If they were to use skill tables for a different version (which is a sweet idea) I'd go with v86. It gave some much needed buffs to Archmages, Marksman, Shadowers, and especially Paladins.
I'd personally prefer they keep things the way they are. Seeing some classes get a needed buff would be nice in one sense, but it also defeats part of the purpose of a V62 server instead of an up to date one
I'd feel sorry for the shadowers. They would go from their combo style of v62 which was almost an art to v86 just spamming bstep. They might as well just make a mage or night lord in that case.
But the way the classes work right now is part of the experience. Putting a CD on Infinity or Genesis or whatever it was they did to Bishops didn't break them and balanced them a lot more. But that's not part of the V62 game play. Part of the reason (at least my reason) for joining this server is experience that classic gameplay, not that classic gameplay altered in certain ways to be like the current game
Technically it wasn't a "balance". The fact that bishops could use ele wands without a dmg penalty in the earlier versions was deemed a glitch by the official staff which was corrected in the later version. The ele wands originally were only meant for i/l and f/p mages. The penalty should really have been in place in this version.
I would but I agree with Michael about it ruining the point of the version. It's hard not to view this thread as a second attempt at v83 via implementing skill revamps.
i don't see how it ruins this version. Just makes underplayed classes playable -10 sec cd on snipe +10% hp to zerk -20 def to -20% def on threaten to name a few
Because the point of the server is to embrace those things, whether they be overpowered classes or underpowered. It's part of playing an older server; you accept it at what it is, not pick and choose what updates you'd like to have in the game
that's so boring to have to play an overpowered class in order to be good. while a few buffs can put the underpowered classes on par with one another
Afaik there weren't any skills added, just changes revamps to existing ones. You can check the patch notes.
No one said anyone has to play anything. Their difference in damage isn't large enough to make them unplayable and people who enjoy the classes still will play them. Damage isn't the most important thing to everyone, and to those that it is, they'll play the strongest class even if the others are buffed to almost the same strength
have you looked at a DPM chart? pala/mm/dk are at the bottom while classes like hero/nl/sair/bm do way more damage. changing pages skill will allow them to be useful in partys. changing zerk will allow dks to survive much easier because it is basically impossible to hp wash
You were doing so well until you said that. There are people who find their niche as those classes, but outside of them no one will play a pala/MM (DrKs are their own special case). The fact is that for anyone looking for an endgame, USEFUL character, a Paladin will not be their job of choice. MMs will have a few players because, to be honest, BMs don't have a real damage advantage over them and compared to Sairs, NLs, and Heroes neither of them deal a huge amount of damage. But for Paladins, just about no one besides the occasional guy looking for an indie job is really going to chose them, hence the fact that our highest Pally pre-wipe was Tobi and even he gave up not too far into 4th job. The fact is that Pally's damage IS that bad. I have no strong opinion in favor of either side in this argument, and will roll with whatever the staff says. Although I do think it would be cool if Pallies became a more popular class!
If you're referring to the return of the adventurer skill changes, they're in v86, not v83. And you can find the skill changes here http://maple.asiasoftsea.com/news_events/view/patch_notes_for_v094/ This is where Buccaneers, Paladins and Shadowers became a lot stronger, as well as arch mages. Oh, and Corsairs had their battleship improved a lot too. This is not true, MM and Drks both beat NL if the NL is without Sharp Eyes and apple. All self-buffed. And yes, in v62 Paladins are just plain terrible.