Normal Reindeers might be fire weak. You can check that. For some reason their Map Under the Castle Walls 2 has Blood Reindeers too. That’s different to the GMS version. Maybe @Matt could explain us the reasoning for this change.
it dosn't follow GMS for most of it (like other content aswell) i think cards should say if someone has up to episode i got on blood reindeer and it says +50% on ice a friend has castle golem and says +50% on lighting not sure if this can help here drop table Spoiler: Blood Reindeer drops Polearm forging Stimulator Bow Production Stimulator Scroll for overall armor for dex 60% Scroll for overall armor for def 10% Scroll for 1h axe for att 60% Scroll for spear for att 60% Scroll for pole arm for att 10% Scroll for pet eqp for HP 60% Scroll for gloves for att 10% Scroll for gun for att 60% scroll for fun for att 10% Demolition 30 Monster Magnet 20
Regarding Elemental weakness/resistance also check this earlier reply Idk if it’s fixed or changed yet. I will double check those with a pally friend when I find the time and update the monster section. According to monster book Crockys are weak to fire too.
Crockys were fire weak and blood reindeers were ice weak when I attacked them on my paladin. Also the first anni boss was holy resistant and normal against other elements Haven't tried the other mobs yet
Under the Castle Walls 3 / Blood Reindeers Party size: 6 Party composition (Jobs/Level): 185NL, 184pala, 179il mage, 177bm, 179shad, 179pala Personal Total Exp in 1 hr: 217m Partys Atk Potion: personally using 1 energizer then stoppers forgot to ss! But just want to record that this is the most exp I’ve ever gained!
Yes! I/L mage is op on blood reindeer. My friend’s matt is around 1450. With se, it’s easy for him to hit the max damage 199,999. Also he can lure all 3 platforms’ mobs to the middle, making us easier to kill mobs together.
I've checked the normal reindeers and bearwolves with my paladin and both aren't weak against any element, so I guess Blood Reindeer is the only mob good for paladins/mages
Nope, it was changed. Exp is now divided by number of parties attacking. Reference: Update #73.3 05/08/2021 (Exp divided by number of parties), Server Check 25/08/2021 (Spawn not affected by number of players in map.)
Map: Bearwolves Party size: 6 Party composition (Jobs/Level): - @jaydenlim 192 Shad - @CindyTsai 189 Hero - @Sha 194 DK - @Eliass Tsuuna 197 DK - @nutleafcity 192 Shad - Me 196 Bucc Personal Total Exp in 1 hr: 320m EXP Partys Atk Potion: Stoppers What da heck this EXP is so nutty
We did beat our 12 Man run with the Spawn mules technique which is also patched by now. Map: Under the Castle Walls 4 Party size: 6 (+6 Spawn mules) Party composition (Jobs/Level): 199 & 195 DK, 200 Bucc, 188 Hero, 188 & 187 Shad Personal Total Exp in 1 hr: 402.960.057 Partys Atk Potion: Apple/Gelt Spoiler: Screenshots forgot to add servertime so i had to take another 1 minute in
Gloomyknight: Map: Under the Castle Walls 3 Party size: 6 Party composition (Jobs/Level): 170dk,2x198i/l,151si,198mm,198hero Personal Total Exp in 1 hr: 243,819,616 Partys Atk Potion: Stoppers (none for mages)
Don't have the exact levels but we did blood reindeers Pt size 6 Jobs: I/L, Corsair, Corsair, Bucc, Hero, Shadower Personal XP in 1 hr: ~190 m (90% of 157 and 20% of 158) Atk potion: Stoppers update: Bearwolves Pt size 6 Jobs: Corsair (162), MM (170~), Bucc (172), Shadower (155), DK (180~), Paladin (180~) Personal XP in 1 hr: ~220m Atk potion: Stoppers