Feedback Thread: A New Way To Gain HP

Discussion in 'Accepted' started by Joong, May 5, 2021.

?

Are you in favour of implementing a method for players to reach 9500 HP at level 175

  1. Yes

  2. No (Kindly elaborate in the comments!)

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  1. TofuMasterD
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    TofuMasterD Well-Known Member

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    absolutely yes! Question though, if this gets implemented, does that mean characters that are past lvl 175 get to complete "this new hp quest" to get their base hp adjusted as well?
     
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  2. Joez
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    Joez Well-Known Member

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    A few minor things to flag:
    - I believe the threshold to tank tail is 9800 HP (with zhelm and no other equips)
    - With Hyper Body, 9500 HP becomes 15200 HP which still falls 1000-1100 short of tanking Toad (generally quoted 16.3k)
    - Similarly it falls short of the threshold to tank Auf touch with HB, and Auf genesis without HB.

    My suggestion would be to raise the HP target from 9500 to 10200.

    As for whether it should just be scaled onto base HP or whether there needs to be a method to attain the HP... is a different matter. My preference is that we just scale it tbh.
     
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  3. MaiAh
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    MaiAh Well-Known Member

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    yes but i think all depends on how this method gets implemented
    we need friendlier environment that will steer away from HP wash and mules ( buy/selfleech high int useless char till HP "requirements" reached )
    something like PQ's or grinding that will make more HP as we progress + other rewards for encourageing teamplay or grind without mules

    new players aswell as the one that plays now or about to quit.. want more of that environment
    HP is not that of a issue if the caveat that they still need HB like yoong said is still around
     
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  4. Kenny
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    We slightly reduced the number from ~10k to 9.5k to make the spring of water and other hp gain still relevant. it should be relatively easy to get extra 1k hp from other sources if desired
    -10 hp pog :PBGasp:
    The boss tokens don’t appeal me that much because bossing is already very popular

    We do have a plan in mind and we would love to gather more inputs on how we implement this! aka, how would you design the method/approach?
     
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  5. Cooler
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    Cooler Donator

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    Idk any custom idea I have ppl say that's too crazy and not nostalgic, so I'm trying to think of existing organic ways you can weave it into things folks already do, like questing, JQ, party quests, and training.

    There's what, like 700+ quests? Have completed quests tally, and have them be redeemable by your 4th job instructor or another npc, the rememberer, after a certain level, and maybe a final quest in TOT to unlock your hp reward, like 150, or 175. Also event quests could count toward this, to make up for missable quests on maple island etc

    Adding in the veteran hunter challenges/medals, and incorporating additional subset HP reward potions or tokens for killing x amounts of mobs (and turning in their etc items) redeemable x times per day? Extra rewards for hunting in (active) parties, or with guildies, or ppl on BL, etc (like a mini hunting party quest)
    Easy way to add the hunter medals, and get some extra content and reward out if it, and good reason to open some dungeons (for party hunts)

    JQ tokens, zak jq, pet park tokens, etc
    Add tokens to dead mine pq (make it so you can't solo it), guild pq, (alliance pq! that's where chaos ergoth is, duh), cwkpq, dojo, ppq (make it only 3rd job or lower skills, damage reduction to parties above the normal range) tokens from forging EoF, making transformation potions (so x1 per day), daily repeatable quests. Tokens for throwing dark tachion in the core of el nath (make it so only x1 dark tachion drops from pap (per party member, only one in inc at a time), remove all current dark tachions.
    Tokens of Teamwork can be exchanged for HP potions

    Um ok here's a new thing but a fairy passport that resets each week/month but gets stamped everytime you officially use in game transportation (ellinia to orbis, orbis to ludi, kerning to wherever, it's called with the big metal buttcheeks, or taking the subway to/from nlc etc,) and using world tour npc, traveling through all towns.
    Idk but something like that, it would be kinda passive but kinda active process too.
    (Or just add some randomized list of "magical landmarks" to visit each week)

    PVP! lol pvp was lowkey fun. If it was super balanced have it replaced CPQ. can earn one or more hp potion as a trophy for winning

    If you give me some idea of what you guys are willing/unwilling to do and the set up in mind it would be easier to help than throw ideas

    And the boss token should be reconsidered, it wouldn't have to be a 1:1 reward either, like 5 zak etc drops to get a reward.

    Then town raids, which would just be really fun anyway. Can't tele in, cabs don't run, you have to get there asap and help save the town with everyone. Reduced skill effects, damage etc, success gets you some reward for hp

    IDK KENNY :PBGasp:
     
    Last edited: May 6, 2021
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  6. Aelyssia
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    Aelyssia Donator

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    @Doton made a good suggestion about making Tokens of Teamwork redeemable for an untradeable HP potion. I think this would tick the box of gaining HP from doing PQs and leverage an existing system that is under-utilized, personally none of the NX cosmetic rewards would encourage me to do PQs to redeem them. The tokens could be slowly farmed as players go through PQs to level up (while also encouraging more veteran players to revisit PQs they would otherwise have no reason to do so) and discourages leech culture.

    However, currently there is a daily limit of 3 of each PQ that rewards Tokens of Teamwork, which would need to be reworked to accommodate the HP reward. I am not sure why there's a cap in the first place, especially if the rewards are untradeable and/or cosmetic only... Is there a better way for us to encourage people to diversify the PQs they do to farm the tokens without putting a hard limit on the number of tokens that can be earned daily?
     
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  7. Cooler
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    It just depends how much the potion would be worth, but yeah the token system is a good vehicle for this, as well as other unique rewards. And once more to harp on boss tokens, I mean sometimes they are a friggin journey to finish. And again they could also not be 100% drops as well, it could be like 1/3, 1/4, since you can do many multiple boss runs per day
     
  8. RadiantRay
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    RadiantRay Well-Known Member

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    I still like my idea to implement max hp gains into party quests. Where you gain a very small amount of hp per completion of party quests and a daily system (not limit) that assigns a random PQ to give you a small bonus to the hp you gain. I feel it would help both new players and bring some life back into PQs.

    Edit: I would also like to add that I don't like the Token of Teamwork system for simply because it has a daily limit to how many you can obtain a day. lol
     
  9. GunzGaming
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    *COUGHS LOUDLY* https://royals.ms/forum/threads/levels-1-120-balance.182083/
    oh did I cough that up? I'm sorry. but like, those are some great ideas^

    anywho...
    HP from PQ bonus/tokens pls.
    HP/MP from Quests or...

    Instead of Quest Virtuoso Medal. Make A Quest Ring that levels up in 3 Tiers. Giving the incentive to do Quests as you level!

    all level 1-50 quests complete: Ring stats +300 hp/mp and +3 all stats
    50-100: +600 hp/mp +5 all stat
    100+: aka QUEST VIRTUOSO. +900 HP/MP and +7 all stat. INCLUDING: All party quests to completion. Meaning: Ludi PQ you need to get the glasses at least once, OPQ=Wristband, RJpq=Amulet, EllinPQ=ring, Pirate Hat tier 3, etc. SO this means you have to achieve all quests and party quest content to get this Tier 3 Quest Virtuoso Ring

    *i don't know really the appropriate balance of how to split the three tiers, but you get my point. 3 tiers. The top tier is 900 hp and the hardest to get.
     
    Last edited: May 7, 2021
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  10. Kamayuks
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    Kamayuks Well-Known Member

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    Do a daily task, which can be done every day.
    It may take you a little time, such as the egg raising task, and then let them get an item that can permanently increase the maximum life limit after use.
    The increase depends on your occupation > > value reference APR Like warrior 56 thief 18 sair 18 bucc 40 mage 6

    By doing so, some players no longer need to give up their existing roles
     
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  11. Aelyssia
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    I think the essence of your suggestion is currently available as the Search for the Elixir of Life quest. The additional feature of having the HP gain scale based on current APR HP gains is interesting, but it rewards already tankier classes with more HP when the objective is to help squishier classes who currently cannot survive a single hit from most of the end game content.
     
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  12. Lowly
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    Going off what @GunzGaming said

    I think we can all say that the quest specialist/virtuoso medals are abysmal when compared to Collector medals. That being said I believe a good way to incentivize quests would be to turn the specialist/virtuoso reward into a ring with a good chunk of HP. That way you could have a casual/hardcore reward between the two medals and have a ring that could be beneficial as far as HP.

    aka I agree with Gunz on this one
     
  13. Kamayuks
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    These problems are still simple. You can think differently that if everyone who carries out this task is to achieve something to do, they will immediately fulfill their wishes to do these complex tasks.
    In fact, those who give up their original roles and practice a new one with enough MP to reach 30K HP are all over the Street, so I don't think the problem is here,
    After all, the game system has already limited the maximum amount of Hp.
    What should be discussed is the difficulty of designing the HP task

    Those players who have the perseverance to reach the maximum life limit of 30K by daily quests can also respect them, and they are always lazy. Not everyone will always do quests. The advantage of this change is that those people can really play everyday and finally be the same as those who wash HP

    And if you imagine that Johnny is a crossbow player with 4500 HP today, he will have 6300 HP three months and 10 days after completing this task. If he continues to play for three years, it will be 24300 HP, which is almost the same as the time spent voting to wash HP

    You can just stop on you want to goal Hp, or keep going for 30k and made it
     
  14. Johnny
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    As mentioned by Joel, HP washing goals have exponentially gone up due to the meta changes, aging of the server, alongside with new bosses that were introduced post new source such as Wulin Yaoseng, Castellan Toad and Auf Haven. When I started Royals back in 2016, the common HP goal was 9.1k (?) for ranged characters if you wanted to Horntail safely without HB (tank wings damage) but now has risen to the norm of wanting to wash to 16.5-17k in order to do all relevant daily bosses the server has to offer. I feel like Royals as a server is stuck in a never ending battle against a proverbial wall since many players are afraid of not being able to do all the current and future content such as Pink Bean without HB. In essence, releasing bosses that are consistently doing high damage just raises the bar for the recommended wash goals. In my opinion, Royals already did a great job countering this by adding the daily HP quests (Search for the Elixir of Life, Water from the Spring of Youth), increased job advancement HP, and adding HP to end game equipment. This change should be more than welcomed by the community but is it really a good change long term?

    A big part of Royals for me was progression, and if the quest was easy enough not to wash at all to achieve bossing without HB then it means everyone has access to end game bossing. Many dedicated players spent a lot of time HP washing to specific goals in order to future proof their character(s). The already small barrier to entry pretty much will be cracked due to this quest/method. Would this really be a good thing? End game bossing currently is not challenging, really any party with washed attackers can kill horntail as long as you have enough high attack potions like heartstoppers and onyx apples. This change also makes hitting even higher HP goals a lot easier - is that really what we want? Valuable boss loots will eventually become oversaturated because bosses are just so easy to farm. I wonder how many total horntail & auf haven kills are there daily? This change is also a big slap in the face to Dark Knights since anyone left who was reliant on HB for HT will no longer reliant if this method was added. I think I would rather see a non-dispel able HB so there might be more party diversity for newer players.

    Of course there are many pros to having this method introduced such as players would not have to pump tremendous amounts of base INT and spend copious amount of time selling and/or self leeching their attacker just to sustain one or multiple hits from end game bosses. Rather players can just enjoy lower level content such as party questing and grinding without having to worry about wash goals/leeching. Since there was no specifics about this new HP gaining method, I would personally like to see it reward players for PQing so that can potentially be more lively on Royals. All in all, I would say it's a good change in the right direction for player retention if properly balanced but it should be carefully implemented - I don't think it should be too easy but at the same time not too limiting like the Search for the Elixir of Life questline.
     
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  15. Cooler
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    A little concept that dovetails into the Ruel HPQ, hp potion catalysts, and it could be implemented into literally any aspect of the game (a specialized, or existing item, such as dark tachion, or the key from krex, or an etc drop from a pq boss) that increases the hp your potion is worth if turned in along with your HPQ fetch items. Ruel will say something like, "oh, I sense the powerful potential of a rare alchemical catalyst, would you like to add it to your potion?" etc. bonus HP could be determined any way staff feels appropriate
     
  16. LimeOnyx
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    As a DK, it feels pretty cool being in a party that needs HB in boss runs. I think being needed for HB adds more risk to the play style with Zerk because the party relies on you. People may discredit a non-dispel-able HB as "too easy" or might say it can easily be muled in boss runs. While these are good points, bossing in itself can be called "too easy" with the long countdowns and increasingly washed attackers in runs. In response to HB mules, people will do whatever they can to limit the # of players in a party the way it is, I think we need to think bigger than bossing mules for some skill changes.
     
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  17. ItzLeo
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    I votted yes, but my idea is to get more hp with itens (like belt, medal, ring, quest etc).
    rpg should be unbalanced.
    mages got ultimate
    warrior got hp
    ranged got accuracy, etc

    i know lots of people that do all content with no much washs, ppl today are lazzy to farm lol
     
  18. Saledor
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    I think the stats on Quest Medals are in a good place right now. 7 all stats on virtuoso medal is good enough. Sure they may pale in comparison to collector medal but its probably because collector medals are much harder to achieve.

    If you do the bare minimum aka quests which help you to unlock content, you'd probably already be at a good 200-300 quests completed. It should take you a few weeks to get the medal if you do the grind.

    Collector medal on the other hand, even with good rng, takes around 400+hours or even more if you are unlucky. Not to mention you cant grind them out yourself because boss cards are definitely required to get that 400set goal.

    Not to mention cards with extremely low drop rate (Cough* Bacal*) where i only gotten 4 after killing krex 90 times. Thats considered insanely good rng/odds btw.

    So if there was a poll on upgrading the quest medals it would be a no from me as the stats on the medals right now are proportional to the effort required to obtain them and its at a good place.
     
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  19. xDarkomantis
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    I have only been playing Mapleroyals for ~2 years so my experience isn't shared with yours. Can I ask you a few things? What are your thoughts of the impact on Royals with the initial job advancement HP increase, then followed up with the Spring of Youth quest? Would you consider it unhealthy or was it positive for the experience of players both veteran and new?

    Later on, more HP on gear was added through things like Black Belt, Elixir of Life, Ellin Forest equips, and etc. What do you think was the effect on veterans who washed their own characters from the time the Spring of Youth quest was introduced to now? Were they angry with the updates and still are to this day over the general populace benefiting from those additions?

    I really don't think the Staff would make the quest "easy" as a lot of veterans fear. This has been one of the main complaints against alt HP gain in the past. Could I ask you to clarify what you mean by "easy"? It's been thrown around a lot in threads before with little to no technical explanation of it.

    With the Elixir of Life quest, the Staff was very conservative with the HP gain with the amount and the length of time to complete. They slowly updated the quest based on feedback while still retaining their goal of the quest: daily way to gain a small amount of hp. Is this quest easy in veteran's eyes? Before the quest was made, I made a thread talking about alternative HP gains in which Tim had liked the post, so we do know that Staff is aware that alt HP gain should require difficulty.

    As far as bossing goes, you noted that end game bossing isn't challenging. And you also said "[t]he already small barrier to entry pretty much will be cracked" but this thread by Joong was a reaction to the feedback from your own thread of players responding that people don't like the "small barrier"
    of making a mage, sell leech, fund int gear & make desired character, self-leech/buy leech, sell more leech to finish washing, and then you can finally enjoy the rest of the game
    Maybe the choice should be of making bosses harder to perform and finish. Bossing difficulty is something that should be heavily considered and tinkered with but with how the server has developed, players (particularly veterans) could be pissed off. It's really up to the veterans (you included) among the other parts of community to come together to discuss such a topic.

    :)

    -------------
    Edit: I realize that the likelihood of me getting a response is probably close to 0%
     
    Last edited: May 14, 2021
  20. Vector Ho
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    I think we should remove the once per day cap of the daily HP quest.

    People can do the quest as many times as they want, whenever they have time and energy.

    The HP amount should be determined by how hard the players work, not how long they have to wait.
     
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