Please update the items lists

Discussion in 'General Discussion' started by grassblaster, Mar 26, 2022.

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  1. grassblaster
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    grassblaster Well-Known Member

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    To whom ever is in charge of the items list here on th forum, could you please update it ?

    Some if not all weapons and and equips can have higher stats than the highest that the godly stat show, also could you please make it so that the godly stats starts 1 point after avg ?

    View attachment 149774
    Like this for example. Why does the stats for both avg and godly start at 75 ? shouldn't godly start at 86 ? 1 point after top avg stat.

    As i said some equips can have a higher stat number than the highest stat in the godly teir and no it isn't always purple then. Even if it were purle, wouldn't that have been the godly stat ?
    Please update it so that farming for a perfect roll is easier.
     
    Last edited: Mar 26, 2022
  2. Hampa
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  3. grassblaster
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    grassblaster Well-Known Member

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    But what is then the point of avg, when godly covers those stats too ?
    It is still wrong and annoying.
     
  4. JumpingTurnip
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    It can frustrating to get a godly item that matches an average drop but this makes godly items that surpass the original range more valuable which is important for the game in the long term as players continue to hunt with this possibility in mind. Imagine if all godly items' drops are changed to be always better than original values, it will only make godly items not godly, common and attainable with minimal effort. ~f2 this is what I feel why there is a good reason why godly items should also cover the average range.
     
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  5. grassblaster
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    grassblaster Well-Known Member

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    I am not saying that all items should drop with godly stats, i am saying that the information in which stats the stats that is concidered godly should start 1 point after the avg stats and not the same as avg.
     
  6. jamin
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    jamin Donator

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    a 75 magic attack and 7 int wand would be considered godly so the range should start at 75
     
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  7. grassblaster
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    grassblaster Well-Known Member

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    I am talking about one stat only. As shown in the image. The avg Matt is 75-85 whilst the god stat is 75-90. This means that your item will almost always be a god roll, like what 90% of the time ?

    God stats on Shine wand is.
    7 int
    90 matt
    115 hp
    115 mp

    The biggest two stats is INT and MATT the rest is just a bonus. Now i don't think that anyone would call a Wand with 75 matt 1 int 101 hp and 100 mp A god roll just because it has 1+ hp, but according to you
    and others, it would.

    What i am talking about is still the one singular stat. 75 is avg or the lowest acceptable stat for MATT and 1 is the avg and lowest acceptable stat for INT.
    The god stat for Matt is 90 and the god stat for INT is 7 .

    If when hovering over a stat and it show 75-85 avg and 75-90 godly. Shouldn't it be 75-85 avg and 86-90 godly ? When you hover over a stat you want to see it's avg and godly stat, not just the most common stats.
    There is nothing godly about 75 matt 80+ seems more like it, but when it can reach 90+ than you would concider high 80-90+ to be godly and not 77 when you know that you can get 90+.

    Yes 90+ is going to be extremely rare, but not impossible. You would still see a 85+ to be a better than 75-80.

    I know that INT gives dmg and could be concidered into the MAGIC damage in your stats,

    1 MATT = 1 INT so a 75 MATT wand with 7 INT is 82 MATT, still under 85 where the avg stats end. So again not a godly.

    So yet again, godly should start from 86 not 75.
     
  8. JackHarrie
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    JackHarrie Well-Known Member

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    We're talking about an online database that's there to display facts about in-game items. It doesn't matter what your opinion would be on whether something is considered "godly" or not. The library is there to showcase you facts about the possible stat range an item could have, with both normal stats and stats affects by the godly system.

    If the system would be changed as you suggest, then people would be misunderstanding the godly system.

    When we are talking about an item that you find throughout the game, the term "godly" is used when a single one of its stats exceeds the normal range. But that doesn't mean that a godly shine wand has 86-90 MATK, it could have 75 MATK and still be considered godly because one of the other stats is higher than the normal range.
    That's exactly why the library showcases its full range 75-90 for equips affected by the godly system. (for your information the godly system can add anywhere between 0-5 stats, it could even leave an item completely unaffected!)
     
    Last edited: Mar 28, 2022
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  9. grassblaster
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    grassblaster Well-Known Member

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    Yet another person that doesn't understand what i am saying.

    If it show avg 75-85 and godly shows 75-90 then what is the point of avg when godly covers it ? Please thell me the god stat for MATT. Oh wait you can't, because it is in two diffitent stats where on goes to 85 and the other goes to 90. Also you can get 90+ which this site does not state what so ever. So what if you get one with 91 MATT it is not a god roll because the site doesn't state it as one.

    I am speaking of 1 F'ing stat, what is so hard to understand about that ?.

    You guys can go around and brag about your godly wand that has 1+ hp.
     
  10. JackHarrie
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    JackHarrie Well-Known Member

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    I think that's where you're misunderstanding the purpose of the library. You're trying to mix two different things.

    Here are the two explained, to hopefully make you understand it a little bit better:
    1. Equips affected by the godly system, a mechanic that is in the game that can potentially increase stats from 0-5 on equipment.
    2. Godly equips, which is a term that players use for equips that exceed the 'normal range' after being affected by the godly system.

    You're asking for the library to display number 2. While the library is showing you number 1.

    Essentially, you're asking for the library, a factual database, to display you a term that is used by players, and has nothing to do with facts.
     
    Last edited: Mar 28, 2022
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  11. grassblaster
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    grassblaster Well-Known Member

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    I can tell that you have not visited that site. Please look at the picture that i posted above. It will clearly show you two diffirent stats and one of them being, oh what do know, GODLY.

    So for you to say that the list does not state or show a godly stats and that it is only us players that gives a number that, is completely wrong.
    That also disprove your claims that it only shows 1 number, again look at the picture and you will see 2 numbers. I don't understand how that is so hard to comprehend.

    If the preson who made that list felt the need to advertise 2 diffirent stats, then he/she should have made it accurate.

    For the last time, if the avarege stats of MATT just MATT nothing else but MATT MATT MATT MATT, is 75-85 then why isn't 86-90+ the concidered godly stat for MATT MATT MATT did i mention MATT ?
    yeah i think i did. THAT IS WHAT I WANNA KNOW I DON'T WANNA KNOW ABOUT IF 1+ HP MAKES A WEAPON GODLY. MAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
     
  12. Sen
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    The absolute irony of this thread lmao. I don't understand why you're acting so mad and insulted about people who are misunderstanding you when the first comment literally answered your question.
    To put it in more simple terms that you may hopefully finally comprehend:

    [​IMG]

    ETA: @JackHarrie may not have explained it the most clearly, but he is essentially saying that you are asking to change the library in a way that matches your subjective view of what the godly system ought to be rather than the objective standard of what the godly system actually is. This is unnecessary as well as unrealistic (many items have more than one important stat).
     
    Last edited: Mar 28, 2022
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  13. grassblaster
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    grassblaster Well-Known Member

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    I see that it is too hard to get an answer for this topic :( I don't realy know why.

    Oh well, at least i can still make this logical thinking of where a godly stat should begin.
     
  14. grassblaster
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    grassblaster Well-Known Member

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    Let me simplify it so that even you guys can understand it.

    Maple shine wand.

    44 WATT
    75 MATT
    0 INT
    90Hp
    90Mp

    These are the lowest stats shown in the database.

    54 WATT
    85 MATT
    2 INT
    110 Hp
    110 Mp

    These are the highest stats shown in the Normal range (average)

    Let's say that you get the highest normal stats

    54 WATT
    85 MATT
    2 INT
    110 Hp
    110 Mp

    but we change one thing

    54 WATT
    86 MATT
    2 INT
    110 Hp
    110 Mp

    Now MATT is 86 one above average. Now MATT is concidered to be in the godly tier/stat.
    This right here tells me that the godly tier starts at 86 for MATT because it and only it has surpassed its average stats.
    Meaning that Godly tier starts at 86 for MATT and not at 85, because as we just established 85MATT is its highest average stat.

    I hope that this simple example was to any help :) .
     
  15. Tobi
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    Yes, but again, that is not what the library is attempting to display. The library is attempting to display the possible stats of an item affected by the godly system; it is not attempting to display the stats that are considered godtier by the players (i.e. attack/magic attack above the maximum possible without the godly system).

    A Maple Shine Wand that has its Magic Attack affected by the godly system can have a magic attack of, for example, 78 - if the wand originally was going to have 76 magic attack but ends up being affected by the godly system giving it 2 additional magic attack.

    Therefore, the magic attack of a godly Maple Shine Wand is 75-90.

    For instance, when it comes to King Cents (their only stat is attack) - any KC with 80 attack or higher must be a godly system item (as 79 attack is the highest possible without the godly system). However, a KC with 79 attack or lower can also be a KC affected by the godly system - like a KC originally meant to have 69 attack (lowest possible) but ending up at 74 attack thanks to it being a godly system item with +5 attack.
     
  16. grassblaster
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    grassblaster Well-Known Member

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    You guys keep on mentioning that the the players makes up the godtiers, but what you guys failed to realize is that a person made that list and programmed in these diffirent stats that are displayed when you hover over an item and one of those stats is listed as godly, meaning that this is the godly stats. So the system that was programmed by a person has also been programmed to know what stats should be concidered godly. It is not like godly only shows up there because i want to see it there and not because it was programmed to be shown and to be displayed to the people who would want to know the stats.


    ''A Maple Shine Wand that has its Magic Attack affected by the godly system can have a magic attack of, for example, 78 - if the wand originally was going to have 76 magic attack but ends up being affected by the godly system giving it 2 additional magic attack.''

    Ehmm.... What ?? are you high ? A weapon has a set stats when it is dropped, it is not like that a weapon that is lying on the ground, has its stats constantly changing like a random number generatir does.
    It also doesn't display one set of stats the first time you look at it and then changes like if you put a Chaos scroll on it.

    Again the data base considers 75-85 MATT as normal dmg, so why would then 78 MATT mean godly ??

    Again the person who made that list intentionally displayed two diffirent stats, one normal and one godly.

    You mentioned King Cent and that it only has a damage stat. So only the damage number over average, should be concidered godly, since there is nothing else on it that can change.

    69-79 is normal but godly is 69-84. Now how do you explain this ? How can something that ONLY has one stat on it, have two diffirent stats that show wether it is godly or not. The entirity of
    the godly damage covers the entirety of the normal damage. So again Please explain this. How can something be godly and average at the same time ?

    This is something i wanted to mention before. This thing with an item only having one stat and how stupid it is that it can be concidered both godly and average at the same time.
     
  17. jamin
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    when it says 'godly,' it just means the possible stats if the item were affected by the godly system

    so if you found a 69 att king cent, you don't know if it's godly or not. you could've found one that's just 69 att with no godly system effect, or you could've found one that was 69att with a +0 godly system effect

    similarly, if you found a 75 matt maple shine wand, it could be a normal 75 matt wand, or it could be a 75 matt with +0 godly system. 75 matt is within the range of the godly system
     
  18. ImVeryJelly
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    OP, I think it would be better to think of godly items are just items with enhanced stat on top of what it would have if it's not affected by godly system. Yes, there are godly items that are straight up junk, but that's what makes good godly items valuable. If the 1/10 chance of item to be godly, only gives stats over the avg stat, there wouldn't be much value to the godly items.

    I think you shouldn't look too much at the word "godly", maybe think of it as "enhanced", since godly is a word that usually describes something well over and above the average.

    Another easy description of godly item is: An item that has been affected by 1 Chaos scroll of goodness without losing a scroll slot.
    - So yes, if you use a chaos scroll of goodness on a item with junk base stat (like a 69 att king cent), it will come up as a junk.
     
    Last edited: Mar 29, 2022
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  19. Tobi
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    No one said anything about constantly changing stats.

    Because, like I tried to explain to you, that is how the godly system works. Your being obtuse and/or failing to even try to understand what we're telling you is not my issue.

    But, let's try one more time.

    A normal KC can be 69-79 attack. The existence of the godly system means that the maximum attack can be 84 attack. There is a 10 % chance that a KC is going to be affected by the godly system. However, it being affected by the godly system does not necessarily mean that the attack will be above 79. Why? Because the godly system adds 0-5 attack on top of what the attack of the KC would have been had the godly system not existed.

    So you might loot a 79 attack KC that wasn't affected by the godly system. Or you might loot a 78 attack KC that was affected by the godly system - it could be 76 attack originally with +2 added by it being affected by the godly system, or it could be 73 attack originally with +5 added by it being affected by the godly system (these are two examples, not the only two possible options).

    None of what I've explained above requires constantly changing stats.

    Because an item being affected by the godly system does not automatically make the item "godly", if by "godly" you mean "so good that players use the word godly to explain how good it is". That particular usage of the word godly has nothing to do with the godly system.
     
  20. Zancks
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    I would like you to read that thread again
    https://royals.ms/forum/threads/godly-items-explained.1312/

    Afterwards revisiting what @JackHarrie said should be enough to understand why it’s displayed the way it is.

    We are not going to change it.
    Remember to be nice to each other so this thread can stay up.
     
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