So I'd like to get this one out there before everyone makes their Bishop for mad fundz, I'd like to propose a nerf to leeching in 1 of 2 (or both) ways; 1. Change the party exp formula to 80/20, as it is in v83. 2. Implement an anti-afk leeching system where players stop getting party exp if afk for longer than say 10 or 15 seconds? 3. Both Thanks for reading
But how will this system work? Because if afk means not moving, i can just drop a char with auto hp in the mobs and it will move and still leech. Now, if afk means not attacking for an X amount of time, that could work better.
I would like to see either one. I'm not a huge fan of leeching. I'll leech very occasionally with a friend when it is offered but I hate to see it as a primary mode of leveling.
I would prefer the former. The problem with the latter is that, although some people are just lazy/impatient and can't be bothered to grind, merely buffing the attacker every 2-3 mins is a valid and sought-after part of party bossing/grinding. There are occasions where the attacker doesn't want the buffer to attack, as they might unpin the boss or cause the mobs on the boss map to respawn somewhere annoying for the attacker. My favourite job classes are Bishop and D(r)K, and although, as I'm sure plenty people know, I'm a solo grinder out of preference and enjoy playing these classes because they're great at grinding and farming rather than bossing, I'm well aware that people do sometimes want a party member purely for HS (and also HB, on a server where everyone isn't massively HP-washed). To give a grinding example, attackers welcome a Priest's HS at Wolf Spiders, but the Priest does such ineffectual damage there that there isn't really a lot of point in them trying to help kill stuff, particularly at lower levels. In the old days, there used to be a similar situation in grinding parties at Gigs. I might absolutely hate just hanging around buffing instead of joining in the grind, but for others who enjoy partying, it's different, and yes, their contribution is sought after. Hopefully this explains why I support a change in the party experience formula rather than a leech-prevention device along the lines of #2. I would dearly love to see leech cut down to the bare minimum (eg experience while buffing party members and "brb, bathroom" type situations), but at the same time, I don't want to see the supportive role being rendered worthless to the buffer.
The server wipe and add ons have already nuked bishops enough, this is unneeded. With the 4x, reduced spawn and loss of monster drops bishops have been heavily nerfed 60/40 is v62, nostalgic, heck even leeching is nostalgic. 80/20 would discourage bishops to hs attackers at bosses, ect.
I can dig keeping it 60/40 for that reason, but afk leeching/self-leeching is lamer than lame. I don't think its too much to ask to want you to actually play your class.
I dont agree with the first option we are playing a v62 server and it should be like a v62 server not v83. But i totally agree with the second option, I was thinking about that idea too after playing another server in the passed with that kind of anti leeching system. The anti leeching system should go after the time when the person last atked something or maybe even when the last mob was killed (so people with power gaurd couldnt abuse it).
I'm thinking it goes into effect once you're "out of combat", like when you can drop stuff/cc etc without getting the "You can't do that now. Please catch your breath." or w/e it says.
If thats what we want to waste our time doing, so be it.. its our choice how we want to spend our time on the game. if others dont like it, don't do it...
You do realise that if #2 is implemented, attackers can pretty much kiss goodbye to HS unless they've got their own HS mules and are able to use 2 comps or dual-client?
No? The Priest/Bishop who's HSing can use HS (a skill, thus un-afking themselves?) or if a buff skill doesn't work, then they can use heal every once in a while? [to heal the attacker and to get leech exp]
.....Normally Priest grind from 81-120 is by HS'ing people (besides himes) I remember back in v20, a priest would just circulate the vikings map HS'ing people with no time to attack, since they had to go up and down a map of six people. Does that mean for all that hard work (not actually being able to hit mobs?!? - no fun?!?) they should get 10% of the exp? I do hate bishops my self, therefore making one myself on this server to experience gameplay, but what you are suggesting is to make priests useless, you are obviously butthurt about priests (looking at these threads), if you hate them so much why don't you make one yourself like I did. If you answer with "it's too boring", then appreciate that other people are making them, and the hard work they are going through.