Class/Skill Possible changes in skill concentrate??

Discussion in 'Closed' started by JuliusOmega, Dec 19, 2021.

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What would you like to see in concentrate skill?

  1. You would like to have 40% avoidability?

    3 vote(s)
    27.3%
  2. would you like to have 75% stability?

    8 vote(s)
    72.7%
  1. JuliusOmega
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    Hello everyone.

    I would like to suggest a small change to this ability since I do not see almost anyone use it, it would be skill concentrate, because it should not give avoidability as thieves or stability as the stance power of the warriors since in itself when they hit the Archer loses DPS, due to the impact on himself and hurricane is a skill that requires being stable since MM can hit in the air from what I have seen!
    You can even use the animation bubble effect on archers similar to the bucc bubble, when using this ability

    That said, I say goodbye, I hope the suggestion is liked by the majority, have a good day and happy holidays

    now.jpg
     
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  2. Saledor
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    I personally use them whenever I go for bosses like ephenia, chao and pap

    Otherwise its a dead skill because it has a 2min down time.

    I think adding stuff like avoidability or stance would not make it less useless than it is to be brutally honest. Unless the cooldown is removed, I wouldnt use it because its troublesome to use it for its avoid/stance then apple/stopper again.

    Its just unnecessary and clunky altogether.

    GMs could just make it a passive skill and give us passive 10wa instead of +26wa and acting like a 4min gizer. Or just remove the 2min cooldown as I believe pre-bb maplesea did not have a cooldown for Concentrate to begin with.

    Im sure min-max bms would welcome this change since they dont use the skill, and even casual bms like me would gain as the passive 10wa would stack with other att pots.

    To be honest, a 10wa boost doesnt really increase BM's dps by much. I recently upgraded my bow from 135 Arclancer to a 145 DSB (+5wa boost in range) and I hardly see any difference in dps when I go to bosses like Scarlion, HT or Zak.

    I timed my runs at ez bosses like Chao, Ephenia and Pap and the difference in timing to take down these bosses was like a literal 5seconds for Ephenia and 2 seconds for Chao.


    If none of the above is viable, I would choose 75% stance as that seems to be the best alternative
     
    Last edited: Dec 20, 2021
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  3. JuliusOmega
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    I agree with you, a passive 10 watt attack bost would not be bad at all, I also like that you are very honest about your opinion and I respect that a lot, but if avoidability or stability are other instances to resort to to avoid the loss of DPS!

    Although I would like it to have a duration of 10 min and a cooling time of 5, so it does not affect the potions of att!

    Thanks for touching the detail of the passive attack 10
     
  4. Shnang
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    No love for mm ever ~f3
     
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  5. ASOBOU
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    I use Concentrate for its WA bonus in these situations:
    • Grinding tanky mobs like Ellin Forest and ToT
    • Daily solo bosses like Chao/Pap
    • The last minute of bosses where a stopper would be wasted (yes I'm a cheapo)
    It is a dead skill in most boss runs because the WA bonus doesn't stack with WA item bonuses, which give better WA bonuses (way longer duration from gizers, higher WA bonuses from stoppers/apples). What would make Concentrate more exciting is if the skill didn't overwrite WA potions. I would like to know whether this is technically possible, and whether this would be considered OP by the devs/community.

    I can't think of a situation where the reduced mana usage matters for me since I carry dews around for MP, which are basically worthless.

    Stance/avoidability with Concentrate would be cool, but as long as Concentrate overwrites my WA potion's bonuses, I don't think I would change how I use Concentrate.
     
  6. nany625
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    I use Concentrate quite often, in such situations:
    1. Grind as a causal player
    2. Solo boss (Krex/Vergamot/Papulatus/CWKPQ Archer room...)
    3. Combine with Onyx Apple/Gelt Chocolate for the +100/+120 wa boost and 50% mana reduction (it works lol)

    While we complain about why we don't have high avoidability/stability, I don't see others complain about they don't have a skill that gives wa boost like what Concentrate does for BMs.

    I would like to see this skill stackable with att potions. As for more avoidability/stability, I'm too shy to ask for.
     
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  7. Saledor
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    You mean like beholder's buff for dragon knight which gives wa?

    Or Rage which gives wa for heroes and all party members?

    If my information is correct, they dont even have a cooldown for these skills.

    I believe Beholders buff also gives weapon def, magic def, accuracy and 50 avoid correct me if im wrong.

    If you were referring to Nightlords or Corsairs then idk what else to say.
     
    Last edited: Dec 20, 2021
  8. Zancks
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    Unfortunately they said it’s impossible for WA buffs to stack with WA potions as mentioned here.

     
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  9. Saledor
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    Yeah I read that before. Unfortunate but nothing we can do about it except for finding other alternatives.

    I personally suggest making concentrate a passive skill. It would be the same as stacking it with other attack potions but this would be changing the skill's identity and pre-bb concentrate was never a passive.

    Would need more BM mains to give their input on how they feel about the skill in general.
     
  10. Cooler
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    this idea is not good. thats just pure free weapon att and power creep. not only that, it forces people to max concentrate, because who in this meta would pass up free w.att. bad angle.

    concentrate, like enrage/rage are relics of a game that didn't allow or anticipate or nerf attack potion farming/ubiquity/meta.

    like ive said many times about all three skills, they can't simply stack, or add even more w. att, then they're instant meta and players have no agency or self determination (back in the day they called it your "story". heh. *drags cig*). but anyway the problem isnt just autonomy or style, its the power creep making it mandatory. i hear disliking mandates is popular with very dumb people so perhaps i can convince them of my ways.

    all three skills could exist on their own and have roles players could choose to use to make them work though, they cant be blatantly overpowered, instant meta suggestions, that's not good feedback.

    unfortunately the same can be said if they just gave stance or avoid. they would instantly be meta as well. what archer would pass either up?

    not that avoid or stance are bad suggestions in the cases of the ragdolled archer, but those perks are a massive buff to their playstyle. blind/hamstring worked because they are very out of the way skills and even still, arent as massive as pure avoid or stance would be, and they have to be maintained/can fail

    if concentrate/rage/enrage were to have some modifications, they need to be buffs with drawbacks imo. since they cant compete with the attack potion lifestyle we let run wild, they deserve to not be objectively useless imo. although by all means, tear down the att potion monopoly as well. but thats less likely than these three skills getting modified, so let me give some examples

    a: concentrate gives the proposed 40% avoid. ok, you should also have your def/m.def lowered significantly (you will take more damage), and it increases your mp consumption (not lowers it), especially during soul arrow, and has a longer cd

    b: concentrate gives proposed 75 stance, but zeros your avoid (everything will hit you) and speed (100% speed, sorry thrust), and greatly increases your mp consumption, especially during SA, and has a longer cd

    c: concentrate has passive 20 w.att... but zeros speed/avoid/all defense. jk ppl would still max it lol. bad.


    how about a new suggestion for concentrate ive never thrown out: increases (instead of lowers) mp consumption (it makes no sense comcentrating lowers mp, mana points, magical willpower, since concentrating literally consumes more energy, but i digest...)
    anyway, all mp consumption increases, but you have an up to 10% chance to ignore weapon cancel on your critical hits if you are using hurricane for at least five seconds, or if puppet is up, while using concentrate. getting hit or moving will restart this. has cooldown. costs hp and mp to cast.

    if you give it a flat 10% chance to ignore weapon cancel, it would still be instant meta too. i think the drawbacks are important. this also kinda makes concentrate similar to snipe so that's neat.

    they won't mess with these skills though i feel. they'd have to do something totally new thats not OP to make them viable. but thats why we so often hover around these skills. their potential is lost because of the att potion totality.

    and then there are people, like in this thread, that still use the skill as intended, in whatever situation, so staff has no real reason to reexamine the skills
    :sammymug:
     
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  11. Saledor
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    People max concentrate either way because theres skills like dragon's breath which doesnt need to be maxed.

    It has nothing to do with meta, just a discussion on how to improve QoL of archers.

    I believe BMs do use concentrate but only in solo bosses where stoppers/apples arent required. And I think its reasonable to ask for its cooldown to be removed.

    But as many people know, Im just a casual BM who stays in fm to merch and buys perfect dsb to kill apq balrog faster. I would like to hear opinions of other people who main BM on their thoughts
     
    Last edited: Dec 20, 2021
  12. Cooler
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    that would patently be instant meta (mandatory maxed asap, not whenever), power creep, and nobody in this game has ever said "10 WA actually doesn't help". it's not a qol suggestion, you're just asking for free passive w. att with no strings attached when the class doesn't need it and just got a big arrow att buff. i think that doesn't help bowmasters
     
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  13. JuliusOmega
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    I guess it's time to opt for stability and thus avoid the DPS reduction ?
     
  14. Saledor
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    Im not forcing a change. Im giving my opinion on the skill as it is and providing options.

    Idk how you can claim its 10 free watt with no strings attached if the 26w.att with downtime of 2mins would be removed in its place.

    Also, lets assume it does get changed to a 10watt passive buff instead. Its not going to be mandatory maxed asap. You're talking as though BM dont have other skills that require maxing. Sharp Eyes? Phoenix? Hamstring? Bow Expert? Hurricane? Maple Warrior? Highly unlikely anyone would max concentrate first over these skills should concentrate ever give passive 10att unless they trolling

    By the time these get maxed its about the level range to start horntail and then 5sp is needed for hero's will too.

    Concentrate would not be instant meta (mandatory maxed asap as you put it)

    In fact, If I were to start my BM all over with such a change to concentrate, it would still be on the lowest priority of my list, just one above hamstring/dragon's breath depending on how often I boss.

    I would also appreciate it if you quote me properly. I never said 10 att doesnt help. I mentioned that a 10 watt buff wouldnt affect BM's dps by much on easy bosses as explained in my reply earlier.
     
    Last edited: Dec 20, 2021
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