Theres a reason why some equips are meant to be end game. Can you imagine what would happen to the game if the GMs made everything easier just because people like you said so? Right now the game is literally free to play like you can just vote daily and progress by selling APRs/Gacha-ing. You dont have to do anything except vote and you can still progress well in a few weeks/months. Now lets assume this post gets through to the GMs. The GMs decide "you know what? screw it lets make CWKPQ 5 man". Server decides that spending 1.5hours to do bosses like zak/krex/horntail aint worth it anymore because you can spend 30-40min at CWK and get BFCs/Goggles etc. Plus the only requirement is just 5 Man why bother bringing mules for crash/SE/HS etc. Now think about how many more runs of CWK the server would have if everyone on server starts doing this. Imagine the price drops in end game equips. Goggles wont cost 3b for a decent stat clean ones but rather 300m. People start progressing to end game gear in less than a month and ultimately stop finding any sense of accomplishments in the game. They quit. Congrats you just ruined the economy of the game because you decide that you find it troublesome to buy signs on a pq.
I mean.. everyone in this thread is pretty chill except you ngl. Only one treating everyone like they stupid is you lol. This is a forum thread. Everyone is just sharing ideas and exchanging train of thoughts. You're the only one here telling people they dont got common sense. Whatever we say may not even be implemented or get noticed by the GM. YOU need to chill sir. Have some iced tea.
wrong again? you're on a role. I'm arguing your point. My perspective is also from all my friends and other people I ran with. especially, new players, I brought into the runs that needed mons, or wanted a bfc. if you're criticizing me on my judgment of your initial post and assuming what I think. Why do you then assume my perspective and what I'm "disregarding"? kind of hypocritical don't you think. but that is usually is the result of someone being disproven instead of understanding another's point. I conclude, more people will run from the QoL change, but not players that already tons of signs, from players that have NO sign or mules. Allowing them the opportunity to run which they may not have had with 10 signs. And players with tons of signs, don't have to have all those mules parked there. Yes, prices of items from cwkpq might drop. But again, that is a positive outcome of just people playing the game. Mules are here on this server, so instead of keeping the requirement to have them, the better solution in this case is to eliminate the need for them.
But realistically, why would anyone want to bring your damageless mule (as most sign mules are not real attackers and are just bloodwashed or low level signs) when they could bring an actual attacker into the pq. Maybe the random recruit is not as strong as your main, but your main already ran so why do I want your mule? Unless we're really close friends I don't see the point when your mule can be replaced by a real attacker that could speed up boss time. Also, cwkpq bosses are not as easy as apq boss. That's also why most people don't do 2-3 man runs, because if you're weak it could be a 1.5-2 hr run instead. Plus, I hope you realize that each cwkpq run is about 1-1.5 hours, not even including gathering hearts or everyone coming together in nlc. Thats easily 2-3 hrs a day. Who actually has the time to double their runs just because they are would be able to do so? That means 4-6 hours before considering the fact that if they run daily cwk, they probably run daily ht too, which is another 2 hours so 6-8 hours. Does no one have real life obligations and everyone is just sitting in front of their computer playing Royals like its a full time job? P.S. I already mentioned the argument of drop in prices... If you'd rather have less unique players experience the content because of your selfish desires to monopolize the market, thanks for broadcasting to everyone what a wonderful person you are.
Because you said there is no difference and there is? The number of times YOU can run does not equate to the number of times other people can run.
Let me just say that I dont run cwkpq so my opinion is an objective one. My opinion is not fettered by the desires of monopolizing the market as you say. I am merely stating facts from an economic point of view. 1) If you think this server has players with only 1 attacker char and the rest of their mules being damageless then you got this really wrong and you might want to observe the server a little bit more. 2) As I mentiond above, if this gets implemented, people would not find other bosses appealing anymore and just focus mainly on CWK as the rewards are more enticing. So they wont be needing to spend another 2hours at horntail. Imagine the impact this would have on Mw20/Gen 30 books if there are fewer HT runs. Following the arguments stated above by GunzGaming, wouldnt this be counter-productive to his "utopian server where everyone progresses faster and quicker"? 3) Not everything can be concluded as better/worse for the game with such linear mindsets. You have to take into considerations the side effects of what a certain act/change would do to the rest of the game. Should CWKPQ implement this change, leech sellers would not be selling leech anymore but rather farming crimson hearts for profit. (Possible not entirely out of reach if you think about it) Not that im advocating leech but dont you think a lot of players wont be able to advance into higher levels without buying leech service? Again, this would be counter productive to GunzGaming's "utopian server where everyone progresses faster and better". 4) As I have told GunzGaming in my previous replies, it would be naive to make assumptions or conclusions based on your ability to play the game. As such, I dont think you are qualified to make a statement on behalf of the server stating that no one has the time to run cwkpq twice or more a day. I believe everyone has the freedom to do whatever they want with their free time and if playing mapleroyals makes them happy then so be it. That being said, if this change gets implemented, the economy will suffer a downturn that could be worse than the crisis it is already facing (aka slow market). Hope you enjoy your 10minutes of convenience by not having to buy signs
This in and of itself makes you less qualified to comment on these changes. What makes you think that you have a properly formed opinion on cwk when you don't even run cwk? Your opinion isn't an objective one, its an uninformed one, and being tone-deaf to everything related to cwk is even more obvious in your most recent post. 1) Yes, there are people with multiple working attackers, but if you think I'm the one that is more off when it comes to mules, you are clearly wrong. There are more bloodwashed, low-level mules than properly funded, high-level attackers used as signs for cwk. If everyone had all of these attackers, don't you think you'd hear more solo zak and solo krex? As things are now, soloing these bosses is an achievement because most people don't have all this mesos to waste washing and funding each and every character they own. Washing is 1.5b+, attack gear cost bils and perfect weapons are 20b+. Any random attacker probably needs at least 5-10b in funding and even then they aren't 'well-funded'. It's because not everyone has the mesos to pour into characters that missing signs mostly come from low level or bloodwashed mules. As an example, tell me how many people you know with an extra set of attack gear? I can only name a handful of people and for reference, I'm level 184 so I actually know a good amount of high level characters. 2) It's clear that by not running cwk you aren't aware that in terms of mesos making, cwk isn't as good as ht, which again, you are unclear about as ht is not usually a 2 hour boss unless you run with a really weak party. The average ht party is 1 or 1.5 hrs, just like cwk, but ht is usually less dry than cwk, which is why even if you could double cwk runs a day, ppl would still prioritize ht over it. 3) Another comment that really shows how unfamiliar you are with cwk. Archmages can't farm crimson hearts because their damage is significantly reduced and since they can't 1 hit, they get stunned and dispelled too often. It is only bishops that can effectively farm hearts by using doom. That being said, I have a shad with maxed taunt and farming on my thief is even better than farming on my mages. So yes, another comment that is completely out of touch with the game. 4) I agree that everyone can play the game however they want but if you look through the ban appeal posts, when people who magically have a lot of mesos in very short time say that it's because they ht twice a day, cwk twice a day, auf twice a day, etc, etc. the GMs don't buy that story. Why? Because like I stated before these bosses all take at least 1 hour so to do them all each day, it would take an insane amount of time and dedication. Seeing as you admitted to not even running cwk, I don't see the point in responding to you anymore. Please bring your uninformed opinions elsewhere.
How about 2 atkers and 0 signs with friends to cover the remaining, the difference will be between 0 runs a day and 2 runs a day, because not everyone can afford muling/ buying signs like you, like I said you are disregarding people without your capability, and again I am not FOR or AGAINST this.
I commented on the economic point of view so i dont need to run cwk to know this change would screw the economy. Please read and understand the comments before being quick to defend yourself. I am more than qualified to give my opinion since this involves more than just cwkpq itself. And I give the opinion representing myself alone. Im not arrogant to the point of claiming the server's interests as my interests. I read your entire reply but i dont think theres a need to comment further because i already addressed the issues above and your replies seem like you dont get the picture and you are just concocting excuses to justify your desire for this change despite being told of its repercussions. Lets just wait to see if the GMs implement this. If it does, and the economy doesnt suffer as predicted and the player base doesnt decline as mentioned, ill admit im wrong. But if the GMs dont even consider this then maybe its time to consider the reason being your linear mindset
I have been trying to say the same thing but again they are so defensive to anyone who has a different opinion. gave up.
Despite the inconvenience of finding 10 players for signs, I think the long-term benefits of our players communicating to create such parties is way more advantageous than the time you spend saving interacting with other players. Also, please remain respectful to each other! You have all raised very interesting points and I don't want anyone to feel discouraged from sharing their opinion
so I'll use our alliance as an example Dasha. it's never 10 players, unless we're bringing a bunch of guildies to MoN. Which we wouldn't even need to do if they just formed a party of 5 and went to cwkpq themselves. They ask us for help so we can attack and use all our signs. Then they eventually make a bunch of mules so they can Bon and Mon. Then they only use 3-5man. The cycle repeats. If it was 5 signs to enter, they wouldn't even need the help in the first place. We can just go without all the added work of making mules. Mules suck.
Lowering the capabilities of people being able to 2-man isn't going to really make more people 2-man it. That shit sucks. Only thing stopping me from 2-manning it is because it sucks. Not how many signs I have/need. If people wanna go through that, that's their poragotive. But I think that won't fly with the majority of players.
Yeah I don't specifically mean 2 manning it, with 5 characters I could possibly choose to do 10 times CWK, by joining pubs, I also don't do 2 man CWKs, but since the only requirement is 5 singular jobs, I'm sure some would try.
But don't you think that by maintaining the signing requirements to 2 of each class, you are barring casual players from joining? First, these casual players probably don't have a sign mule, so they're likely already excluded from the run. If you're lucky, maybe you can run as a strong attacker, but what if they aren't a strong attacker? And what if they play one of the most common classes like nl? No one is ever looking for a thief sign so that player can basically give up on ever cwking, unless they somehow find the funds or make mules. Quite the harsh reality if you're trying to make the game more inclusive. If you make the signing requirements to 1 of each class, the weaker casual players can join because now we mostly need an archer who isn't a bloodwashed SE mule to come for the run. I can find my 1 of each class and bring all the poor noob nls instead of excluding them because they are the least needed sign, they have no mules and they have poor range.
Again you are not getting my point, it is just meant to be an example, with 3 characters total I could join a 5 man CWK not a 2 man one, and do 6 runs a day - hence the increased number of total runs in the server
I am not for or against this change, I want to include a more holistic perspective that might contribute to the ageing of the community. Don't you think that for a change to be made it has to be discussed properly before implementation?
No I got your point I was just making a joke. My point is they could just make more mules in the current game. Which some people do, but we still don't run that much because it's not an efficient way of making mesos, it's not that fun if you repeat it that many times, And it just sucks. I once made a team of 6 people with 4 mules each running two trio runs at the same time and a 4th character in each separate party so that the bon was 4man but the Mon selling split was trio. Was a great system. But way too much work for the amount of meso we got. 5 man would make this easier. But the reason why we stopped was not cuz it was hard to get signs, it was inefficient and boring.