A quick look at MM's blind

Discussion in 'General Discussion' started by Geyforlife, Aug 6, 2021.

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  1. Geyforlife
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    Geyforlife Well-Known Member

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    Haven't really tested, so I'm just theory crafting and showing the difference with a maxed blind mm in the party. I assume blind works on bosses?

    miss rate for mob magic attacks = 10/9 - mob_acc/ (0.9* player_avoid)
    miss rate for physical attacks = player_avoid / (4.5 * mob_acc)
    toad acc = 330
    vergamot acc = 270
    auf acc = 270
    zakum acc = 250
    krexel acc = 250

    tl;dr blind provides 12%(thieves)~30%(archers, sairs) increase in miss chance for the party, translating into 1.2x(thieves)~4x (archers, sairs) more misses than usual for magic attacks

    At toad, it's about 10%(archers, sairs)~20%(thieves) in miss chance, translating to about 1.43x more misses (all jobs)

    Blue line represents without blind and orange line represents with blind reducing 30% accuracy

    Against toad (330 mob accuracy): Toad is a special case because its ranged attacks are actually physical

    upload_2021-8-6_14-29-59.png

    Against auf, vergamot (270 mob accuracy):

    upload_2021-8-6_14-3-36.png

    Against zakum, krexel (250 mob accuracy):
    upload_2021-8-6_14-3-12.png
     

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    Last edited: Aug 11, 2021
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  2. CupOfJoe
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    CupOfJoe Well-Known Member

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    I'm amazed at how fast you made this post!

    From Karven's update 73.3 notes: "Changed Marksman’s Blind to work on bosses at a reduced rate of 10%". It looks like you'll have to re-crunch the numbers.
     
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  3. Geyforlife
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    Geyforlife Well-Known Member

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    I think Karven was referring to the application of blind being at 10%. i.e., need to hit 10 times or 10 arrows on average to apply blind
     
  4. CupOfJoe
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    CupOfJoe Well-Known Member

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    Ah, I see! 10% of the time, it works every time ^_^'
     
  5. Relmy
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    Wait, this would mean that is actually more impactfull on melee pts?
     
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  6. Geyforlife
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    Geyforlife Well-Known Member

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    I don't expect it to be useful for warriors for avoiding magic attacks. With the way magic attack works, you would need about at least 200 avoid to get above 0% miss chance. My hero has ~80 avoid for reference.

    But there should be the 1.43x more miss chance for touch damage though.

    upload_2021-8-11_9-23-37.png
     
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