When it's up, make the exp given only double. If you use this idea, or any idea revolving around exp reduction , I demand credits and compensation for my idea.
I think it's because it was stupidly easy to level there. 1 level a pq for like half the time you were there if I remember correctly. I always thought it was too fast.
I find the time it takes to find a decent party outweighing the speed of CPQ. I'll stick with getting 1m XP/hr in level 35.
With CPQ actually functioning the way it was originally intended to rather than simply grinding on an unlimited endless spawn of monsters, it won't be quite so overpowered.
I'd have to argue that having to deal with half that time actually trying to get those points for crazy spawn offsets that issue. I've tested it on a Warrior and a I/L mage and it seems that grinding at Forest of Golem or Ghost Ship 2 is just as good, if not better, than CPQ spawning.
The fact that people can just spawn mobs and just grind endlessly with unlimited potions and no death penalty makes it ridiculously crazy. 4x there would make those levels a breeze
There's a difference because you are most likely to be a higher level and kill the monsters faster when you are at those maps
There is a death penalty. You can't go back in if you die. Those levels a breeze whether there's 4x XP or not. I was level 40 for both. Reasonable level for Toy Trogan spamming. It was visibly slower to do CPQ than regular grinding.