Here I pose the question, the one that we had thought we had found an answer to, but merely ignored the facts. That question is how come we still see a multitude of clerics and/or priests on the server? I believe that one of the leading intentions of this wipe was to make harder game play. To eliminate the idea of leeching most of your levels. To eliminate grinding for NX and other items that drop. To eliminate the dependency of the class only known as the bishop. This proved to be a fool's answer, but not the real one. Within the top 100, we already see 20 clerics, which makes up one fifth of the top 100, as well as 14 magicians, which we can assume at least 5 of which will be clerics. This means around one fourth of the top 100 are already clerics, or 25% of our player base. When asked how come some of these people had made bishops, the majority of them answered with something similar: to aid in training my _____. My next question is a bit of a no brainer, but no one seemed to really address it. How does a 10x server differ than a 4x server that is of the same version? None at all. It just makes everything slower. If leeching was the way to go before, why not now? What is so different? I know the spawn rates have changed, which is a complete joke when you actually have to change channels just to grind in a map because they all run out. Feel free to discuss. Don't be an a-hole and flame people and make this get closed. Also don't just be an a-hole in general and post annoying responses that are completely useless. If you are wondering what I mean, check out this quote from Kingpin:
Ekul, I somewhat agree with you. But we can take your logic even a step further, and knock it down to 1x rates. It still wouldn't change the number of people desiring to be bishop as a conduit to leech other characters. What we have to realize is that it is what it is. In regard to your second question: Yes, changing the rates to make it 4x does only make it slower, but inadvertently the lessened speed facilitates the "difficulty" aspect, especially as the populace progresses toward the end-game spectrum in levels. Albeit the content of the game inherently is largely unmodified, it comes as a bit of a surprise that when the game slows down as much as it will, that the gameplay experience overall changes for people. I posit this contention based on my experience coming from the other side of the leaf - from a 4x server graduating to a 10x server. We see plenty of clerics now, but out of those 25 clerics, only a handful might actually make it to bishop sometime in the feasible future! These are just my thoughts
That is something to think about. More people would choose things other than bishops because they can't be f**ked to make more than one 12x+?
I agree wholeheartedly. A wipe would not fix this, and I knew it. Lowering the exp rate would only make it worse, since now leech is even more valuable. Unless a custom leech nerf is put into place, Bishops will continue to dominate, simply due to the nature of v62. It is what it is, and I've accepted it and moved on.
I knew a wipe wouldn't fix things but maybe the switch to v83 would have. I thought we voted on moving to v83 how did we end up staying with v62 and wiping
I suggest that instead of doing something like nerfing the party exp formula, we use the same system some other servers use. If a player in the party doesn't attack for 20 seconds, they start to receive little to no exp (in terms of little: think 60:10 split instead of 60:40, because the killer will obviously not receive extra exp for this). This way legit parties wouldn't be hurt but leechers would.
You will always see bishops/clerics at the beginning of a server, since they can easily farm mobs + have HS. This is due to the fact you can go lukless (don't need gear) and kill multitude of mobs easily, combined with the fact you can use yourself as a HS mule in the future. Bishops and priests have always been a part of v62 gameplay, and to be honest grinding one 120+ on a 4x server, and actually sticking with the boring gameplay of a bishop (not being able to actually solo any bosses) cancels out everything. Like how Matt said smartly If you are prepared to change the formula, get ready to say goodbye to bishops at bosses, and almost bishops all together. What kind of Bishop wants to go to Zakum/Bigfoot and leech only 10% of the exp? If anything the 1x spawn, should cancel out the fact that bishops are so OP, the first map of skeles is now pretty much shit, making the second map the most viable with a 2nd attack on bottom (afaik) encouraging more party grinds. Also NX is getting taken out of mob drops afaik, so you can't really farm NX, also jobs like I/L mages farm so much better than clerics, does that mean we should nuke them too? Bishops are only more popular because they have holy symbol, and if anything you shouldn't be complaining about more holy symbol, since you will be begging for it in the future. Like Neal said I doubt most clerics will stay. If you want to play an attacking class, getting a bishop to 130, then another class to 130 is alot of work, and should be rewarded. In that one another could of gotten 150-160. I've choose a cleric, since i've never played one before (other then to become a HS mule), I feel the gameplay of a bishop to be interesting, after thinking about Leon (verb) from EMS Demethos. Like i've said on another thread If we think about it there is about 5 jobs. So each class should have 20%. Bishops are literally the most viable mage job since v62 doesn't give elemental reductions, so seeing them at 25% isn't that bad. Especially since the harder jobs are almost not easy with funds, especially if you want to wash.
Tayfun just gonna go ahead and say 4x exp actually favors bishops even more heavily. Other than that good points.
You could be right, but leeching one level at skeles, I imagine will take a long time due to 4x. So bishops will start charging leech per hour, I can see this being really expensive, especially since the solo Skele map is now the worse map. Therefore decreasing the amount of leech, or something along those lines. With the reduced spawn, Anego and Bigfoot and HH is now more do-able and with less spawn, they are definitely better exp than Skeles now.
I know mane that's why I said all of your other points are viable ones. Just saying the 4x is even more slanted in the favor of Bishops than if we had made all these changes but stayed on 10x, since, for the sake of argument (I know it's not accurate) it might take a bishop 1 hour to go from 170-171 on 10x. For a attacking class, let's lowball it and say 2 hours (even though it'd obviously be more). Now, on 4x that'll take 2.5x as long. So it would take bishops 2.5 hours and the rest of us 5 hours. That turns a 1 hour difference in the time it takes into a 2.5 hour difference.
But attacking classes have other options then skeles! 4x + reduced spawn will make it longer than 2.5x as long, while bosses are only effected by the 2.5x longer formula.
Leech is just a part of Maplestory (I personally don't really do it but I have sold it on other servers), especially during the early versions. Like maggles said, leeching will now be charged by bishops because of the lowered rates. I've seen it happen on many servers with low rates and original MS.
Was on 5 day break, came back and got 350€ free money in my pocket. While i was at vacation i had in my mind donating the money to MapleRoyals but now it seems they have wiped and nerfed the rates of exp/drop/meso and atm im thinking NOT to donate the money for sure. Not even sure if i wanna continue, ive seen hard work before the wipe and its just sooo..... dont even have words for it.
For what it's worth, here's a breakdown of the current rankings by job class. I've excluded those who haven't yet got 2nd job, as we can't be sure which branch of their job they will choose. Clerics: 23 Spearmen: 8 Assassins: 4 I/L Wizards: 4 Brawlers: 4 Fighters: 4 Bandits: 3 Pages: 3 F/P Wizards: 2 Hunters: 2 Crossbowmen: 1 Gunslingers: 1
Seriously are we really going down this road again? Just leave it, everyone knows by now that v62 is bishop centered.
The biggest difference in extremely low-rated servers comes from the players stamina, not from the jobs. Enjoyability plays a big role in that. Also mages will hit a wall in the feeling of progression sooner than attackers, since nothing really oomphs up their strength, giving attackers another edge over them. I doubt a mage will be at the top in.. lets say 5 months. However the wipe did what it was supposed to do, reduced the profit a bishop can make back to what it's supposed to be by removing the exclusive drops. When normally I would have to farm in certain places if I wanted money since skeles shouldn't be a good place for that, here I was able to keep on going at skeles and earn a fortune while getting the best possible exp grinding-wise. No need to farm in any other spot for scrolls and such, just keep on booming skeles since the gacha/nx/ap reset drops guaranteed a success. Normally a bishop has to balance between farming for money=items/items or for exp, but here skeles were absolutely the place to be. But not anymore.
Can make leech exp drop when u afk? Dms make afk 1 min leech exp drop. Maybe here can make afk 10 sec leech exp drop.
Maybe in the future, but honestly we have a lot of other bugs and fixes to do before we worry about something like that. Personally, I'd like to see all skills working up to par before I'd want someone to mess around with the party exp formula. Maybe more people would be other jobs if they knew all of their skills would work correctly?