If you would make gach drop from monsters, wouldn't that just benefit hackers and encourage afk farming? Also by removing gach from cash shop and making apr untradeable, it would just push people to either sell leech or boss, which would saturate both. That also just encourages new players to make a mage as their first char, which when it came to hp washing was brought up as a toxic thing.
A ex abuser have greatly benefitted from this method, if u want to, search up hitta, and what he shared. He probably reads this and is just chuckling away, perhaps even laughing out loud. I agree with you, its definitely not be the accurate numbers, but if i’m anywhere near, our staff team knows whats needed. Maybe indeed what we thought are just wrong and what Becca shared, that the hacker are indeed significantly lesser then what our playerbase thinks. Yet our looking them brawlers appearing and disappearing pass my maps, i might still not think so. Spoiler: a rant? Poor opinion on things from a player The real issue is the current way to combat hackers of the game is simply using human manual labour, hackers being able to constantly generate hundreds of billions and injecting it into the market have already killed the economy. Telling us that its “little” doesn’t seem right, when the economy is already looking like such. I wonder how ex GMs thinks about the amount of hackers in the game, is it truly that little? The faith of some veterans & hardcore players on regards to the staff words are simply horrible right now btw. Overall, this is still something that hackers can benefit in, something other server maximises to reach #1, and what do our server do? Slap additional workload into our admin just to heavily punish and perma banning our retained players.
You're right, but AP resets is one of the primary motivators to require an injection of mesos. Even without the injection of meso, the value of will proportionally become the same as time is a constant variable in this circumstance. Requiring hundreds of an item gated by a premium currency that is character specific is just bad game design in this case. However in comparison to the more high commodity items: facestompers, PGC, Red socks, BWG, Chaos scrolls and white scrolls, not even going into perfect equipment, removing the vote to win feature is more or less just hurting the first impression of the game. When people want to play a private server they want access to an outfit and the benefits of the pet as immediately as possible, our current system requires 3 days minimum for that experience. I think that should be changed and new players should get access to items that expire. You have two options, become more effective at controlling hackers, or making these premium items more common, and change the grind methodology from years to months.
If you read the first 5 pages of the thread it answers your questions to an extent. The removal of vote 2 win theory isn't a single step process and those situations are already answered and discussed, as well as require more discussion to better combat such possible outcome.
I know exactly what this server needs after we remove v2w https://royals.ms/forum/threads/monthly-server-omok-tournament.181092/
I would go as far to say that the overall debate or argument of removing vote 2 win is "won" by the amount of benefits outweighing the negatives and the negatives being manageable. Also proven to be successful in competitor servers. The negatives of the current state of Royals is overwhelming to say the least and drowning current players. But majority of those benefiting are players that are not very active or vote abusers that gain money from the system. Which I don't find much value in supporting. The thread is begining to get to the length that it might not be read in it's entirety and ingorance will prevail. Or people who are banned/trolling find it fun to support continued Vote2win mechanics because it is how they pay their own bills and it eventually continues Royals downward spiral. Oh well. I tried.
I did read, I don't see answers to what I brought up. As far as winning the debate, the votes tell a different story.
It's not really a matter of debate. People who don't care about the health of the server will vote no. Also, we assume autoban will fix everything, and not be its own set of issues. And if royals takes a huge population dive after autoban, and sees not much growth in players, prices will continue deflating way more than currently, less buyers, tons more items. Staff is finally worried about the casual player HP meta, and getting direct feedback about the mule culture and multiclienting culture that turns so many new people off. How they digest it and address it is critical, but could also certainly open doors, if not the potential to see a less and less v2w server if they do, because the entire gambit currently is that voting allows you to access end game content and wealth Royals could keep and maintain players longer without hp washing v2w with supplemental HP gimmicks, and even blessing of fairy, incentivizing making new chars after 200 ("new game+), while simultaneously lowering MC/mule culture. It's a beautiful synergy that's being ignored
I have no problem with player being inactive and vote once a day. The vote abuser is the problem. I would suggest more approach in dealing with the vote abuser instead of punishing the casual players
They could possibly set something up that will just check the db as votes come in and if you have 2 votes with matching days on the same acc the player is autobanned. It would have to be able to check the login ips and it if matches another acc the accs are all banned(vpns might make this scuffed but idk if you can vote on the vpns used by many players). Otherwise they can just vote daily on multiple accs. The only reason I suggest this is because earlier in this thread or another I think evan said they are checking it by hand in a word doc or something??? I am not sure how a vote abuser with intent to sell does this but if the potential abuser has a list of private proxies or something then obviously there is nothing to be done. Also I am not sure how much stress(if any) this would put on the server because I do not know how the votes come in. If it is not feasible to check as a new vote comes in and instead checks periodically throughout the day then the abusers could time a window where it is not checked and just drop apr from the abused accs. This could also save players from abusing for months unintentionally because they do not know the rules, they will just be banned and have to ask why right away.
Not Vote2Win is effective in countering vote abusers but players main concern here is their source of income rather than the longevity of the server. It appears players have lost the sense of what actual gameplay is ranging from grinding, questing or party playing. However, I believe players should be rewarded for the effort they put in playing the game. If this method is considered, a rework is needed on the reward/mesos making system that is beneficial to casual and non casual. Not to mention, this strategy reduces the workload for the admins and GM from burning out.
Are you able to give me insight on how damaging Vote Abuse (Major) is to the server (economy)? Are these vote abusers like everyday people voting sometimes twice a day, or are they running some kind of operation through mass voting? I believe most abusers know what they are doing is bannable, but where's the line between minor and major? Seeing all these permanent bans lately for vote abuse, I'd like to know if permanent bans make sense for a 1st offense or if alternatives should be explored.
No one is getting perm banned for accidentally voting on multiple accounts a few times. You know, its the whole "I slip and fell" thing. No one accidentally slips and falls onto something lodged into their rectum, and no one is "accidentally" committing major vote abuse.
Hi, thanks for your reply. You seem well-intentioned but I’m afraid you have completely failed to understand my post. You want to try explaining how making APRs untradeable will “extend the time taken to 200 from 1 year to 3 years”? I genuinely don’t know how you’ve reached that conclusion. It almost seems like you didn’t even read my post lol. Changing the tradeable status of APRs literally has 0 direct effects on training and leveling speed. You can still get there in 6 months, 12 months, or whatever your desired pace is. Heck, you can even powerlevel there in 1 week it you want to. Read: leveling and training speed remains unchanged. The only difference is that it would no longer be viable to instantly reset copious amounts of INT/MP into HP because APRs won’t be bulk purchased. Again, if you read my original post, I suggested that HP goals can still be achieved via well-thought content changes that provide for HP gain (e.g. PQ tokens, quest rings, alternative quests). This will have the effect of shifting the meta from purely traditional HP washing to gaining HP from engaging with a variety of in-game content. In my opinion, this is a healthy direction for the server from a gameplay perspective. Finally, to your point about money supply, I’m not overly concerned about this from a personal standpoint - but would like to point out that APRs and CS/WS (from gach) are used as currency as well. Yes, they are not “mesos”, but they are used in trades and virtually have the same effect as injecting money supply into the economy. Altogether, I appreciate you responding to my post and sharing your ideas, but I would implore you to spend a few minutes reading and understanding my points before reacting. I get that the change suggested is huge and uncomfortable, even for myself, but this discussion will likely not be fruitful if we blindly reacting in outcry because a suggestion falls outside our comfort zone.
If you have already made up your mind that Staff will not change their stance at all, this thread would be pointless Would recommend not to influence other players viewpoint just because you feel Staff is 'this' or Staff is 'that' This thread was created to gather feedback and input from the players so that the Staff can review the raised issue - vote to win (gaining advantage [meso] via daily obtained NX)
Giving a new meso making opportunity for them via PQs. Higher your level, more mesos/HP you can make from PQs. 9.5k HP buff at Lv175 Readjust the washing and starting off as a bishop meta voting adjusted to be more rewarding just untradeable Finally benefitting the server by that much, and heck lowering your workload is deemed as punishing the casual players, something must be wrong. Adjusting a new method to deal with vote abusers? More workload for your admin again? Really?
I like this way, and dont think can be better.. obvious vote abuse need to be banned, and high punishment point 1: sell apr is the easy way to a new player earn mesos. point 2: i know a lot of friends that quits and keep vote, some ppl returned to pre covid life, so, number dont scare. point 3: is easier farm nx than vote.. i do it myself and i playing less than 2hour per day point 4: always i see people talking about hp wash and dont likeing it, but, hp wash exist before the 3rd job advance back in day, we have lots of metods to get hp, all jobs have their pro and their cons, or u think is just ranged classes get more hp than warrior one? lol
If you think that access to aprs has zero effect on levelling then you're sadly mistaken and you clearly didn't play a character that was hp-gated like an archer, a nl or sair. Not sure how you could miss this point when there's a whole other thread dedicated to this topic: https://royals.ms/forum/threads/can-we-do-something-about-archers-hp.188672/. Let's see, a 6.3k hp archer at level 154 means zero ability to shao, easily koed by bf, zero ability to toad, cannot ht without hb, cannot scarga without hb, zero ability to do grandpa boss and can't really do neo tokyo bosses. So let's see, he can do zak and krex for 2 out of 10 or so bosses available on this server. I'm sure only being able to do 1/5th of all bossing content really must have zero effect on training and levelling speed. Now here's another link since you seem to be so unfamiliar with hp washing mechanics: https://royals.ms/forum/threads/new-to-hp-washing-bowmaster.168262/. For a bm to get to 12k by 135, which is the hp that would allow them to do most content, not even all content, they need 736 apr. (day/8k nx)*(3.1 k nx/apr)*736 apr=285 days of daily voting. This means that if this person were to level to 135 faster than in 285 days, if apr were untradeable they would not have their 12k hp and thus be unable to do certain bosses. If said person levelled from 1-135 in that 1 week like you said is oh so easy for everyone, they would effectively have to wait for 278 days of voting for enough nx to 'fully' wash that character. If you still don't understand how hp affects levelling and training speed after all this, make a ranged character and level it to bossing levels without washing, then see how you're completely locked out of most content and quit that character like all the other unwashed nls and bms. The reason you are not overly concerned about it is because you don't have a basic understanding of economics. Let's say I were to buy oil futures on Jan 3rd, 2020, when it was priced at 63.05 USD. A few months later, on Apr 20th, 2020, it's price tanked to -37.63 USD. Not sure if you understand what that means but that 63 USD would've went down the drain. You have a commodity that you personally believe to be worth money, but the market is saying it isn't worth money, so do you really have something that is worth money? The same concept applies for gached scrolls and apr. If players were to collectively decide that these goods weren't worth a single mesos, then it isn't worth a single mesos. I'll stop with the analogies because this is clearly outside of your comfort level but maybe you should go back and read my post about what 'injecting money' really means because mesos doesn't come out of thin air and nx goods aren't 'creating' mesos from nothing. Cash is cash, and that's why people say cash is king. As a side note, all of these changes to hp washing and how players should gain hp from pqs/quests/etc should be done in the other forum. If you have all these ideas, share them somewhere more appropriate. This thread is supposed to be about vote to win, not how we uproot the entire server and make it a perfect paradise for everyone except the staff that are the ones actually spending months/years to implement these changes.