I would first like to apologize for any ignorance on my part as this mostly stemmed from a musing that I had the other day. I was searching through old MS forums for obscure information that I wanted to know about pre-bb MS, and I stumbled upon a rumor that Sacrifice always does the overhead "swing" animation as its weapon type constant which would cause it to always get the bonus when using Polearms. I tested this out, and it was not true (at least here on Royals). That made me wonder if Sacrifice was always meant to be the Polearm "bossing" move while Crusher was supposed to be a hybrid "bossing/mobbing" move for Spears. So my suggestion is: Would it be possible to make it so that Sac only did the overhead "swing" animation so that Polearms could always get the max damage out of it? I did some rude math, and I'm not sure if it's entirely right or overly simplified (ect). Assuming you were literally hitting a "dummy target." I took the animation times from Ayumilove's attack speed reference btw. I wasn't sure how reliable this was, but I saw someone else on this forum quote it as a reputable source. So, eh. Crusher does 170% x 3 hits = 510%. With sky skis + booster, it should have an animation time of 990ms for speed 5. 60000ms in a minute/990ms = 60.6 attacks in a minute. 60.6 x 510% = 30906 dpm. Sac does 350% x 1 hit = 350%. With purple surfboard + booster, it should have an animation time of 660ms for speed 4. 60000ms in a minute/660ms = 90.9 attacks in a minute. 90.9 x 350% = 31815 dpm. So on pen and paper, it would seem that Sac can do comparable damage (if not better) damage than Crusher if they both had the same damage formula which could be achieved by removing the "stab" animation from Sac when using polearms. I think this could be a good starting place for improving Polearms as they currently can't compete in dpm, but have "better" mobbing (I personally think Fury is the better mobbing skill for its range and speed). I don't think this buff to Sacrifice would make Polearm bossing suddenly busted as Sacrifice has a lot of problems of its own. Its short attack range and hp cost would make it difficult to use at bossing in practice as it would be a definite learning curve when Zerking. But, Sac technically out DPMs Crusher in ideal situations and has "defense penetration." I honestly don't really know what that means in practical context as I don't really use Sac currently (not many people do), but Sac could be tweaked in other ways if its still too weak to make Polearms "usable." I also think that being able to freely use Dragon Fury without switching weapons also has its advantages too. I want to end by saying that I really am just trying to find a compromise that makes Polearms actually usable as a weapon because I really love them and always felt like Aran was MS's way of saying "sorry we made a 'useless' weapon." I know that balance is important and a lot of people here are here because they want that classic MS experience. So this change would have little to no effect on how Spear DKs are currently played (I really don't know if there's anyone out there who actually lives by Sac and uses a Spear), but could provide a path to making Polearms viable from skills that are already in the DK kit and are underused.
By sacrifice u talking bout tat skill tat brings down ur hp the higher ur dmg, only hits one target n will literally leave u at 1 hp whr even a snail can kill u if they land a hit? Tat skill?
Tbh. I thought Sac used a % of your hp and not used a % of the damage you dealt. But, then I reread the tool tip. It would probably be better if it used a % of your hp as well like Dragon Roar does ^-^'