v83 Skill tables

Discussion in 'Accepted' started by Anesthetize, Oct 3, 2013.

  1. Anesthetize
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    Anesthetize Well-Known Member

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    A lot of much needed buffs are given
    Thoughts?
     
  2. UrbanJuggernaut
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    If they were to use skill tables for a different version (which is a sweet idea) I'd go with v86. It gave some much needed buffs to Archmages, Marksman, Shadowers, and especially Paladins.
     
  3. Anesthetize
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    Anesthetize Well-Known Member

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    not sure they can add completely new skills to v62 the v83 skills are the same but diff tables
     
  4. MichaelOldName
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    MichaelOldName Member

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    I'd personally prefer they keep things the way they are. Seeing some classes get a needed buff would be nice in one sense, but it also defeats part of the purpose of a V62 server instead of an up to date one
     
  5. Katsuruka
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    Katsuruka Donator

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    In which version was the HP requirement for DrKs to be able to use Beserk changed from 40% to 50%?
     
  6. Anesthetize
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    Anesthetize Well-Known Member

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    these buffs wont be game breaking just encourage class diversity
     
  7. Nobody
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    Nobody Well-Known Member

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    I'd feel sorry for the shadowers. They would go from their combo style of v62 which was almost an art to v86 just spamming bstep. They might as well just make a mage or night lord in that case.
     
  8. MichaelOldName
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    MichaelOldName Member

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    But the way the classes work right now is part of the experience. Putting a CD on Infinity or Genesis or whatever it was they did to Bishops didn't break them and balanced them a lot more. But that's not part of the V62 game play. Part of the reason (at least my reason) for joining this server is experience that classic gameplay, not that classic gameplay altered in certain ways to be like the current game
     
  9. Anesthetize
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    Anesthetize Well-Known Member

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    no cd on genesis in v83. they balanced bishops in v83 by nerfing ele wands
     
  10. Nobody
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    Nobody Well-Known Member

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    Technically it wasn't a "balance". The fact that bishops could use ele wands without a dmg penalty in the earlier versions was deemed a glitch by the official staff which was corrected in the later version. The ele wands originally were only meant for i/l and f/p mages. The penalty should really have been in place in this version.
     
    Last edited: Oct 4, 2013
  11. Anesthetize
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    Anesthetize Well-Known Member

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    can we talk about skills and not items
     
  12. Nobody
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    I would but I agree with Michael about it ruining the point of the version. It's hard not to view this thread as a second attempt at v83 via implementing skill revamps.
     
    Last edited: Oct 4, 2013
  13. Anesthetize
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    Anesthetize Well-Known Member

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    i don't see how it ruins this version. Just makes underplayed classes playable
    -10 sec cd on snipe
    +10% hp to zerk
    -20 def to -20% def on threaten
    to name a few
     
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  14. MichaelOldName
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    MichaelOldName Member

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    Because the point of the server is to embrace those things, whether they be overpowered classes or underpowered. It's part of playing an older server; you accept it at what it is, not pick and choose what updates you'd like to have in the game
     
  15. Anesthetize
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    Anesthetize Well-Known Member

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    that's so boring to have to play an overpowered class in order to be good. while a few buffs can put the underpowered classes on par with one another
     
  16. UrbanJuggernaut
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    Afaik there weren't any skills added, just changes revamps to existing ones. You can check the patch notes.
     
  17. MichaelOldName
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    MichaelOldName Member

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    No one said anyone has to play anything. Their difference in damage isn't large enough to make them unplayable and people who enjoy the classes still will play them. Damage isn't the most important thing to everyone, and to those that it is, they'll play the strongest class even if the others are buffed to almost the same strength
     
  18. Anesthetize
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    Anesthetize Well-Known Member

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    have you looked at a DPM chart? pala/mm/dk are at the bottom while classes like hero/nl/sair/bm do way more damage. changing pages skill will allow them to be useful in partys. changing zerk will allow dks to survive much easier because it is basically impossible to hp wash
     
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  19. David
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    You were doing so well until you said that. There are people who find their niche as those classes, but outside of them no one will play a pala/MM (DrKs are their own special case). The fact is that for anyone looking for an endgame, USEFUL character, a Paladin will not be their job of choice. MMs will have a few players because, to be honest, BMs don't have a real damage advantage over them and compared to Sairs, NLs, and Heroes neither of them deal a huge amount of damage. But for Paladins, just about no one besides the occasional guy looking for an indie job is really going to chose them, hence the fact that our highest Pally pre-wipe was Tobi and even he gave up not too far into 4th job. The fact is that Pally's damage IS that bad. I have no strong opinion in favor of either side in this argument, and will roll with whatever the staff says. Although I do think it would be cool if Pallies became a more popular class!
     
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  20. Nicolaj
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    Nicolaj Well-Known Member

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    If you're referring to the return of the adventurer skill changes, they're in v86, not v83.
    And you can find the skill changes here http://maple.asiasoftsea.com/news_events/view/patch_notes_for_v094/

    This is where Buccaneers, Paladins and Shadowers became a lot stronger, as well as arch mages. Oh, and Corsairs had their battleship improved a lot too.


    This is not true, MM and Drks both beat NL if the NL is without Sharp Eyes and apple. All self-buffed. And yes, in v62 Paladins are just plain terrible.
     
    Last edited: Oct 4, 2013

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