You know what I think, you should give me +10/20 MP while you're at it so it doesn't kill the APR economy and I have more to wash
Virtuoso is about the same amount of effort as legendary. Took me like 4 months to complete given that wasn't the only thing I did at any given time, but it's absolutely laughable the comparison you made it has to legendary collector. There is absolutely no reason to get specialist and no reason to get virtuoso when you can get legendary with same amount of effort. Not sure where your comparison of much harder comes from. Yes, it's time consuming sure, as is virtuoso but definitely not much harder. That being said the reason why virtuoso ring could be something to consider is because it would be a grind like other big hp increases, it would bring the market more items of value which in turn gives new players new sources of income, allow players to fill another ring slot from non event/expensive to obtain items(ROA), also reward doing quests which currently is a laughable experience at best.
As mentioned in my first reply, collector medal is much harder to obtain than virtuoso because it not only requires time and dedication, it involves good rng also. What Ive provided was an estimated number of hours required to get legendary collector medal, along with some insight regarding the rng involved in getting certain card sets. Im not saying the Virtuoso achievement is by any means easy. Im just saying the Legendary Collector has a higher difficulty level. (Bear in mind not everyone has a mage to spam in order to collect cards, a lot of people actually grind out the cardson their own characters, including characters like warriors/archers who have no mobility/flash jump). All these are factors which I consider in my conclusion. Furthermore, I personally have been grinding out both quests and card sets and I can say without any hesitation that collecting card sets is so much more of a hassle and drag compared to just completing quests. My record of completing quests per day vs card sets per day is 98: 25. Of course this has to be taken with a pinch of salt since the difficulty of quests may differ and vice versa with the card sets. I like to bring to attention what I mentioned in my original reply, that in order to achieve Legendary Collector, you must have literally almost all card sets completed. There is only a small number of "I give up sets" one can have. As such, cards where you have to complete long PQs such as Alishar from ludi pq may take more than 10-15hours of pqing in order to get 5. (I already done 40 ludi pqs and I only have 4/5 Alishar). Im not going to bring up bacal again because its kinda obvious. So yeah those are my two cents and a breakdown explanation of why collector medal's difficulty is at a different level from Virtuoso. If you feel differently, please feel free to let me know how and why. I'll love to have a different pov from mine
In my last week of virtuoso so I can give some point of view. 40 quests took me 80 hours to complete. While the beginning is very easy to complete the further you get into virtuoso the longer it takes to complete a quest. Yes, mages help with collector as they do with questing. My character was an ironman character up to 143 and I finished specialist without help at that point, but had my bishop and fire poison for the last 150. The first 500 are cake. I had that within probably 80 hours. Anywho, my real point here is that they both take a ridiculous amount of time but it's useless in comparison to the other and has no real purpose in the meta. When people are looking for more beneficial ways to get rid of the leech meta and more options for HP increases why not look at what we already have and how it can be adjusted. Virtuoso as a non overlapping gear that is usable, even literally only go and no all stats, would be something people would have; 1) to work for 2) positive benefits 3) a more diverse market from questing items Not to mention this wouldn't effect the apr market in the slightest and I don't want to hear the rng thing about drops because quests are far from just collect "x" tradable item.
As I mentioned in my first reply, I have nothing against your idea of having a different reward (like a hp ring) for quest completionist. Im just saying that the stats on the virtuoso medal is good as it is. And my standing on that is based on the difficulty of collector compared to questing. If the developers can come up with an alternative reward for any achievement, I'll always vote yes for new, reasonable content. But I stand by what I said that collector medal is of a higher difficulty than the virtuoso medal.
HP washing shouldn't be mandatory for any class. Someone should be able to create a character of any class and be able to access all of the game's content. New players to Royals get discouraged quickly when they find out that they have to wash. Washing and leeching really shouldn't be such a focus point of the game, especially for a nostalgic server. That's my 2 cents!
I will like to say if there is a posibility to set AP resets as a Quest reward item. I mention 'couse all AP resets coming from cash shop and this make player actually spend alot of hours just to farm mesos in order to fund he's character by this method. However this need to be a untradeable ap reset so people won't actually abuse about it. Hope this actually help in a future desition
As you ask for opinions about mages and the HP quest, here is my take: Infinite Reul‘s HP questing till potential 3200 HP at 175 where natural Hp would be 2140 or till 2950 Hp and activate Roots of life for 250 HP for mages (2700 and 500 can also be considered) 3200 means you can tank a 16k hit (looking at toad) as 80% dmg will be absorbed by Magic guard Lower The drop rate of Reuls Quest etc. when killed with genesis/meteor/blizzard as in the Anniversary event for candles Regarding mages the potential HP might be a Little tricky as they would have tons of extra MP due to their high base int anyways. Maybe consider just HP gains for potential HP for mages ? What do you think?
Some feedback/observations on the update to the Elixir of Life quest: I did it 8 times on the same character so far and received 20 HP x6 and 10 HP x2. Not sure if I just got lucky with the potion rolls It also seems that it goes through all the unique sets once before recycling as my 9th quest is the same as my 1st, and the first 8 quests were all different item sets. It's a step in the right direction but I don't think adequately addresses the problem of low HP being a daunting problem for newer players to overcome. Hopefully the addition of other alternatives to come in future updates will fill in the gaps because this update alone still requires an unwashed player to complete the Elixir of Life quest roughly 209 times (assuming 15-20 minutes per quest for a higher level/better geared character and 140 hp from 8 quests - 52-70 hrs) to hit the cap. An enhancement like increasing the amount of HP per potion until you hit the HP target would be a good solution for this, and can be balanced based on how long we think is appropriate for players to grind these quests for to hit the HP target (I don't think 52-70+ hrs is appropriate, but curious to hear others' thoughts). Additionally, currently the base HP used to calculate how many times you can repeat the quest before it reverts to daily includes the Water from the Spring of Youth quest. Not sure if this was intended... Could you clarify @Joong ? It should be excluded from the calculation as it gives a disadvantage to those who have done the Water from the Spring of Youth quest prior to the update, since they appear to be closer to the 9500 (or other class equivalent) HP target than they should be.
You were lucky! As for the progression speed (number of hours required) that's of course up to debate. We on Staff agreed that this was an adequate time investment to ask, given the slow progression in the rest of the game (including saving/farming up mesos to fund HP washing, including possibly making a mage). The Spring of Youth quests are accounted for in the calculation of the threshold, so it should not punish users who already completed them in the past. Have you observed something that leads you to suspect that such users are being put at a disadvantage? If so, that would be a bug.
I believe so - when I accepted the introduction quest and turned it in, it logged my base HP and MP in chat 9403 was my base HP including the Water from the Spring of Youth quest HP. Not sure if the base HP written here is different from the one used in the quest calculation. I have quite a few more quests to do still before I can verify if it actually works as intended This is my base HP/MP today (my character has no equips/pet equips on): Which matches up to the log after accounting for the 140 HP I gained yesterday from the quests. On a side note, is it possible to include how many times you have left to infinitely repeat the quest in the quest dialogue?
Yeah, that's your MaxHP prior to taking equips and buffs into account. Since you've completed those quests, you should be able to continue further than you otherwise would have! If not, please do update us~ Those chatbox prints will be removed by the way
My personal thoughts is that if there was a way to finish the quest and start the quest again without having to travel back to magatia, the grind wouldnt be that painful. Alternatively, make it such that you can choose the difficulty of the hp quest. You can choose hard mode for +20hp or normal mode for +10hp. Ive been doing the hp quest non stop since the server check and I must say I do not agree with how the difficult quests gives tonic of creation while relatively easier ones gives chaos elixer. Eg: 30 gold etcs from gold monk quest gave me tonic of creation iirc. these monks are pretty tanky even for a bowmaster using hurricane. (7.7k range self buffed) the flyeye etc one (which was so hard given the low spawn and drop rate and travelling time to get there) also gave me tonic of creation. just stating those off the top of my head correct me if im wrong. Overall Im very pleased with the current change where I am able to do the quest as many times as I want until I reach the 9.5k threshold for archers. However, if the aim of this change was to ensure players dont quit their first char because they didnt know what hp washing was when they started, or to make maplestory less of a job where players have to grind to enjoy content rather than having fun, I would say there is still a lot we can improve on before this can be achieved. Ps: even if I do hit the 9.5k clean threshold, done the 500hp quest, wear all possible gears (Excluding legendary collector. Im using Master Collector atm) that give hp along with washing away any excess mp I would have, I would be at 11.3k hp at lvl 18x which would still not allow me to tank 1 hit of Shao. Maybe the threshold could be looked into again for NLs/Archers. I personally suggest nerfing the magic damage done by Shao. Why does an old monk hit harder than a three headed dragon?
Thanks for the feedback. The hp reward is now random so you will get 10/20 hp randomly from the quests. For shao, I believe it was originally designed for melee class iirc. so in order to tank 1 hit, range class either need to gain more hp or find a DK buddy. We don’t want to make HB completely irrelevant with the implementation of the new HP quest The NPC in other town is a interesting idea tho. I wonder what other players think about putting them in somewhere else
Yes please. Even moving him to Orbis would be a good QoL improvement as currently we have to go through Orbis to access Ariant/Magatia anyway... Ideally I would love to see the NPC in a city in each continent (Ludi/Orbis/Leafre/Vic Island/NLC) to minimize travel time.
Shao is somewhat of a thorn in the side of the server ATM (because of the solo/mule shao meta, and the huge exp reward) Matt and gms want to nerf it because it's exploitable w/o a party, but the majority really don't cause they're used to the exp. A thread was started about changing it's exp or difficulty. It was supposed to be a good melee option, but melee always have the option to boss, so for now it seems you really just need high hp to secure that easy 10 minute or less goldmine exp Thread here: https://royals.ms/forum/threads/feedback-thread-wulin-yaoseng.172935/
@Joong I think I just capped on the infinitely repeating HP quest (I turned in my quest and Reuel does not have another for me to accept) This is what was logged on my last turn in. I'm a lvl 200 BM for reference... If I understand correctly I should be able to repeat the quest until I hit 10550 base HP (because I did the Water from the Spring of Youth quest = +500 HP), and from level 175 to level 200 I have a natural gain of 550 HP. My minimum MP as a level 200 BM is 2948 so I have about 10 washes (160-200 HP), which puts me at 9983-10023 HP. Is HP from leveling up included in the calculation?
It's included for levelling up to 175, not beyond. The goal is to reach 9500 at level 175, after all.
Doesn't that put unwashed characters that already leveled past 175 at a disadvantage? The current design means a new level 175 player could cap on the infinitely repeating HP quest and then continue to level beyond 175 and receive additional HP from leveling (and still be allowed do the Elixir of Life quest daily onwards). Someone who is over level 175 could still do the Elixir of Life quest daily past the HP cap, but there's no question that infinitely repeating is 1. much more convenient to do (I'd rather do 7 in a row than spread out over a week) and 2. helps people reach their HP goals sooner. That 550 HP I gained from leveling up would now take me roughly 5.5 weeks to get, whereas I could just chain the quests to get 550 HP in a few days. The current design feels like it's punishing players that powered through the difficulty of playing the game when you don't have enough HP... I could not even HT until I was in the upper 180s due to not having HP. It doesn't hurt to exclude level up HP from the calculation (it's HP that new players would eventually get as they level), and it's still locked behind a tedious task anyway - we're not asking to get that HP 'for free'.