This new system places way too much emphasis on starting stats and really waters down the tagging from scrolling. Definitely cannot be this lenient on yellow tag, should be at least +30. I do agree that theres a lot of filler from stats like hp/mp/defense. I think the issue is with the grey tag and not the yellow tag. I wouldn't compromise the high end of the system just to cater to CGS. Should an average clean spear be yellow if you land 7 70%s on it? +14 att +7 str? Seems way too easy to get yellow on every weapon with just 60%s that gives a primary stat on top of WA/MA. I also think there's going to be a lot of gold items on all the +all stat items just off random irrelevant stats, feels like not much is going to change on that end with the new system. I already see people trying to upsell their yellow high str mage gold zakum helms or whatever random bad assortment of high stats. edit: oops some typos
As some people have stated, the ranges of each tag might be worth looking into in order to make the different tags feel really meaningful. With that said, I am still very much in favor of the change, primarily for the sake of newer or more inexperienced players who will get a much better help in determining an item's worth.
I LOVE this idea. This would be a more correct way to mark godly non godly items. But personally should put more weight on the attack more than stats.
As someone who has introduced many new friends to this game, this change would be wonderful QOL at determining the value of a lot of things. I do agree on perhaps a changed weight on the formula for stats to be less in comparison w.att which was mentioned many times here (I believe m.att is fine as is).
I like the idea, but I think the actual values for each color tier should be adjusted up, especially for yellow. On the other hand, reading this thread has opened my eyes. I had absolutely no idea that people actually even cared about the color tags. Even without the godly item system, the color of an item was a vague suggestion of its actual value at best, so I never even paid attention to it.
Personally I would prefer having more colors being added. Iirc in GMS there was pink and green after yellow? Or green and pink, forgot, but more colors could make each tier smaller. The lower stat equips wouldn’t be affected but the near/perfect items would get a nice color change.
Definitely open for suggestions when it comes how to value stats like STR/DEX/INT/LUK in comparison to attack! We’ve discussed adding more colors before too, but came to the conclusion that we would like to work with the ones we currently have in the game. Adding more would also make it more difficult for some to remember their order!
tbh this only helps farmers to distinguish their drops better before NPCing them in accident ... so this is not helping the whole community at all as i dont care about the looks nor am the one would buy Rare NX, hence the color doesnt affect anything to players like me ... I think staying the original setting like this is fine ( and fun ) , for those who might collect below-average gears but with yellow color and flex sometimes, this is their entertainment ( like 1wa yellow MoN / Islanders & Ironmen's gears ) But adding more colors like green or pink whatever ( def / hp / mp included ) ... might be fresh to the whole community.
It might be fun to some, but it would be better for the color to reflect the actual value of the item overall. Sure we can laugh at 1 attack mon for a brief second, but the new system would be a more accurate representation of the items.
I mean the colors would still be in the same order, but after yellow there would be green, then pink. Color makes the most sense imo because I’m pretty sure GMS added them because more OP items/scrolls were introduced, which is the equivalent of the godly system here. Like, a perfect non godly weapon should still be yellow, but after pass that could turn into green, than the actual perfect-ish weapon with the godly system would be pink. I don’t know the exact stats of the item clean, but let’s say a scrolled 135 atk Kanzir would be yellow still, but 136~140 atk would be green and 141~145 atk would be pink. Ngl when I finished scrolling my perfect godly wand a while ago, I was kinda disappointed and surprised when it stayed yellow fully scrolled still since it had been yellow years ago prior to me quitting, forgot yellow was the max color here lol.
I think some kind of change would be good, it doesn’t necessarily have to be a change to the color system, but at least some kind of indicator that what you picked up might have some value. I would personally like to see some kind of icon for godly tagged items (on by default, but toggle-able if possible) While I might be a bit biased due to farming pretty regularly and it definitely being a QOL update for me, I have recently gotten more involved with some of the more casual player base, and it seems as if they mostly guess (or check the color of the item) to see if the item might have any value. While godly items aren’t guaranteed to have any value, the majority of items that are not godly don’t really have any value at all. So something to give a heads-up to double-check would definitely help.
I like how the votes are overwhelmingly in favor of the change, but the comments are at most neutral if not slightly negative towards the proposal. I wonder if this is reflective of the server feedback posts in general. In all, I think this is a no brainer and should be implemented posthaste.
To make the item color system useful is a tough problem. I'm just going to respond to some stuff I've seen on this thread and give my loose opinion. Do with it what you will. While not significant, it should be noted so that everyone has a good understanding. Colors depend on static ranges, item stat variance is relative. Though this really gives a very slight advantage, considering most clean stats are below 10 and thus every normal range for STR/DEX/INT/LUK are thus +- 1 from the clean average stat. Color depends on 'total stat' differences, so items with more stats have an advantage. Scrolls for different items add a variety of amounts. Excluding CS, for example 10% overall scrolls can add +5 of a stat, while 10% eye scrolls add +2. Taken from the Staff Blog: September 2022: I am overall supportive of changing the way the color system works. In an (or my) ideal world, we'd have tool tips which list the clean stats, and how much above the clean stats your item currently has like in GMS. Spoiler: Example The idea of making each line colored appealed to me briefly, but I think that would make many items look awful and strain the eyes. But if it is possible, I would like this to be implemented only for clean items where a stat line gets highlighted (just one color) if it's in the godly range (+1-5 over the maximum of the item's normal range.) On the other side, perhaps a line can be highlighted a different color for a scrolled item when the stat reaches perfection (e.g. the 140 attack line on a GDK or 119 attack line on a KC, or an 87 stat line on an auf helm). Anyway, just something I think would be useful, as I don't see us having a line by line breakdown of an item's stats like GMS. Lastly, I think the argument given against adding new colors is weak; one or two new colors on top of what we have is not unreasonable. The arguments for no change don't appeal to me. I don't think it adds depth to items, personally it feels vain, shallow, and like a meme. That's not to say I don't understand where people are coming from; I too like for my items to be blue, purple, or yellow. However for me this desire comes from the common sense of 'a 12 attack cape should not be grey tagged' and less with the pure aesthetic appeal or 'uniqueness' of the item. It's an item tooltip after all; the display should convey useful information to the player, and I believe this to be the intended (and correct) purpose. I'm also totally willing to live without being bamboozled by high colors while looting mons or csing attack gear or whatever. I think that seeing a higher color when looting or csing would be even more exciting if we get this change. The 'troll item' gets old very quick, and there are already a myriad of other frustrating and trolly things that can happen in this game. For example, the troll still will exist, my bucc just looted a blue krex ring the other day that was 4188 . As for the nostalgia argument, there's already plenty of nostalgia in the game. The color system does not need to be preserved to preserve 'nostalgia', nor is changing it taking away from that. This kind of reasoning is, in my opinion, something that has long held Royals back from making some much needed changes that other servers seem to have no qualms about implementing. I would have loved for some rework to this as a new player. I don't think it's just to make farmer's lives easier (not that there's anything wrong with that.) I think updating the color system would be a positive change that serves the broader (and majority of) the community, and it would be foolish not to move forward with such a change because of meme aesthetics... As others have said, the currently outlined ranges may need some work. Also yea, it would be a shame if other stats weren't counted in some way... like well scrolled HP equips which do in fact have a purpose. In sum, while I think a more complete system rework would need to be made for the system to be as good as it can be, I'd welcome any step toward an improvement.
We‘ve taken your input and have been working on a new draft that puts more emphasis on weapon attack in comparison to stats. We also updated the color ranges especially so that yellow is more meaningful. It was hard to find a sweetspot that caters clean items and scrolled items, weapons and armor and CGS with no pre-existing Weapon Attack like Brown Work Glove and those with like Stormcaster Gloves. With the following draft we think many of the flaws of the current live system can be reduced or eliminated. Unlike Weapon Attack we kept Magic Attack to be as impactful to the system as INT. We then decided that weapons and armor should have different numbers to better match their also mostly different stat variation. More on that can be found here in Staff Blog: September 2022 as mentioned before. Weapons: Each point of STR/DEX/INT/LUK/Magic Attack higher than the average will add a weight of 1, while each point of Weapon Attack higher than the average will add a weight of 5. Take an average Red Craven with 46 Attack and 6 LUK. If you loot one with 53 Attack and 8 LUK, it would have a "color value" of 28 + 2 = 30. We then take that value and fit it into the following updated system to determine its item color: Stats 1 | Weapon Attack 5 | Magic Attack 1 Grey: -1 and below White: 0-24 (unscrolled) Orange 0-24 (scrolled) Blue: 25-99 Purple: 100-183 Yellow: 184+ With this, the 53/8 craven would be blue colored. Below is a breakdown on Red Cravens (and any other weapon with just Weapon Attack and 1 stat). Some of the stat combinations are obviously impossible to get in-game (like 91 Attack 6 LUK), but hopefully this helps visualize the color distribution. Armor: For armor we needed to have a different weight and scale simply because weapon attack is seldom prevalent in armor items. Stats 1 | Weapon Attack 2 | Magic Attack 1 Grey: -1 and below White: 0-5 (unscrolled) Orange 0-5 (scrolled) Blue: 6-20 Purple: 21-35 Yellow: 36+ Below are some breakdowns of Armor pieces including common CGS-gear. MoN With this system we expect that there will be a lot less meme colored items but have a more meaningful system. Blue-tagged clean items should be more consistent as decent stats and inexperienced players can be guided by that. In fact the start of the blue bracket was chosen right at +25 for weapons and +6 for armor because it’s those that are mostly only achievable with some godly roll impact. The gimmick of meme colored items isn’t completely gone because you can still get high rolls on stats of untradeable items that don’t fit your class like a blue-tagged 8/0/8/0 Krex ring on a Nightlord for example. We hope you like the new draft and we are looking forward to more feedback on the matter!~
This is really well thought out. Great work, I also tried crunching the numbers in my head because I also saw a similar problem. I think your solution is real nice. Hope the community thinks the same.
Ah yes, good catch. Should rather stick to 5 for Magic attack too then for weapons. Spoiler: 3 and 4 point per INT/Magic Attack drafts The visualization and color ranges for MoN are in my post above at the section about armor. Edit: updated MoN
Hmm I kind of like the 4 points per int/ma draft a bit more than 5 for ma - it describes the equip better, since int is actually better than MA. Also, MoN should start at 20 total stat, right? 5 average x 4 stats, even if 2 are useless for most people they still contribute, unless you plan to have this take into account job. Edit: also, maybe change weapon blue range to start at 30 (or even 27-28ish might be good) instead of 25, which pretty much requires a godly WA for it to be blue (technically some weapons with a perf offstat might also blue with perf non godly WA, but that's still notable).
I agree. 1/5 would be more consistent with attack though. Still looking for more input on the new draft.