Would it be a shitty idea to sell +1 weapon attack to a weapon for a very large sum of mesos, say, 3b-4b-5b-6b+? This would allow those who wish to obtain a perfect sleeve, dragon revolver, concerto, or what have you a chance to do so without waiting an obscene amount of time to find one as long as they had a -1 from perfect and the said mesos required and would deduct a large sum of money from the game. Just a thought. idk. EDIT: Obviously this would not be allowed past the normal +10 from average or +5 godly
Not necessarily a "shitty" idea, but the whole point of randomized stats is that getting the perfect weapon is luck based. If you would introduce this, why not make it so that you can pay 3.5b to get a 100% scroll for your weapon instead of buying ws? Because it's the gamble that makes it fun: sometimes you get 1/3 ws in and sometimes it takes 20. And the same goes for getting perfect att: sometimes a newbie can get a godly weapon from his first few gaches and others have to spend months to get one.
This would purely benefit the rich players, creating an even bigger gap between new players and the current 'top'. I don't think this would be a good idea.
Removing a large amount of mesos like that would probably benefit the new players, with more money in the server the harder it is for new players to buy stuff early on.
I dont exactly see how the difference between a 59 att clean sleeve and a 60 att clean sleeve (or revolver, or any other end game weapon) makes any sort of meaningful gap anywhere.
Of course it's meaningful. Have you not been following the entire 'new godly system' discussion lately? I know you have, so you have to see how it's meaningful.
The entire issue of that thread was not that it created any kind of gap. It was that people were upset they spent billions on a perfect equip that was no longer perfect
Honestly I would be in favor of this, if it was an obscene amount you needed to fork over to get that +1, and was only available for a limited time. I'm just unsure how you could do this with max mesos on one account being much less then what should be required... unless it was a pay over time type of deal...
Not sure if troll or not this is 100% unrelated completely and I could care less about the +5 godly system
"I dont exactly see how the difference between a 59 att clean sleeve and a 60 att clean sleeve (or revolver, or any other end game weapon) makes any sort of meaningful gap anywhere." you just referred to the godly system again right there. if you could care less THEN PLEASE DO .
This is a good idea I could think of it like a GM is handed all the money, since it would cost that much gold it's not something that you would see every day.
Please do not post if you are going to be completely off topic thanks. Noobody is complaining whatsoever.
Where would the line be drawn? I don't think there's a code for such a thing to exist. You could perpetually just keep buying weapon attack for one item because the system doesn't recognize weapon limits. The Admins could make an NPC sell the highest attack possible for end game weapons, but many people will be opposed to it and will see it akin to buying White Scrolls. I think we should just be quiet about godly weapons seeing as many people were generously given one free weapon attack and these thread serve no other purpose other than to make things easier.
This is correct this thread is 100% to both make things easier to obtain a pefect clean weapon(given you have xbillion amount of mesos to spend) whilst removing mesos from the game. Line would obviously be drawn at max clean and as egonics said could potentially just be handled by GM's and it wouldn't devalue max clean weapons already as long as the meso requirement was high enough (3-6b+)
The gap between perfection and imperfection. A gap that would be relatively meaningless if this idea were to be implemented.
This thread has nothing to do with the godly system. There are 2 great ideas with this thread , it targets the people with the most money on the server and it removes a big part of it. We could use some money sinks and this is a good idea, but removing that gap as workteam said would make it unfair.
I agree this has nothing to do with the change to the godly system, but i still dont think it's a good idea. The hunt for a perfect clean item is, for classes who are not Heroes (or to bowmen and NLs willing to settle for craven/nisrock) one of the big challenges in gearing an "endgame" character. After that's over, it's a relatively simple matter to finish it, and removing challenges is never a good idea imo. The increased number of weapons being perfected would explode white scroll prices as well. If it were handled directly by a GM you could just have some kind of marking system on the weapon, like giving it max atk with 0 scrolls used (iirc GMs can create weapons like this and have in the past) so that they would easily be able to identify weapons that had been changed like this, and you wouldn't be able to turn it in a second time. Or just say that it's for sub-perfect weapons, and dont allow them past the godly cap from this system. Then people who used this method to get their items end up with a non-yellow non-plus 7 item, and those that did it otherwise distinguish themselves with shiny golden statted items.