Bossing Letting DR animation on bosses play fully before activating DR

Discussion in 'Closed' started by brawlerex, Jan 17, 2022.

  1. brawlerex
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    brawlerex Member

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    Just as title suggests. I think a massive QoL upgrade would be having DR activate on bosses after the animation has fully (or at least half way) played out. As a bowmaster, and not being fully washed, this would make bossing doable without having to frame perfect react to an instant DR(and even then frame perfect reaction won't stop you from dying). I really don't understand why bosses with DR have a DR animation if it doesn't help alert you to anything.
     
    TheLittleK, MaiAh, Pandora and 14 others like this.
  2. Geyforlife
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    Geyforlife Well-Known Member

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    The game is so much more engaging and fun when you can react to negatives. That's why zakum (and auf) are fun bosses :)
     
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  3. Zancks
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    Zancks Donator

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    + Dojo Panda^_^'
     
  4. CreamGoddess
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    CreamGoddess Donator

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    Cooler Donator

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    agree and a few qol suggestions:
    -have the DR animation default on top of any other skill/attack/dmg display animation?
    -with max lvl 5 HW (or higher), HW will alert the player some way, in the form of a screen shake, a chatlog msg, an exclamation mark over the players head, or a SFX file, or all/combo of the above. this could be a % chance as well to alert, up to 90% at max? should consume MP, however. i think a decent chunk like 99mp
     
  6. Splatypus
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    Splatypus Well-Known Member

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    I think Dojo Panda is possibly the best boss in the game. Fights where your gameplay actually matters are just so much more fun. 90% of them right now are just holding down one button with autopot on
     
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