NOTE: As of Update 72, this has been added to the game. We will continue to explore more alternative ways to reach this threshold, but for now it can be done via Reuel's quests in Magatia! Hi Royallers, Hope you are all doing okay and staying safe. We are once again requesting your feedback! After more than 7 years of runtime, the freedoms and constraints of the core game design become more clearly visible each and every year. They steer the metagame and mould the expectations and requirements on new players to a not-insignificant degree. One of these aspects is the amount of HP required to take part of various aspects of the game, and the fact that the only way to achieve said HP is via HP washing; a process that requires planning and preparation, and makes it impossible to just leap into the game and begin your adventure. On the one hand, the requirement for this process has long been held to extend the lifespan of the game. On the other hand, we are concerned that it is driving prospective, new players away from the game upon learning that they must follow X ritual for weeks or months before they can hope to play the class they desire. Such being the case, we have received requests to incorporate various methods to gain more HP without needing to HP wash; and we have implemented several. However, these measures have been limited, and only technically allowed the player to partake in popular content, but with the caveat that they still needed HB (Hyper Body). In Update 67 we added a repeatable quest for high-level players which could theoretically be completed to reach any amount of HP. While we still believe in its original design, it is too slow to address the more immediate concerns of players feeling off-put when making new characters due to the perceived need to HP wash (something it was never meant to address in the first place). That brings us to our question for you... Q: Are you in favour of implementing a method for players to reach 9500 HP at level 175 through active gameplay tasks, without the need to HP wash, and without a cap on the amount of HP you can gain daily? Spoiler: Why level 175 and why 9,500 HP? We consider level 175 to be where average, new players would establish themselves in regular bossing squads for contents with a relatively high HP threshold - Horntail, Toad and Auf Haven, to name a few. Why 9500 HP as the magic number? We believe it allows unwashed characters to tank one hit from Horntail, where Hyper Body is understandably not always available in the party, whereas a Dark Knight fellow helps you survive through more heavy hitting bosses. With the tight margin, moreover, we encourage players to explore the currently offered alternatives to obtain more HP for an even broader Royals experience! --- Note: The purpose of the thread is not to serve as a direct-democracy vote on what should be done for the future, but rather to gauge the community's feelings on the topic, and to hopefully collectively learn something. The Staff reserves the right to design and develop the game in whatever way it ultimately deems most beneficial. With that being said, we do take your input into careful consideration, and are always very interested in hearing about your experiences. Please let us know in the comments down below! Thanks for your help, and Happy Mapling! - The MapleRoyals Staff
While I think raising players HP in general is a Good thing I feel like each class should be looked at individually (eg mages and don’t leave them out please). That’s what I dislike about the HP Quest too. 10/20HP has more value to some classes than others. What’s the reasoning for capping it at 9500 when some classes already reach that now? This buff should be for every1 if implemented IMO cheers for opening this discussion Edit: yes I did read the spoiler
People voting no - curious on why? Even if this threshold was bumped to 13K it doesn’t impact veterans who want to wash all their characters to 30K, but helps retain newer players who won’t want to quit the game by having to remake mages/ washed attackers.
Pretty much this ^ I think it's a good number, and if you realize you messed up by not washing and you are already leveled, you can still equip some int gear/get some base int and make it 12k+ without investing much.
I think the point here is to make bossing accessible for everyone. If you can survive 1 hit then you're already in a decent spot in most bossing scenarios. Classes that can reach that 9500 milestone can already participate in bossing, and possibly even hit that 9500 mark earlier with these tasks. The only exception to this might be Dark Knights, who although can survive, would be at a huge disadvantage compared to everyone else if they aren't able to use Berserk. But this is off-topic, and I'm sure we can trust the staff team to address issues like this. If implemented, these tasks ideally need to be something that isn't too intrusive to regular gameplay while also not being so easy as to make it something that coerces players into purposely skipping out on or delaying their washing. I don't strongly oppose making it easy though as the easier it is, the more likely we'll have players choosing to stay and play rather than feeling like they've hit a wall that's too hard to overcome. Sometimes we need to remember that this is a game and that playing a game isn't supposed to feel like a second job. While some players do take this game very seriously, and there's nothing wrong with that, we need to also think of those players who play more casually and wouldn't want to waste their free time grinding for too many extra hours just to be able to survive a hit from some of the bosses we have available to us. I have friends who used to be extremely dedicated to this game who ended up quitting after finishing their first character because of the nightmarish thought of having to go through the same long journey of making a decently washed character again when they might have stayed and played casually if they had an option like this. Reversely, someone who played more casually at the start of their journey might be motivated to play more intensely if they didn't feel the despair of having their first character feel obsolete. Obviously I voted Yes and this was my thought process in choosing my answer.
This is a good question. Using the HP numbers @ Lv175 provided by Shiyui's spreadsheet and not using any equips, this seems to be a suggestion to add an HP alternative of ~3,657 HP when looking at Archers/Thiefs (~5,843 HP). I assume this bonus amount of ~3657 HP would be carried to other classes too so it'd be: Archer, Thief - Lv175 HP: 5843 + 3657 = 9,500 HP Corsair - Lv175 HP: 6338 + 3657 = 9,995 HP Buccaneer - Lv175 HP: 11288 + 3657 = 14,945 HP Warrior - Lv175 HP: 14001 + 3657 = 17,658 HP If we add other sources of HP gain (assuming the suggested 9,500 hp is without equips): Spring of Life .......- 500/1000 hp Black Belt .............- 300 hp Medal ...................- 200/300/400/500/1000 Pendant ................- 100/300 hp Blackfist Cloak .....- 100 hp Ephenia's Ring......- 150 hp Glitt. Alt. Earring..- 150 hp Pet Equip..............- 100/200/300 (approximate using 5/7 pass of 60/70% on each pet equip) A person doing bare minimum of getting everything (and using 1 pet) or doing the most he can (and using 3 pets), can gain between 1800/2300 ~ 2800/3300 HP. If they do other sources of HP gain + Joong possible HP alternative of ~3,657. That would bump a person to: Archer, Thief - Lv175 HP: 9500 + 1800 (2800) = 11,300 (12,300) HP Corsair - Lv175 HP: 9995 + 1800 (2800) = 11,795 (12,795) HP Buccaneer - Lv175 HP: 14945 + 1800 (2800) = 16,745 (17,745) HP Warrior - Lv175 HP: 17658 + 2300 (3300) = 19,958 (20,958) HP ----------------------------------------------------------------- This change would in my opinion: - Fully allow new players to level up with little to no base INT - Optionally use INT gear while leveling up to gain more HP but wouldn't be as dire for their HP goal to participate in other late-game bosses (Shao, Horntail, Toad, Neo Tokyo, etc)
I voted yes for reasons that others have already stated above. Would this HP increase be available to everyone regardless of level or current hp? Or only available only to those level 175 and under and/or currently have <9500 base HP? Someone who didn't have base INT or wear int gear specifically to wash may have already washed out their excess MP (minimal from having helm/pendant) and in combination with doing the HP quests available now may render them ineligible for this new HP increase method. A new player who now has this HP gaining method available to them would be able to get 9500 HP base in addition to washing out what little excess MP they have to get likely an additional 1-2k HP (this was the case for my BM who only had zhelm + dep star as "int gear") as well as doing the 2 HP quests available currently. I fully support making it easier for new players to meet the minimum HP required to run HT by 175, but would love some consideration for "unwashed players" who have managed to scrape together some HP to access this content before this change (already putting them over the 9500 HP threshold).
I'm definitely supporting the idea of making a clean 9.5k hp available for new players! I always feel bad for those who didn't have enough money to spend on washing so they don't have access to 80% of late-game contents. However here's my thought about all this minimum HP requirements. If basically everyone will be able to reach roughly 10k hp, would buffing every monsters (except the ones that already hits hard enough) be considered? 'cause at this point, pretty much all the other monsters will be too easy to survive to. Another way to balance everything could be to nerf ht/shao/auf/ect damages? That way no really need to boost everyone's hp and the rest of bosses will still be (a bit) challenging. Just a suggestion so I can participate a lil more on the forum
I do totally agree if this could be implemented, but have some questions: 1. Would arch mages get some buff together? (Especially their single target DPS increasing or something else make them more viable to bosses.) Or arch mages become really useless since people tend to be unwashed so no one needs leech anymore? 2. What's your view of HP wash? As a developer @Joong , do you think it a bug or a built in mechanism? Is that really good to keep this on Royals so many years?(for not punishing older players?) Nexon do blocking the main stat so you can't transfer extra HP or MP to attack, is it really reasonable to transfer MP or HP as much as you want? My personal view: 1. Arch mages should be able to boss(can be something like pinner or tanker and provide damage during WA cancel), that is the reason WA/MA cancel exists, but Nexon just really bad at game balance in old version of maple, if Royals gotta keep this meta which AMs are never a boss role WA cancel should be completely removed. (and add new things make AMs worth playing of course) 2. I would say HP wash is a broken thing that should never exist. For the transferring AP points issue I mentioned above I think HP wash is originally a bug, but Nexon refused to fix because they wanted people p2w, they did release more bosses which do unreasonable attacks(unreasonable compare to characters' original HP growth). Like weapon/magic defense, the option to add HP or MP on AP is actually abandoned. If they did want us to add HP as AP to bossing, then bosses' HP will be not reasonable to kill at all because we got lower main stats. Aside this, personally I won't feel any punished if players get more HP with fewer or without effort even if I washed a lot, we need to get many new players to have potential RP donation, also, wash to 30k or even 40k(if you are bishop or shadower) is never a fun thing to enjoy boss, it kills difficulty which rarely exist in this 2D mushroom game.
It's a big Yes from. I don't wanna elaborate much but it will basically let people make end game content even without hard wash. So you can start your NL or whatever you play and just wash on higher levels + actually enjoy content instead of hardwashing from level 10 and buying leech which means billions of mesos.
Wondering why are some people voting no... I have a washed NL to 14k (and able to wash another 5-6k hp) in which i have invest a lot of mesos, but why would i want somebody else to go through all this hell just because i already did? Nosense, this is a game and its suposse to be fun, not a pain to play.
Ever since the daily hp quest came out i’ve always thought the idea was kind of disappointing in the way the quests are built and how they reflect the style of the game. I think a new way to gain hp which would be a bit less draining and more relevant to the maple world would be something similar to the current HP quest available or the Collector Medals, which have a sense of progress and investment in the game itself, instead of collecting random shit for a tiny amount of HP lol. Maybe something like visiting 70% or 1000 maps in the maple world (didn’t think of the exact numbers lmao don’t @ me), or questlines similar to the Alcastar’s el nath quests, maybe even to Kink Kinoko’s questline in GMS which have a real story and progress. Those will encourage players to explore the maple world more and will still be beneficial even for players who want to play regularly but can log in EACH day for the quest
Does this method end at level 175 and 9500 HP? If this method was added, in addition I think the HP quest as we have now should have no daily cap, so players can grind out ~100 HP a day if they wanted.
I think the current daily HP quest isnt a good design its long and tedious and just leads to unnecessary burn out the game already has alot of daily content I see alot of new player try to catch up to quickly to the more established players by using this daily quest or selling leech to hp wash and just leads to burn out I think if the quest was changed to a weekly or even monthly quest for larger gains would be healthier for everyone Also just a thought what if bosses(zak,ht,shao,scarga,auf,krex) had a low change to drop the consumable hp itemsso people could slowly gain hp by doing what they like?
- Straight-forward answer - Yes, so that i can tell my friends who left the game 1-3 years ago to come back onboard and HT with me. Tbh when i asked my friend to come back 2 mths ago cuz of new content (elin forest), the first question they asked “Can increase HP or not?” One of then used to be the top NL back in the days but was stuck at 9.5k hp (barely able to HT w/o hp increasing items like belt/pet scrolls/BFC cuz content wasn’t released back in the days). So addressing how 9.5k come about should be equally as important (imo) as whether a new form of “addition to raw hp system” is in place. (this change can also bring about returning players to royals, a much needed addition as well)
As seen from the poll, this change is overwhelmingly popular with your playerbase so instead of a simple yes/no, I would rather discuss more about how the hp gain might be implemented. "Active gameplay tasks" is rather broad and I think that different players have different playstyles, especially depending on what level/point in their Royals career they are at. I hope that if this were to be implemented, it would be well thought-out such that new/casual players, daily players and longtime veterans that range from your bossers, leechers, farmers, pqers, questers, henehoes or merchers will all benefit from such a change.
I voted YES. This creates a friendlier environment for new, old and returning players. Not to mention, this adjustment will increase the popularity of players actively playing the game instead of leeching whether it will be party questing or grinding. Moreover, it will be awsome if there were party bonuses to encourage playing together. At the end of the day, as an old player, I do not wish to see our new generation suffer or go through the same thing as we did. Lets make a change!
Incoming HP Gachapon lol Off top, yes, I am in favor of this. HP washing is an exploit, so for a normal player to build HP to actually play end game content if they get there, there should be a conventional way in which they can do that. "Without a cap on what you can gain daily" is interesting phrasing, sounds like there is something mostly pre-planned atm. Obviously I don't develop here, but some good ideas have come up recently. Boss tokens, that don't always drop, that can be exchanged for +5-10 HP. They could be worth a decent pool of HP per boss, but eventually cap (something like 500 HP per boss, (you can only turn in so many zak tokens, etc.) To make them fair, you can only pick up one per boss, and you can only loot them if you actually participated, so no selling token services The Blessing of the Fairy beginner skill could be retrofitted to be a perfect vehicle for an extra HP source. No w.att til 150 or 160, there's already a big, capping power creep, but provide HP to characters on the same account, getting large bonuses after 140 and the biggest bonus at 200 (+1500 HP, 4 w.att, etc). Tying chars to one account isn't the worst thing. New players, ironmen, and people that don't like multiclienting/muling benefit from this, a growing contingent. I do think though that with more people able to enjoy all content, that the content should be more difficult (that doesn't mean more time consuming, though) and more dynamic. We know exactly when HT is going to sed, we know the duration between it's casts/buffs/cancels. I think an x factor range on all those things would be healthy for all bosses, like how pianus has a range it can spawn in and can't be camped. If bosses could be more unpredictable, and maybe had some new curve balls (damage reflect, zombie, reverse controls, blackout, seduce with friendly fire, more map obstructions/obstacles/traps, bombs, spawns, damage locks such as killing a certain mob before more damage can be dealt to the boss, pet seduce, pet status effects, no pets, 4th job skill immunity, map changes such as each stage of zak, the floor also falls away with lava pits, a random bigfoot spawns in lmao, no multiclients/mules, must be active or you get less/no exp and can't loot etc etc etc). RNG! Also potentially lowering exp from higher level bosses too, like shao. Not to sound crazy but you want people continue playing their chars, not plateau at 19X/200. But you also don't want everyone at end game just reaping end game rewards (so retroactive "new game+" stuff like blessing of fairy circuits back into new chars) Also don't flay me, I swear the bandit class is my favorite, but Meso Guard doing 40% damage reduction, or even less, is a bit more fair. They are the tankiest, most evasive class. If HP is going to be so universal, MG doesn't need to be so OP help I'm rambling