 4 other players. They don't need to recruit people with 3+ signs and be overly selective of who runs. they just like, go. it's not rocket science. Lowering signs amount helps newer players by lowering requirements to enter, and decreases the "muling" culture of the server.

    What's wrong with more people cwkpq'ing? YOU lose mesos on your items because you have the signs and amount of friends that also have signs to consistently run 3-man. yea, don't care. As stated before, lowering prices of items regulates the economy and makes items more obtainable for less funded players who use other methods outside of bossing to grind mesos. Bossers don't like when mesos from bossing lowers, example:HT books. But it's for the better of the game, example: everyone can run HT now and more people afford the books.

    PGC's were expensive. BFC's come in, lower all WA capes prices. Everyone happy cuz they have more DPS now. The argument of lowering prices due to more people running in itself is a fallacy and does not directly contribute to the preservation of the economy when all it does is make people think selfishly about the impact of their income.
     
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  19. GunzGaming
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    a mule is a mule. usually bloodwashed and has no equips. a level 200 echo attacking character is sometimes called a mule cuz its hilarious and a meme. But can easily be used as an attacker. That's why some people recruit asking how many attackers and signs (mules) you have. there's a difference. If you guys need any more common sense I got a ton, just ask and I can help.

    imagine if they used the argument to NOT fix horntail by saying: more people will run on the server and lower prices. lol yall need to chill. making it better for people to run without a bunch of mules is better for the game. muling is so lame.
     
  20. Geazy
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    Geazy Well-Known Member

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    You assume I am against this change. Like I said I am not for or against this change. Your perspective is purely from that of someone who has the ability to 10x cwk in a single day, you disregard people without even bloodwashed mules
     
    Last edited: Apr 14, 2021
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