Class/Skill Bishop's heal interaction with dark knights

Discussion in 'Closed' started by lxlx, Aug 17, 2022.

  1. Johnny
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    Ayane means that the aura of the beholder doesn’t heal over the maximum zerk range of 15k hp
     
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  2. nut
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    Lol, indeed it does... but I think I may have found a bug just now x.x... thanks for the clarification.

    Edit: one learns many things each day.
     
    Last edited: Sep 6, 2022
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  3. Relmy
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    IDk if youre refering when aura "heals u over zerk range", buts that not a bug, theres a small delay between the heal animation and the actual effect, causing an overhealing. To be more clear:
    Lets say youre at 11k Hp and youre using cheeses either on auto pot or manually(this happens way more often when u pot manually) Aura activates, bcs that 500hp will not over heal, between aura activation(it has an skill animation), and the actual healing theres between 0.5 to 1 second. , so if you(or your pet) sees that 11k hp and you heal your Hp in the middle of aura skill cast, both effect will aply causing you to go to 15.5k hp, this is just a "miss-timing", not a bug, being that the reason why many drk users dont raise that skill or use beholder if the raised it.( I know it looks like a very specific infrequent coincidence, but no, its REALLY comon, its not very known cs ,most bosses are zerkable at lower hp than 13k, so most drks will not notice it, but those who hunt anego or like me, zerk at royal guard know that this happens almost every min)
    Or maybe youre referring when youre over zerk range aura works normally, but neither of those are a bug, if youre at 14.501 to 15000 hp(asumming you have 30k hp ofc) even with beholder active, aura will not be casted.

    Or maybe youre reffering to something i never noticed idk ^_^'
     
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  4. nut
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    Mmm... what I was referring to was something I don't know is a 'bug' or not after talking to someone who knows more about it than me, but I guess it's the second thing you mentioned:

    Suppose you have 30k max HP, roar down to 12k and have beholder active, and you are constantly walking. Then indeed, aura will heal you to max 15k, and no more. However, if you stop walking at 15k, for some reason the passive standing heal kicks aura back into gear, and you will heal +500 every 4 seconds up to your max hp (in this case 30k). No idea if this is intended behavior, but not like it really matters in any real scenario, right?

    Either way, these mechanics aren't clear from skill descriptions at all, lol. Sorry, didn't mean to derail the conversation.
     
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  5. Relmy
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    Ye, moment you got Hp heal cs of standing(or being on a rope cs of endure skill) to 15001, its not aura that broke the zerk range, so it starts working again, i would say its intended, but if anything its actually useful!(in rare ocassions)

    Ye, i agree unclear as pokemon abilities, and if anything this wasnt as derailing as the previous debate ^_^'. Aura of a beholder is an unpopular skill, so pointing out how it works in detail, may help to work out what this thread ask about if this idea ever gets considered.
     
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  6. Cooler
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    ive made similar suggestions, but i think the simplest would be for heal to cap at drks 50% only if the drks aura of beholder is active (and perhaps a minimum level of aura is req before this perk, likely max)

    would be conditional, so not an outright suggestion as to bluntly buff/cap all drks when healed, as well increase price of all aura books.

    lowering auras duration, and adding a cd might also be considered for this

    should also consider to halve or give no exp to any bs healing the drk in this situation, and cost both members additional mp
     
  7. lxlx
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    from this alone, i can tell you are suggesting stuff for the mere sake of suggesting. price for all aura books? ive no idea what server you've been playing on or what you've been smoking but none of the beholder skills (aura, beholder & hex) have any skill books.


    again, either you've been misinformed or your suggestion is incoherent. the way aura works is that it periodically heals you for 500 hp once every few seconds as long as beholder is active, so there's no duration involved.

    this is inconsequential as the xp from healing is pathetic. and besides, why would you suggest a removal of xp from healing when bishops gain the least xp in boss runs given that they do the least dmg? i'm failing to see the logic behind your suggestion.

    please have the basic courtesy to know what you're talking about before planting new random suggestions in people's feedback thread.
     
    Last edited: Sep 7, 2022
  8. Cooler
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    woops, thought beholders had sbs.
    basic suggestion, which is just piggybacking on this thread is still the simplest: if max aura is active, it suppresses heal at 50%. unlikely to happen, but that's my input.
     
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  9. lxlx
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    it is a food for thought, but there would be an issue of not being able to heal past 50% if desired as beholder can't be deactivated easily (could be deactivated only through relogs or waiting for it to expire *which is 20 mins*). What i had in mind for my initial proposed idea is actually for the suppressed *heal* mechanic to be within the berserk skill, innately. For e.g, berserk tooltip would be somewhere along the lines of "When berserk is active, external healing sources would only heal you to your berserk limit". It also kinda fits with the theme of berserk i think...?

    Either way, not looking to change drk's gameplay with this feedback thread whatsoever, so i'm not sure about targetting a specific skill for an overhaul. just a QOL suggestion that would make bossing in parties more active i suppose..
     
    Last edited: Sep 7, 2022
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  10. Cooler
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    imo it is a good active party suggestion, but i think just berserk is not enough of a condition for this very nice qol perk, i think after maxing aura would be the best way to roll it out. players would need to sacrifice time and sp management for this earned qol within zerking with aura. (and call me crazy but giving aura sbs would be a good sink as well if this is considered)

    highly unlikely qol to be implemented but who ever knows. agree with the scaling/colored zerk as well @nut, players could clock their animation color instead of HP digits
     
  11. lxlx
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    aura only gets max-ed at late level 155+s, no one would choose maxing aura over zerk stance achilles, you are not getting the point of my suggested proposed change because people start bossing at 135. also, i don't know why you would coin it as a "perk", this would just be a qol change that would be nice to have.


    here's a potential scenario that might have or already has happened:
    let's pretend that you are a bishop with a full attacker squad that includes a drk, getting hyped and ready to take down big bad zakum~f13~f11~f13~f11.
    you proceed to gen, wanting to do major deeps, next thing you know, your party members are screaming at you : "DONT GEN!!!"
    then, you proceed to do the next best thing, being the holy crusader you are, heal.
    "DONT HEAL YOU TWAT!!!", the drk screams his lungs out while staring at you with a disapproving look~f3.
    then you begin to wonder, wtf are you even playing bishop for then, just a hs slave?!
    and you get tilted ~f7 and proceed to make a NL:thief:, marking the end of what could have been a successful bishop career. all because there was a drk in your party. sadge ~f4


    with that smol example, i hope you can see why this change would be nice to have, and why it is not ideal to just have it available only at level 155+. Also, i did some digging, and in old source, beholder did heal past 50%, it was changed later so that it doesn't heal past 50%, although i'm unclear whether it was originally a bug or it was a qol change, but the reasons for the change back then i assume would be somewhat similar to the reasons for this proposed change.
     
    Last edited: Sep 8, 2022
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  12. Relmy
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    Just to clarify here, i wasnt here for the old and new source change but i know this: royals new source is a mix up of V 0.62-3? and v0.83 of gms, in old source they only used the v0.62-3 one, from the release of 4th job onwards wizet/nexon constantly tweaked several skills to make them better or more organic to the Job that haved them, specially from the horntail introduction onwards. on Drk topic there were 1 mayor change: zerk requeriment from 40% to 50%, theres ppl who think this is the first buff drks got in royals, no, it wasnt, its meant to be 50%, 40% requeriment lasted a few months TOPS(iirc it was less than 2), once they added horntail gms said *nope* this sucks and fixed it(kudos to the ones who cherish old source 40% requ. but its meant to be 50%, period, 40% was a mistake) and some other changes like the way aura worked, they found it wasnt really functional having a skill that constantly heals you when youre trying to stay under a certain number(way more complicated back then when most ppl didnt wash, and didnt haved 30k hp even with hb) so they tweaked it to work around zerk.

    TLDR. Neither of those statements are correct, v0.62-3 aura healed you no matter what, no bug here, and v0.83 aura stops healing when it could surpass zerk range, no royals qol change here, both come from gms. Just to point it out 0:)

    P.D. the example u used is frikin perfect LOL, i have witnessed that at least 2 times
     
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  13. Zancks
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    Last edited: Jun 3, 2024
  14. lxlx
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    okay sooo, now that there's von leon and with the recent changes to laser, drks will most likely get healed by bishops because it's highly likely someone in your party gets lasered and needs healing while in sed...



    this would be nice to have
    5963-shrek-cat.png
     
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  15. Johnny
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    I think this change is great but is only catered towards end game players
     
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