Content Suggestion: Focused Content Idea

Discussion in 'Closed' started by doronos, Jun 9, 2021.

  1. doronos
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    doronos Well-Known Member

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    Hello maplers!

    The issue I am trying to address is that the amount of content is so big that it is hard sometimes to find a party to participate in it.
    For example, imagine a server (not royals) that has all of the content available (PB, HT, Chaos Zakum, ....) and has a player base of 80 people. If people would want to do different things it will be much harder for them to form a party than if the server offered from the first place only one of the things. The point I'm making here is that there should be a ratio between the amount of players, and the content released when the game revolves around multiplayer and not single player.

    I believe that because the ratio between the amount of content and the player base is so big (too much content for too little players) the mule meta evolved drastically and people started to try and make this game as single player as possible (people would solo shaolin/krex and sell its leech cuz they have mules and I know that all of you can find many more examples). I'm pretty sure that people would rather have 6 attackers than 2 if they got the same reward for 6 attackers (EXP and drop wise).

    The focused content idea basically says that for certain bosses/pq for limited time people get higher reward (EXP and drop), also, for that limited time the exp shared between the party members will be (my_level/(my_level +AVG_party_level))*(my_total_dmg/monster_HP)*monster_base_exp the difference is instead of sum of party levels it would be average. The drop rate would increase by 5% (up to a limit of 30%) for each player who was constantly attacking the monster for more than 50% of the time the run took place, the count is reset upon standing idle for over 5 minutes (to not allow abuse of the system by single players with many attacker mules). If we are talking about pqs increased content then bonus stage would get the mentioned buffs, also drops from the bosses (like Zhelm HTP etc...) will receive a small buff in chances to have higher stats (godly items system). Dojo would give 3 extra points for each active member (3 because all the easy 1 hit boss will not get the buff).

    The focused content shouldn't be active at all time (because it will make people neglect it, it's like having a sale with 50% off an item at all time it just becomes the price of the item). The rotation between different contents shouldn't be constant ("force" people to log in and check what is highlighted).

    If this thing works, it can allow adding more content without the fear of it not being played or it will be too much (Chaos zakum/Chaos HT/ PB or whatever comes to mind)

    Thank you for reading.
     
    Last edited: Jun 22, 2021
  2. Metronome
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    Metronome Well-Known Member

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    that'd be awesome for sure!
     
  3. Anguer
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    Anguer Well-Known Member

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    I'd say that it is really importante to add a rule where you can't abuse this going in to a boss run with more than one character and pretend to be active on them. If thats possible, im 100% on this.

    I cant believe people is just ignoring this kind of threads that would contribute to fix this bad meta that Mapleroyals has.
     
  4. doronos
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    doronos Well-Known Member

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    Honestly, I gave up on suggesting things here I feel like this change is really big I should find a different server to play rather than changing this one. I hope that this server last but I see the tendency, more people are leaving than joining, and I know that there are tactics used by the phone mobile games (like candy crush) when they want their audience back they create partnership within social medias (for example friends on facebook participate with u like in farmville and such) and they make an event that give them special rewards. Let's be honest, the rewards for the anniversary, and many other events are awful (the earrings are not as good as those we are getting from EPQ the scrolls don't worth the effort). From the friends perspective some people say that mules are better than friends making this game a single player, and they are quitting way more easily (no human contact keeping them in). They reach a high level, good enough gear, and there is no next challenge for most people reaching end game - no PB no maker skills max level is 200.

    If it was up to me I'd promote certain modified contents from newer versions like Von Leon, Pink Bean, Maker skills, scale the HP to 45K, make content for levels 200 to 250 (Chaos HT Chaos Zak) which will be impossible for solo playing. Modify wizards so wizards with 1.6k Magic could be as strong as 7k range NLs but all those suggestions just won't happen here because of the state of mind of everyone that new IS bad no matter what without trying to modify it and add some nice content and challenges.

    https://royals.ms/forum/threads/gen...vity-of-the-server.189963/page-7#post-1118817

    I feel like this post talks about everything I mentioned, unfortunately it seems like the devs/admins won't address those things.
     
    Last edited: Jun 22, 2021
  5. Anguer
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    Anguer Well-Known Member

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    Chronicle of a Death Foretold
    I do believe that regarding Tim and Matt, based on old posts that i've seen from them, they are not big fans with this kind of playstyle, nevertheless i feel that they think that people should just "play the game the way they want". This is the part that i believe is not healthy.

    Mapleroyals needs a relaunch, imo
     
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  6. Kethoe
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    Kethoe Well-Known Member

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    How dare staff let people play a video game the way they want?! (Edit: Legitimately and within TC of course)

    Server has been the longest running server for 8 years… people still popping out left and right predicting the end every other day/week like all those Doomsday “prophets”. So much fearmongering, calls for excessively dramatic measures, and lack of understanding.



    Regarding the suggestion, I do believe a good solution could be implementing new/altered bossing expeditions like CZak/CHT where only single clienting is allowed with greater rewards - or the difficulty is made so that multi clienting would be near impossible. This would keep the option open for multi clienting to continue running legacy bosses the way they’ve been run, but also incentivize solo client expeditions as well.
     
    Last edited: Jun 23, 2021
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  7. k999
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    k999 Active Member

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    They had made events to limit single client entry, i believe one day they can apply that restriction to new content such as mentioned PB/CZAK/CHT.(i thk is impossible)
    Many things need to take into consideration such as new equip would ruin the current equip such as the most expensive claw 13/60 going for 50B? Would it become worthless if timeless/reverse lampion can get to 21/65. PB,CZhelm,CHTP taking over current best MoN/HTP/Dragon weapons/ ATK gear where veteren players spent years getting them.
    Possible requirements is to set lv200 requirement for entry so that new royaler need to commit to lv200 first.
    PS: I do support multi players but u know some players wants to be the top so they put in extra time & effort to mulestory so they can benefit the most.
    Surely there are more to take into consideration for new & old players.
     
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  8. Kenny
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    Kenny Donator

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    Thanks for the feedback! Adding contents is relatively easy but proper balancing and bug fixes takes some time! On the other hand, I’m curious what type of reward do you have in mind for the next high level content?
     
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  9. Anguer
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    Anguer Well-Known Member

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    The edit that you made afterwards is the clear point on why your sarcastic comment leads to an incoherence. There is a TC for many reasons and one of them is related to prevent situations like what we all are talking about lately, for example: let's say that Staff decide to allow players to vote abuse only if they agree with not selling or either provide by any means this NX to other players (even in the hypothetical case that everybody has unlimit access to differents IP to not involve the issue of "players having unavoidable advantage over others") ; what would happen in the long run? sure, you are not "forced" to vote more than once but even if are allowed to sell, your NX is worthless for other players, and you will likely to get far behind in what is related to progress compared to others/most players. So, no, does not matter how stupid it may sound to you to "not let people play a videogame the way they want", there is alot of complex edges in between to address, specially when you are playing a MMORPG.

    Is not even about how fun certain feature can be, it does not matter or atleast is not what cares the most, that is just a subjective discurse. I'm quoing Cooler's reply on feedback thread regarding mules and multiclienting, because i don't think i can say it better:
    On the other hand, if you just pay attention to wich are the main flags of the others top servers in GTOP and are winning popularity (btw those players are not just new players in what is related to vanilla maplestory experience, they come from here too) and you take into account the playerbase decay in Mapleroyals, you will see that all of this is grounded, so calling drama everything that is said regarding those facts only tells me that you are the one that have lack of understanding.

    That being said, i do support your ideas regarding the suggestion, i never thought that features like CZak or CHT could have any spot in Mapleroyals, but with those conditions and adjusting them in a way that you would require an entire squad in order to success, with special rewards (like medals, the existing helmet/necklace, etc) is a perfect incentive for making the spirit of the game to prevail.

    Increasing the level cap to 250 could make a huge positive impact.
     
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  10. Jooon
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    Jooon Donator

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    Multiclienting has been widely discussed
    Here : https://royals.ms/forum/threads/feedback-thread-mules-and-multi-client.187072/

    I strongly disagree with cooler’s statement and the game has already sit in with this meta for quite a long time.

    Pushing forward to increase level250 cap would not make a positive impact, but only result in royals turning into a super custom server.
    I’ll be direct here. This suggestion is plain ridiculous.
    There are servers next door that’s recently released with these crazy custom content, awful balancing and the term “nostalgia” is literally thrown out the window.

    lets be real, doesn’t this look awful? LOL.
    Lvl250 cap too.
    45C7AB63-4674-4CB5-8DA8-8050501012AB.png

    Just my opinion
    Multiclient = skill > gears.
    Players with simple better control of their keyboard can easily win a veteran that has invested 2-4 years of grinding without decent multiclienting skills, or simply a rwter that doesn’t know left to right.
    Its the unique point of royals that most players will come to enjoy eventually.

    Yes, the difficulty curve is there, but if the server is as easy as you dream, wheres the fun in it?
    Just invest 200hours more then the other guy, and you’d be eternally stronger then him by 200hours worth of gameplay. Nope.

    As of date, other then Leg***s, i don’t see any other super custom server even coming close to royals anytime soon. Yes, they are the same product, multiclienting, minmaxing. Theres a reason why these are so popular.
    Other then those 2?
    Usually are just cash grab servers.
    Don’t get scammed now fellows [;)].

    Finally, theres a reason why royals is maintaining #1 position and having such a active playerbase after 8 years. There are parts of current royals that you might have missed.
     
    Last edited: Jun 23, 2021
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  11. Ynk
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    Ynk Well-Known Member

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    its defintely not our most of people come here for
    i got multi mule also. Be honest i dont like creat multi char, the only help is as storage. not both control in boss or PQ
    the reason of my multi role is most of people have . like you watching movie in cinema.
    the first row audience stands up, causing the audience behind to also stand up to see the movie.

    why couldn't be? I believe most people hope that their efforts will be rewarded . rather than keep fail in their mw20 and gen30
     
    Last edited: Jun 23, 2021
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  12. Jooon
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    Jooon Donator

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    Of course there are casuals, yet there are always players that joins the server that aims for the top, to immerse themselves with the non p2w competitive gameplay amongst the community.

    Players that join in 2021 can probably never even dream of catching up to players with 70wa gear set + auf helm.
    (500bil mesos)
    Simply because this player joined in example 2016 and has a 5 year gameplay advantage.

    Yet, multiclienting opens up the opportunities & creative gameplay to dual attack + bishop, to solo HT & Auf, that some of our best veterans can’t even imagine soloing till date.

    Yes x2 5k NL is significantly stronger then x1 10k NL.
    Yes, a hero will be able to completely outscale a DrK simply with its multiclient advantage.
    And yes, once again there is always another player that joins tomorrow aiming for the top spots.

    So whats so unique about Royals that its #1?
    This is the only existing mushroom server able to cater to this non p2w competitive gameplay, that continously motivates our playerbase to invest hours after hours into the game.
     
    Last edited: Jun 23, 2021
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  13. k999
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    k999 Active Member

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    What some feels like this game should be like kind of social interaction, team game. So i actually suggest to bring new content to be a team play game. (the Maple Tree Party Quest is awesome!~f17Players communicates & help out on the more harder room(marble,dark) isn’t this what most player looking for? However, Im looking forward to something which is more challenging & time consuming instead of a 5mins PQ):admindab:
    I mentioned some players wants to be the very best so multi-client is the way. eg. if you’re capable of multi client & solo zak why would u wan to find a team & split the loots right? Getting 200m vs getting 33m.
    The most important thing is the new content shouldn’t affect the current meta equips.

    PS: i feel sad to see my daily bossing buddy,friends just becoming someone in my buddylist while i progress into mulestory.
     
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  14. Graces
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    Actually... Most of us keep coming back because of the community and friends we have in here, im not switching to another server just because the time I have invested here getting my attacker to a "decent" spot (although some people here have a hudge standard for what "decent" is) also new players join the server because is the most populated around. I do agreed that lvl 250 cap and "super custom skills and jobs" are things I dont wanna see here in royals, but the dream you are talking about do have some nice features that we can try to bring here, such as not mulling on bosses, party exp balance, no vote to win (some of us are not even winning with voting, just throwing nx on gacha tix to get garbage lol) Von leon castle does not sound that bad tho.
     
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  15. Jooon
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    Jooon Donator

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    For sure, there will definitely be plus and minus, it will be dumb to not be learning from other server. Removing FMA macro combo to counter multimage is a good example of learning from the competitors.

    Yet there are somethings that their limitation for muling will only result in multi PC/VMware which staff really can’t control. Players will eventually find loopholes to go around the limitations, and i believe restricting it further will only lead to another outroar. How many of these do our server even want in a year LOL.

    Meanwhile, If staff is learning from another server. No cash grab content like 30 day Super tele rock and Auto ACP for the cost of 10 bucks or heck Rist***** where donator points becomes the normal currency for gear trade LOL.
    -
    I’d say gacha fashion box is a pretty good idea tho.
    3RP = 1Box
    50 boxes = 1 pity
    (pick what u want from a NPC)
    All drops will be refreshed every update, and only obtainable during the rotation and never again.
    Untradeable RP of course
    But this is completely off topic. Sry OP.
     
    Last edited: Jun 23, 2021
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  16. Anguer
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    Anguer Well-Known Member

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    It makes me curious how you consider nostalgic a playstyle that it keeps pushing players further to a very similar GMS nowdays experience, but very rigorous when it comes to just increasing level cap (while imo is essencially different to adding alot of custom skills wich what we both probably agree should never happen)

    This doesn't make sense. Specially your last statement, Maplestory is not a linear and that simple videogame. You are basically asserting that the only "difficulty" and complexity of the game comes from multiclienting, there is alot of game knowledge that you are overlooking.

    Reading your post regarding the skill association that you do with multiclienting, wich i understand, leads me to think that there are other videogames that has better essences to accomplish that, Maplestory may not be the better option.

    There is more i could say about this, but as i stated above, any discussion regarding how fun is or is not multiclienting is irrelevant, so i'm not going further in that direction. I also understand how it may seem like a common feeling not showing repulse to that feature since if it would be taken down, many progress from alot of players would die and alot characters would become useless.

    In short terms, i see two related reasons on why that playstyle is harmful for the game future and why you should care more about new players perceptions of the server. The first one, is multiclienting being a feature that frames a meta where players are less and less dependent on others in order to achieve lategame goals, including bossing rewards. There is a upperlimit for players that refuses to join that way of playing the game, so those would eventually quit or either stay as a non active player but as a social member. In the long run, remaining players would have a singleplayer experience that were one of the core aspects that the original game lost in the first place.

    Even if that is not awful enough, there will be more rewards avaliable since, for example, a single boss that originally required 3 active players and gives a high value drop that has to be shared for them, are now three high valuables drops and it just means that the reward has less value than before, in addition, is a fact that new players most likely give up or refuse to get into even midgame in this server for the spoken reasons, so less players getting into that point means that there are less and less players willing to pay for certain items/services, wich would mean that, eventually, doesn't matter if you can solo with your 3 or 4 clients certain boss, if no one is going to have the intention of buying you those things that you obtain, in fact this is something that is already happening in the market.

    Last but not least, i'd like to invite you to have a much broader and comprehensive view of the scenario larger than "Mapleroyals being the #1 server for eight years". Taking that for granted it's a place we can't fall into.
     
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  17. Jooon
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    Nostalgia in royals is simply being able to play a game that you played as a kid back then, and you actually know left to right and how certain skills works.
    If adjusting them to lvl250, ignorance in game balancing to make every other skill useful is the solution then, yikes.

    Sadly, this mushroom game is simply that simple.
    X amount of farm & bossing will lead you to eventual minmaxing.
    A player that joins in a later date will never overtake a existing veteran without playing the game more efficiently. That will result in a problem in the competitive aspect between players.
    I’m not sure what you mean in game knowledge i am overlooking, or you are not understanding.

    Indeed maplestory might not be the best game to play around with the essence of skill, but its something that already exists. Taking it away would probably lead to my next point.

    I’m glad you understand this. As a culture that has already been engraved, hours of effort that have been invested, the only thing that implementing limitations/multiclient nerf is the wrath of our playerbase, thats probably the last thing you’d want to see the server result in.
    Oh we just experienced this a few months back didn’t we? Its not very nice.

    Multiclient significantly lowers the requirement for range checks, and this is particular checks results in toxicity. Yes before multiclienting is a norm in mapleroyals, this toxicity is pretty wild.
    New players are practically ignored in bossing parties.

    Overall, solo is a thing yes, but not the metagame, how many veteran players in this server does solo bossing contents daily? Make a guess.
    Efficient party play is the meta if you are still misunderstanding the multiclienting aspect.

    Humans that evolved from riding horses into driving cars are now forced to go back to riding horses.
    Its simply ridiculous.

    This server direction that is moving even though slow, is a stable one. The staff teams currently know what the server needs most. More restriction, nerfs or a server wipe isn’t one of them.

    As much as casuals are disliking about the meta the top 5% of the playerbase are using. The game itself is still free for all sorts of playstyle for you and your buddies to enjoy.

    We are moving completely offtopic from OP’s post, I recommend you making a comment in the thread i’ve linked below and share your opinions about mules & multiclienting.
    : https://royals.ms/forum/threads/feedback-thread-mules-and-multi-client.187072/
     
    Last edited: Jun 23, 2021
  18. k999
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    Yea lets not discuss too detailed about multi clients here as there’re more detailed ones already.
    If Pink Bean can be a next big thing in two or three years i suggest
    Possible crafting for armor/overalls since theres one for weapon but not armor.
    1)We probably eliminate timeless/reverse equips. Or made the godly stats same as lv110 ones for balancing.
    2)Modified stats of Pink Bean Slayer Medal with X no. of kills.
    3)A special untradeable accessories? Pink Bean accessory :PBLove: Or some what an additional pendant slot & pendant from pb but with just a few stats.
    4) expensive scrolls such as belts scrolls , rings scrolls , white scrolls & chaos scrolls. Etcs for new craftings. PB chair 0.01%:PBGasp:

    Dragon Rider Party Quest
    Im looking forward to this probably earlier than PB.
    The drops/rewards
    1) Random lv80-100 equip chest/ or on specific class u take part in.
    2) 30% weapon & armor scrolls
     
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  19. doronos
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    doronos Well-Known Member

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    I'm not here to fight multi clients and skilled players who have ALT TAB immense abilities. I'm here to suggest tweaks to the gameplay to encourage single clienting because single clienting is not so rewarding. Let's make pros vs cons of single vs multi clients.

    Pros single client:
    - can play on full screen
    - don't need to worry about other character staying alive.

    Pros of multi client:
    - easy farming stoppers.
    - not rely on party buffs (having them all).
    - challenging gameplay.
    - self leeches.
    - can solo / duo almost any boss in the game.

    We don't really need to make this list, almost every player has HS/HB/SI/SE mule or all together.
    If we were to add BoF (Blessing of the Fairy) as I suggested already in the past we would have an incentive to create atleast 2 players on the same account.
    If we make a day of focused content into, let's say HT, then people will join together without mules to all attack together because they know they get extra rewards and exp for that.
    Those changes that I proposed are not here to destroy the multiclient meta, but to give players who don't wanna burn out on making those mules an option to get into those content with players and not mules.

    List of rewards (for zakum only we can think about something similar for shao/scarga/HT/auf/toad):
    For 6 ACTIVE attackers on Zakum (all in the same party including the bishop killing it)
    - Extra 10% to get Chaos Scroll, small percentage of getting 2 Chaos Scrolls, Throw 3 packs of 5K NX, EXP each player get will be as I suggested above, 1 helmet be godly for sure.


    For 5 ACTIVE attackers on Zakum
    - Extra 5% to get Chaos Scroll, 2 cards of 5K NX EXP split as I mentioned.

    same goes for HT.
    Important to say this thing CANNOT be activated all the time, it has to be like 1 or 2 days a week or else it is meaningless (it will be a normal buff to rewards). The idea behind it is to gather the people to do a certain activity which will help parties find members because in that time all players will look to join that. From this thing friendships might evolve and we will see more cooperation between random players.

    I believe that the server needs that so new released content (if and when it will be) won't be dead the moment it gets released. If too little players can participate in it (let's say 20 players at the same time) and they have many different options (auf/czak/cht/pb....) it will be hard to find an agreement on a certain thing which will lead to those places to be empty.
     
    Last edited: Jun 23, 2021
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