Probably same technique my dude. You see a 137 Nightlord that asks you what attack claw you have, FJ's impulsively like a maniac, crappy/minimal NX, says he has 8k range, asks what hp he needs to wash to. Easy RWTer, ban 100%, another one bites the dust.
We cannot reveal the tools as the hackers have always been actively discussing on their platforms about what tools are detectable, and what places are reported more often
The fact that these game masters are pretty amateur on many levels. First my post got removed here when i am speaking the truth. Just stop the mass banning, nerfing, remove HP washing just like all the other servers are doing now and among other things such as cutting off leeching. Well i wish you all good luck, we all know what happened to new source 2 LOL let's see what happens next. Majority of the playerbase already quit because how bad the system is here.
Just a thought, what if we limit HT to 1 time per person (not per character)? This way people will stop abusing ht, and go to other bosses as well, and at the same time maybe improve the viability of other bosses. I think it could do a lot to improve longevity of server (although it might already be too late). Going to different bosses that are all profitable, and meanwhile prevent exploiting the same boss over and over again, and people might overall be happier bossing to earn mesos rather than leeching and farming. I think it could be a good way to improve player retention, and make it more challenging and rewarding for newer players to go to many different bosses.
If Horntail is indeed reduced to 1 run. There needs to be improvement to pre-head room so that runs aren't scuffed because a person accidently (or intentionally) walked too far into the room. Having the pre-head activation be a destroyable rock (think Krex initial spawn) or just activation placed next to portal would be ideal.
What do you think about adding chaos HT into royals, Each chaos HT run will consume x2 normal HT runs MW20/TT30/Gene20 remains, but additional drops basically improved rewards. For example ; 10k NX / Advanced Diamond / Advanced Crystals (Crafting) and CHTP with only 1 slot for egg.
The decline of many classes (MM being obsolete, SE/HS being "mule classes", Heroes and DRK only used in CWK mainly) And certain boss runs only catering to certain classes, example Buccs and 1h Pallys w/ guardian being meta in Auf Haven Not much room for growth for other classes it seems, so i'd hope for some sort of balance (no more nerfs)
A valid concern, as this item with its stats directly imported from JMS (which surely had a different economy) is certainly unique, and has been made progressively easier to obtain after implementing prevailing community feedback. It should be clear that we will proceed with more caution for future releases. Do you have a proposed solution for this particular issue?
Seems like not much you can do except just altering how many slots future helms have, or changing how many stats the scrolls provide, or... Since it boosts range so high from raw primary stats, which is the main allure, consider it being a glass canon type item, or "cursed" (this is a very common trope for absurdly powerful RPG items). Take off the HP and defense base stats from the helm and have the scrolls lower HP and defenses as primary stats raise. This is not that wild, I think it's very fair even for all current +20 helm users and folks will still burn for those massive stat gains. HP -50, and both defenses -40 each scroll? If you were a shad and could wear a +70~80 luk/STR/dex helm but lose 1k HP and 800 w/m defense, would you? If you were a NL/archer that's already fat washed, but now have means to improve/regain your hp with quests, would you still want the power from an auf helm? If this was the case but you had the funds to scroll it, would you still? If yes, maybe the suggestion isn't handicapping enough. If no, why not? And remember any lost HP could be supplemented with HPQ (and possible incoming HP gain means) Something to consider
Since its been about ~18 months upon the release of Neo Tokyo on Royals, the server is put in a tricky situation but I think there are a few ways to go about it. Nerfs or adjustments should have been made well before helmets were completed by players. 1) Nerf the helmet by 5 to 10 slots, refund the White Scrolls & Auf Haven 10% Scrolls used. Honestly, I would be pretty salty since my main character is built around maximum luk gains on equipment (swapped to overall, swapped to pure luk eye accessory) 2) Nerf only future helmets. Sucks for people scrolling at the moment or aspire to scroll one in the future. 3) Revert pass rate to 5% from 10%. Feels like the helmet becomes more gated, at the same time the people with completed helmets feel like they got a really cheap deal scrolling it. 4) Keep stats intact and increase difficulty of Auf Haven so we can slow down the curb but also ensure that boss is hard enough to promote party play. Maybe adding white scrolls or other valuable items to the drop table. 5) Do nothing. All my proposed solutions have pros and cons but I guess straight forward enough to implement if desired. I think there are 4 known completed helmets (fully +20) on the server but I wouldn't be surprised if a few more are in the process of being completed as the server ages.
It think it would help to clarify whether you perceive the potential raw stats of the item itself to be the primary threat, or rather the ease of acquiring said stats for the investment it currently takes (ie it's too cheap)? If it is the latter, a viable option based on what you wrote (from an implementation standpoint) would be to halve the bonus stats on all currently acquired circlets, refund half of the consumed slots, and change the pass rate of the scroll from 10% to 5% in one fell swoop. The obvious downside being betraying the expectations of those who began to invest in their helmets knowing the investment:reward ratio, and the fact that it doesn't jibe with the 60% Auf Haven scrolls. But then again you are one such individual, and you find the power of the helmet to be overwhelming. It still leaves the game with a helmet of +87 all stat potential, however. I agree that it's can be seen as a classic case of "should have been done earlier", but besides using it as an argument for increased caution in the future there's not much else to derive from it. You can imagine that I'm not very keen on giving any suggestions of my own, with how that might look, but that I am still interested in listening to what those whom this concerns think!
Sometimes I feel like the same people who want to make this server more fun and challenging are the same people who ruin it by being "smart" and doing ways that could make things easier (most likely for the reason to have faster mesos). I'm just so confused about what some people want for this game, some of the same people caring about how other classes having more importance are also the same people who hp wash like crazy so HB won't be relevant anymore or get crazy damage so they'll be in trio or quad HT runs. (Again I'm not saying everyone, I'm saying some) Although I do have respect or try to understand other people's goals or playstyle being quite different to others in this game, If you want fun and challenging I don't think doing those things is what makes the game challenging. I mean, what if you felt like you are already quite satisfied with your damage from the gears you've farmed for years from trio/quad HT or Auf, stopper farming, ulu farming, etc. what's next to that? I'm not a veteran myself but it feels like that's what some of those people are feeling nowadays in here. In terms of making this game challenging and fun needs better content (for casual players and for veteran players, please consider both types of players and not just one of us) and having limitations for people to stop abusing this game as well.
Hey Joel, thanks for following up with my reply! I would say both to be honest. Having a half finished circlet is already miles better than a perfect zhelm/scarga that has been white scrolled with 60% helmet scrolls (47 all stats vs 42dex 22 str/luk). In conjunction to having a auf helmet fully completed, you can disregard your secondary or tertiary stats and optimize even further - the opportunity to gain more if one chooses so (for example: htp vs mon, top+bottom vs overall, dex eye vs toad eye). The investment:reward ratio for the helmet also depends on ones gear set but I believe if your attack gear upgrades are approximately > 10b per attack then scrolling a helmet is always better stat wise. This also depends if one decides to actually main their character, which is essentially why all the completed known helmets are on Night Lords. As the server ages, more and more players are getting to the point of owning these types of gears. I would actually like to hear your suggestions if you have any on this matter whether it be via PM or on this thread!
I personally think it's no longer a good idea to touch auf helmets despite it being broken, considering the amount of investment some players have made to getting a good auf helm + scrolling it. You can refund WS + scrolls but time isn't something you can refund. Making the boss more difficult would just stir up another controversy imo. The broken auf helm situation has also gone on long enough that i think most people have come to acceptance for what it is and are just rolling with it. @Joong I really appreciate the fact that you have been actively trying to gather feedback from the playerbase so thank you for that. It is a step in the right direction, however one taken way too late in the regards of auf helm balancing, but nonetheless your efforts is much appreciated.
I don't mind thinking out loud here, so all can chime in, though I'm not sure if it's a discussion better suited for a thread of its own. To make things brief, we of course have options, much like the ones you proposed, as well as things similar to what I proposed. There are difficult factors to consider, given that this item is already in the game, and people invested into it. It's very difficult to refund users in a fair way, not only due to RNG, but also strictly technically speaking. So from that point of view my mind wanders to options that are more technically feasible. However, those options are bound to step on toes as well, which is understandable. So we have a choice; and each option will have consequences and be controversial in some way. We don't want to upset people, yet even those who benefitted from this say that it's no bueno. Besides the options you already outlined, I would like to bring forth two further proposals in particular, neither of which I claim to be good or in line with what players may want, yet I highlight them because they are technically feasible to implement, and they avoid the awkward situation of creating a division between players who already acquired a good circlet, and players who come after. It should be said that these approaches more or less bank on the idea that people scrolled their circlets using miracle scrolls, and as such, would punish those who used other scrolls on their circlets. 1) Reducing the stat boost from the 10% miracle scrolls. This is technically feasible to implement because it's possible to deduct the correct number of stats from each circlet depending on how many scrolls were landed on it. It means that we can control the total potential stat gain from this item, if we deem 87 all stat to be too much. 2) Lowering the success rate on the 10% miracle scrolls, and retroactively altering the stats on existing, scrolled circlets to account for this change. This is also technically possible because once again, we can go based on how many scrolls were landed on the equip. What I can't speak on is whether or not retroactive changes should be made at all. Like lxlx mentions, it's also a question of whether we consider it bad enough to take action on, despite the obvious drawbacks. It's a question of whether we collectively take the hit for a perceived greater good. I don't want to force anything, which is why I wanted to bring this to the forum. It's not like the Staff derives any pleasure from punishing players, so if possible we want to make sure that our move is a collective decision. lxlx also highlights that even a user who has famously raised concerns about the Auf Haven circlet multiple times, thinks that it shouldn't be touched. So finding concensus seems difficult. Perhaps mutual understanding can be reached through a continued discussion, or perhaps that's just wishful thinking?
How many hours were spent on building on a perfect OA, re-looting & chaos-ing a toad headband, accumulating scrolls for a 9luk wedding ring. Changing the stat boost from the 10% miracle scroll? Nerfs again and again. Can our game designers not look at the positive side of this helmet? Finally, after so many years MapleRoyals took our first step, to walk royals down from players investing their time into wa gears towards players investing their time into making an auf helmet, open more room for you designers to consider harder content, lower the time required for new players to play on a competitive field against players who played for a long time. Yet.. i'm reading this... ugh. Auf helmet is indeed strong, but not broken. Do you guys know what is actually broken, your entire end game is broken, past changes 65-71 is all over the place, to bridge new players and veterans? Do you see the bridge? Nope. Do you see complaints? Yes It's more logical to invest in x2 NL and double attack than an auf helmet anyway, what is broken? The answer is braindead. x2 5k NL will out dps a player with a auf helmet and insane CSG sets. Completing a single helmet doesn't seem to reward you even huh? Since bossing is simply not as rewarding as APQ / Low level leech other than duo Auf. Duo Auf..? A boss with difficulty not much more compared to Shao for a 87 86 helmet. Game design. 10/10. --- Think about it logically game designer, which would make player want to play the game. Release Pink Bean, a gearset that would revolve around Auf helmet, redirecting players to work on the new set of gear instead of brainlessly building weapon attack gear. Release cZak, a cheaper competitive option, CZak Helm to go against the Auf Helmet. Or Nerf Auf helmet. Remove +10 from your auf helmet and make players grind even more. Nerf Auf helmet stats, making it weaker destroying your dedicated player base. Even though its just throwing out ideas, for god sake a veteran with years of experience in building and designing Royals could probably do better than this. How low is your playerbase morale? How many players are saying this server is doomed. How many veterans are at other servers right now as i'm typing this? Open your eyes designer, are we still going to invest time into building our ironman content, new Ola Ola anniversary map that probably takes 4-5hours to make. More casual content? Destroying your end game & players hard work? A literal same product as MapleRoyals is having progression next door. What is royals doing? Let me leave this fact here for you designers if you guys forgotten. Royals is only attractive due to your playerbase. Not the content and its nostalgia, this server isn't anything special without our #1 spot & active and engaging players. --- On regards to your two proposal. 1) Reducing the stat boost from the 10% miracle scrolls. This is technically feasible to implement because it's possible to deduct the correct number of stats from each circlet depending on how many scrolls were landed on it. It means that we can control the total potential stat gain from this item, if we deem 87 all stat to be too much. - Forces player base to go back into endlessly upgrading wa gears, those who completed will have a horrible aftertaste for their hardwork and quit. 2) Lowering the success rate on the 10% miracle scrolls, and retroactively altering the stats on existing, scrolled circlets to account for this change. This is also technically possible because once again, we can go based on how many scrolls were landed on the equip. - I can't say anything for Johnny and paly, but I'll probably still will farm while cry farming 10 more slot with 5% chance to pass scroll. Eventually, still be called a broken helmet. Does it really solve the problem? Maybe. just open the gap further, don't really see a problem being significantly ahead thanks to game design. Your non crazy mage farmers might say otherwise. Does it solve the problem? No. --- Look at the opportunity our server has for once. The moment update 72 hits, and if it's a disappointment. This server will actually fall apart. Yes 3 days left huh. I won't even hate on you guys to pull a May 38th, yet can developers, designers. Can you guys swallow your pride & break what the server promised once again? Edit : This helmet can be designed to fit and improve the longevity of the server by introducing new content. Nerfing it? Lol.