Nibergen boss algorithm/pattern mechanic

Discussion in 'Closed' started by Nyna, Dec 3, 2022.

  1. Nyna
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    Nyna Donator

    Its causing insane amount of lag atm as the boss decides to use the rockets everytime it gets hit without cd.
    Problem is especially serious in phase 3 of the boss.

    My computer did not have issues with the boss about 2 months ago, and the algorithm for which attack pattern boss will use seems to have changed based
    on the frequency of attacks being used. Could the pattern-seeking be optimized/simplified so it doesn't create as much lag?

    Thank you
     
    Elie and HikariNoPuri like this.
  2. HikariNoPuri
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    HikariNoPuri Donator

    I think this is a problem for bosses in general. All the bosses are much more aggressive and spam more skills. Ive noticed it takes a few seconds for the client to free up memory after each attack, but since the bosses are chaining attack after attack now, it seems that not all the memory is freed up before the next one is already being loaded in.
     
    Last edited: Dec 4, 2022
    Nyna and JuliusOmega like this.
  3. Nyna
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    Nyna Donator

    No wonder why auf was being more of a bitch than usual
     
  4. Elie
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    Elie Donator

    I noticed he spammed rocket att after patch 79
    • Reduced the hitbox of Nibergen during its bullet attack
    maybe cuz they buffed NL in niber they had to balance it by spamming that annoying kb attack
     
  5. Nyna
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    Nyna Donator

    This was actually not an issue immediately after patch 79. You could actually locate your characters in a specific way to minimize the number of rockets being fired except for phase 3.
    Now, it just chains rockets for days on end for no apparent reason.
     
  6. Nyna
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    Nyna Donator

    This is prolly whats causing client crash with pointer error.
     
  7. Nyna
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    Nyna Donator

    still causing crash
     
  8. Elie
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    Elie Donator

  9. Matt
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    Matt Administrator

    Bosses may seem more aggressive as we fixed an issue which caused monsters to become entirely unresponsive if too many players were attacking at once. This adjustment was critical for the release of Von Leon.
     
    Elie likes this.

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