Not Bug Post 75 update on visual render distance caused unintentional change on CWK

Discussion in 'Closed' started by onekeystory, Nov 20, 2021.

  1. onekeystory
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    onekeystory Donator

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    Hi, I have read that the Update 75 has "Increased the visual render distance in the game."

    It caused a huge problem for CWK boss stage as Bowmaster will now get constant knockback attcack from pirate boss and fall very frequently to the lower platform. The pirate boss's skill will now hit the full platform range.

    It reduced alot of DPS from bowmaster as they have low avoid and no stance, and bowmaster will get knockback constantly from mage and pirate boss to stop their hurricane animation.

    Is this an intentional change or just unintentional bug?
     
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  2. onekeystory
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    And also, poison + 1/1 in cwk can kill mage instantly with mg, it is there for a long time, not sure if it is a bug after the change on magic guard.
     
  3. Kenny
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    Could you please specify where the BM is standing?
    This is not a bug. I believe 1/1+poison will kill most classes if ACP/dispel isn't used
     
  4. onekeystory
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    It does not matter where the bm is standing as the shark skill from pirate boss will hit the whole platform. It will just keep pushing bm to the left and touch mage boss, and get knockback non stop and fall to ground. It is even harder than bm solo pirate boss in the past.
     
  5. Kenny
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    So it's on the center platform with the chairs. if this is the case, it appear as not bug since it's working as intended
     
  6. onekeystory
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    Okay, but bm should not receive knockback dmg from pirate in the past though. Unless it was a bug in the past, then it makes sense now.
     
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  7. Kenny
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    OH now I understand you. Correct me if I am wrong, you meant the pirate shark will affect BM who is attacking the mage boss. I was thinking about a BM attacking the pirate boss.
    In this case, yes the visual render increase causes the player on the left side to receive the attack, which actually makes more sense than pre-patch where the player doesn't receive the attack.
     
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  8. MaiAh
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    there was also way for bowman to att solo safely(almost without move with puppet) on pirate if mage is kept good pin on left,also much less hit from the shark animation on attacker(s) that are on mage, but now sharks reaches way to far on left side
    and is kinda more annoying to reposition constantly especially on low avoid like sair ~f4
     
    Last edited: Nov 20, 2021
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  9. onekeystory
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    Yea, i guess any range class except NL will have a painful time for repositioning and loses tons of dps.
     
  10. kyoko3102
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    kyoko3102 Well-Known Member

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    reduce pirate shark rangeeeee !!
     
  11. ImVeryJelly
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    Can’t you just let the BM attack pirate instead, with puppet, so it doesn’t use sharks?
     
  12. onekeystory
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    Well, I didn’t know this method. Do you mind to share a bit more on where to place the puppet so that pirate boss don’t use shark skill?
    Thank you in advance! :)
     
  13. ImVeryJelly
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    You can place the puppet at the bottom, but whenever it expires, the boss can aggro to anyone on the top platform, keep hitting it (and tank the sharks) for couple seconds to regain aggro, then puppet again. A fellow on discord also told me you can puppet directly on the boss, so it will spam melee attack rather than sharks, same aggro issue when puppet expires. Annoying of course, if you're soloing top platform, but better than sharks being spammed the whole time.
     
  14. MaiAh
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    yes also need to be solo bowman
    now is harder because shark animation and need get pirate out of "focus" ( kinda hard explain now but after puppet you need touch mage <-- while pined the way you won't see the HP of pirate on your screen then att -->)
     

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