To me this thinking it wrong if i was to form a group with 1 of each sign is would me 2 melee 2 ranged+se most likely but still would be based on where the group would need help based on gear 1nl+nl or sair for ranged Warrior+warrior,bucc or shad Se And a bishop mule sadly but true
[QUOTE=" On warrior (dk or hero, paladin will NOT make 5 man, we all know why, so paladin = excluded, same reason f/p+I/l are) [/QUOTE] I will only argue this one thing because I have lost my breathe since I have been in school all day typing and I like you so I dislike disagreeing with you. let's agree to disagree. BUT Paladins at CWKpq bottom are fucking STRONK if you bring an i/l or f/p with max demon to make the bosses on bottom weak to fire/ice all at once. with SE I hit 199kx3 on demon elixir. you're welcome.
Paladins on mage(weak to holy) could easy replace a ranged i forgot all about that they do soooo well on mage
if I'm doing cwkpq for money and want to run 6x a day for bonus stage. why do I need a bishop? its so easy, no one should die. and you can still bring in 12 people. 5 would be the minimum, not the maximum. i could bring 4 mages if I wanted to whether it was 5 signs or 10 edit. i just found out you can bring up to 30 into cwkpq Royals. so if I wanted to, I can bring all my mages from duku leech, and everyone else can, and we can all solo cwkpqs together and do it 100x a day. so. my point is. 10-5 signs is just a simple QoL change and isn't going to blow up the economy.
Did not know you could bring so many! But smaller groups are always preferred, better splits/exp. It seems like a double edged argument but it's not, 5 minimum still means it's more exploitable, which is why the shorter time limit for 5man would be a fair tradeoff
I mean cause it's a pq, and because this example is also the argument against 5min, it greatly benefits those who can over those who can't, consolidating their time and splits, increasing their runs in a way that's much more beneficial to high lvl players with alts, than low lvl players w/o a party, which is the original argument for 5min. again I'm not entirely against this, which is why I think 5min parties should have a really tight time limit if it's being considered. like shao tight.
The reason I said 4-6 hours is because you guys are arguing that people with multiple attackers can run extra runs if the entry requirements are lowered. Well of course they can. They already can if they have enough sign mules anyways. Someone suggested instead of doing 2-3 man as they do currently, they could do TWO 4-5 man runs instead and I calculated out the numbers for you. If you do TWO runs (in other words 4 man, 4 man, 4 man, 4 man) you do realize its at least 4 hours! Weaker parties sometimes take 1.5 hours so that would be 6 total hours. You only get 4-10 EXTRA BOXES from bon for 2-3 EXTRA HOURS of work in comparison to a 3 man party (2-3 hours of work for 20 boxes). Yes they get extra boxes but at cost? 2-3 extra hours spent in game for 4-10 extra boxes. I don't think anyone would prefer this. The reason people who are able to do extra runs don't usually do them, with all their stacked attackers, is because it's a heavy time commitment for a very small reward. That's 4-6 hours/day doing your 4 runs just because you can? Well you already could have with all these alt attackers anyways, so let me ask you, how many people would actually run 4 runs a day?
What if they don't have sign mules previously, but because of this change they don't need sign mules? Have you considered the possibility that the person can do one 3 man run but can't do two 4-5man runs? Because as it is right now, you won't always expect to be wanted in a public run with a single attacker and no mule. You would need to buy sign mules for both runs. I guess this would be the point you'd want to argue in favor for this change. With the amount of min/max possible in the server with harder core players, why is this not a possibility? And your calculation is purely for weaker players. The harder core players are more likely to have stronger gear. What if someone with strong gear set can swap between their attackers? I personally know multiple people who did 4-6 runs a day for months, but stopped because CWK reward bonuses are not as valuable now. When they are, you can bet there would be more people doing it. Maybe you are occupied with work. Does it mean you can't find the time for it and think its not worth it means it is the case for others? And nobody said you have to do it every single day. Even if one is working/studying, he/she could do 6 runs a day twice a week on weekends. If you preorganized players with a select group you don't need organization time. Many people also buy hearts for convenience. Stronger teams don't even waste time farming hearts. It helps a lot with the psyche without having to deal with all that toxic mechanic. Just log on go with your daily team and contribute equal amounts. More than you think. 4 runs isn't that hard. Maybe 6 is, but I wouldn't know. I know that you are sharing some of your bad personal experiences with real bad public runs, and I empathize, considering you also said you run 8 man CWKs, I can imagine its going to be a lot more complicated, but your view is skewed towards weaker players, without considering the whole picture.
Some guys on this thread make it sound like cwk run is always so juicy that each run is always a profit. On my recent experience of 70+ runs for 8wa MoN, cwkpq is hardly ever a profit unless you sell the MoNs. Actually, even when I sell the MoN, it ends up being a breakeven as a Night Lord because the usual 25m MoN splits even out with 2 apples + pots and occasional stoppers + star recharging fees, not to mention the 1~1.5 hrs I spend on each cwkpq, 2-3 hours for 2 runs. Spec goggles and bfcs do not drop in every box. If you think godly spec or bfc drops frequently, that is a huge no no, and it tells me that you have never been to cwk or does not go cwk often. In my recent 70+ runs or so of 4man cwk, I NEVER got a single bfc myself. Literally 0 bfc. curse you Goldensoul cape Got like 2 or 3 regular stat spec goggles and few elemental wands, but that was it. I ended up not going to cwkpq at all after I got 8wa MoN for myself. I really can't imagine these generally 'dry' bons will suddenly become so juicy and destroy the game economy even when people go more cwkpq per day after it becomes a 5 man thing. I would rather sell leech for 2-3hrs if I want to make a safe, juicy profit. Also, these endgame equips from cwk are not endgame untill after a few successful chaos scrolls on them. Will increased number of drops decrease the price of these endgame gears and mess up the economy? I highly doubt that, unless somehow CS price drops significantly. Even when my prediction is wrong and the cost of endgame gears drop significantly to the point of harming the server in the long run, GMs can always lower the drop rate in bon, but honestly, I believe that current bon is already so dry or my party members lied that their bon was dry when theirs was actually juicy af. Now the mule part. We should admit that current cwkpq is NEVER a 10 man pq right now. Usually it is a 4-5 man party, 3 when the warrior attacker is extremely OP to handle 3 bosses alone, given that all sign mules are ready. Current cwk REQUIRES people to bring at least one sign mule, unless you have a guildie with all the mules who can sign/carry for you. With this being said, 10 man sign requirement actually encourages new players to make a mule to sign if they want to participate in cwkpq, or forces them to buy the MoN instead of actually participating in the pq. What is the point of having the pq then? I thought the GMs were trying to limit the mule meta with crash updates and such. Isn't this the opposite of what they are attempting to do? Even when you have some sign mules, you cannot play cwkpq unless some people are looking for exact main/sign of whatever you have. This works the other way too; you have to wait for the person with exact main/sign to appear and pm you, but until then, you have to play the waiting game. This leads to formation of closed friend/guild parties, which is not so much newbie-friendly. I had hard time finding parties in the beginning, and I could not join public cwk parties for a good month because NL with SE/Mage sign was too common and most of parties want warrior main + pirate sign or vice versa (most wanted sign combination). I think making cwk a mule free party is not bad idea at all. Even when cwk becomes a 5 man thing, I personally wouldn't go cwk anyway unless my friend or guildie needs MoN because bon is dry most of the time. Again, I would sell 2-3 hours of leech for steady, safe income rather than trying to open bon boxes like checking winning lottery numbers. TLDR; 1. Since cwkpq is so dry af, old players with all the mules will not be willing to do more cwkpq even when the cwkpq becomes 5-sign pq and allows them to do how many cwkpq they are willing to do. I can guarantee that it will be waste of time. 2. Even if old players do 10x times cwkpq a day and farm bfc or goggles, endgame equip prices won't sink because it needs successful chaos scrolls to become endgame equip. 3. Current bring [insert what mules and how many u have here] to cwk meta is complete waste of time for people running public parties, and promotes formation of closed parties. This is not helpful for newbies who have limited number of mules available for cwkpq nor for the community effort of limiting mules in the server. *edit - added TLDR version of the post
Yaaaaassss thank you. I tried spitting these facts but you know. Smooth brain be a thing up in here. You word it much better than me, At least they won't delete your post like they do to me lol. Keep on preachin. Ever since trio dukus, filthy casuals are traumatized by people thinking of strategies to make things more efficient. Lol which was dumb overpowered, I get it. But cwkpq is not guys. I don't know how many times I'll need to say it. I DID THE TESTS, I DID THE RUNS. CWKPQ IS NOT PROFITABLE TO DO SO MANY TIMES A DAY. I actually did these runs with some current GMs. They know it is trash and too much effort for the reward. Lowering the signs reaps more overall benefits than the theory of minmaxers possibly trying to cwkpq all day, which if they do, will quickly find out that it is trash mesos. Auf haven is much better. GG
Idk I made good ass profit there and I don't even run much. TBH just the thrill of that room full of treasure chests does it for me , but I have a chief bandit heart
Agreed, cwk is trash right now. The only good things you can expect from CWK is a good goggles/bfc. Other cwk drops such as flamekeeper cordons, tao of shadows, crushed skull and everything else that used to make it very profitable to run 4-6 runs a day are gone now. Also I think this has to do with the ageing of the server and its longevity in general, as well as the constant nerfs on farming methods and reduced flow of mesos in the economy, but that is another discussion. Also, not only is cwk bad, other bosses such as zakum, HT are also bad imo.
Lol same. It's fun to open the boxes and more of a gamble. But good profit is subjective. When you auf haven daily, on multiple chars, sell dukus or Petris leech, farm hearts, stoppers, or gold teeth. Or even APQ all day. Its reliably more mesos per hour than cwkpq. Unless your directly looking for a 8wa Mon or stockpiling CS to self scroll capes, it's not worth running daily. But for people who don't have a fuckton of mules, casuals, or love opening chests for funnies, it's great mesos. And would be easier for them to run if it was 5 signs.
just have cwk bonus drop nx, some apples, unique nx equips for fun like balrog weapons but nx, cwk themed nx, pet hp scrolls, bundles of crimson wood, ravens eye xbows, machlear, random boss cards, bigfoot mount, fun shit that doesn't matter much
Lol wtf hell yea dude I wish. you'd see me with all my mules and all the homies double cheeked up at cwkpq. Quit school. Quit job. Cwkpq is life now. We stay trying to get crimson arcglaives and redners for me axe hero and polearm DK. Cwkpqganggang u already know soowoo blakakakaka.