As someone who lives in Vegas, there are ways that it could be done legit, but money laundering is a serious issue, and a real world problem that has a large amount of time to try and resolve. Namely. Problem 1: How do you know if dirty money enters the casino gets turned into apples/tokens/whatever and gets mixed up with clean money or clean bets, this creates a bit issue with logs and such as now an apple went from Scammer > Operator of Casino> Patron > Sold to another player to be used, who's legit and who isn't. Real Life: Solution: Casinos usually have lots of cameras, any large amounts of money are usually tracked and documented and proven to be from a legitimate source and the table tracks the chips very carefully. Large Payouts also have to be signed off, and verified and with tax documents filled out. Possible In-Game Solution: Possibly some sort of NPC Token items, and an NPC that transacts/holds and most importantly LOGS these transactions, and logs/handles the transfer of assets based on a dice roll, so staff would have logs on hot streaks. Problem 2: How do you ensure the games are fair and have legit odds? Real Life Solution: There's often governing bodies that check the odds and legit nature of all games of chance to make sure they are fair, and there are cameras/staff all watching every single game being played. Possible In-Game Solution: There could be an NPC that handles the accepting of the bet or an official rolling command, or official map where the rolls happen that is very heavily logged. This would also help log all in game transactions. Problem 3: How can we tax this, and make it so that the game/government benefits from all these money transactions Real Life Solution: There are often taxes, and fees, failure to comply often has fines, there are requirements to make sure it's done only in a legal place of business and not on the street, etc. Possible In-Game Solution: A game map could be built that logs and is the only place where new commands like /roll and such work or a dedicated NPC. There could be a tax on conversion to chips and back which helps create a money sink in the game, and still gives the player Vs. Player risk aspect of things. Could also have things like RP/NX tables or something Problem 4: Gambling creates legal grey areas in a game, when there's already issues with things like loot boxes Real Life Solution: Most sites have to disclose odds, odds/chances, etc. Possible In-Game Solution: Only specific games could be programmed around to ensure that things like dice rolls or coin flips are fair. This being said I can see why this would be a bit of an issue, but the buzz kill is some negative hype, and I really hope that staff considers some way to either find a compromise that solves this issue, or some way to find a way that works to ensure players keep clean books to make it easy for staff. I love the creativity though :3
Based on what you have provided, the first point is MW20 and gene service providers. Not everyone will buy multiple copies to ensure 100% pass, but some players will only use one copy and charge a fee if successful. If not, it is free. Taking this service as a model, service offer is equal to gambler, and service buyer is equal to offer. Gambler (service offer) can only participate in the game once and make a round of betting (make a book of mw20/gene30). If it fails, it will participate in the next round. If you play the game again, or choose to take the money and leave, the dealer will even lose more, because it provides 3xpayout, and the MW20 offer requires a loss of 2B, to gamble 3.2B (2/22 market price), of which the expected value is as high as 12%. The expected value of casino dealers is 10%. Compared with casino dealers, the expected value of MW20 is relatively higher, and even the expected value of GENE is as high as 20%. I think what you said, as well as obvious outright scams, the service offer is more like It's a clear scam . Also, I don't understand what you mean about "complicating the process to get better odds than advertised." Odds are written in the announcement and informed before entry. It didn’t make the odds higher than advertised.
lmfao MW20 Service isn't a scam, you are getting something tangible out of the process. This is just gambling for gambling. They are not equal, so please don't compare them. Service is for risk-averse players who just want the skill, and can't afford the book to fail.
I mean if mw20 is 2.1b and the pass rate is 70%, u can't buy 1.43x mw20 but 2x mw20 which costs 4.2b for a potential 100% pass rate. *hope my math is correct... guarantee 100% mw20 service costs 3.3b vs potential 100% mw20 costs 4.2b+. It's different, it’s not a scam and the odd is favor for buyer in the current guarantee skillbook services. I wouldn’t call casino as an event but more of a profitable business since the odd is favors for dealer. Event is more of charitable or fair.
It has been touched on a bit by other players but the social aspect is pretty appealing with our current set up. I don't think a lot of gambling right now would continue if there was a NPC slot machine that we interacted with solo. A comparable example would be like " Players vs House ( NPC ) where we bet at the same time against the NPC. " If that was the implementation than I'd be behind it.
Book service isn't going to net the person a value of 2500 apples in a few hours. I guess that was also a concern as its favorable mostly for the host in huge quantities while most people don't benefit from it as they would a pass of mw20 book. Just an opinion.
But from the perspective of buyers, they just want to reduce the losses of MESO. There is no doubt about this, or it can be called protecting more MESO. If they are all increases and decreases in MESO, then why is gambling limited to this? You can get the skill books you want from the MW20 service, but the same is true for CASINO. You can exchange some apples for higher benefits. appo is something tangible out too
yeah, But from a mathematical perspective, we only need to combine the success probability of 0.7*(service value-the value of the book), and 0.3*(-the value of the book) then /the value of the book to get the expected value So the formula is as follows 0.7*(3.2B-2B)=0.84(B) if 0.3*(-2B)=-0.6(B) 0.84+(-0.6)=0.24B 0.24B/2B =12% This means that service providers can obtain higher profits through this compared to dealers. By the way, if you are interested, the dealer's expected value, when betting 100 apples each time, is 0.3*(100-300)apple=-60apple 0.7*(100)apple=70apple 70+(-60)=10(apple) 10/100=10% and gene30service is 0.5*(-850M)=-425M 0.5*(2200M-850M)=675M 675+(-425)=250M 250M/850M=29%
I have also thought about this problem, but I think the real reason for this huge benefit is that most people have not had many ways to consume the MESO they have in the past ten years. But because I am a pioneer in gambling, I have received such huge benefits, and it is not due to the unfairness of this activity. As I said in reply to dickdann, the data I provided is enough to prove that service providers have higher expectations and that gambling is an activity that everyone can participate in, rather than like MW20 owners no longer need services I hope that the message I give through translation is what I want to express, and there are no translation omissions. The above is for your reference only.
Players: Came up with a fun community game The Staff Team: Literally, the essence of Maple is gambling. It exists everywhere. Creation of character, scrolling, skillbooks, bossing drops, even GM events. It's just sad seeing another engaging player game getting shut down so harshly.
Book service, doesn't really lend itself to money laundering opportunities, and is much easier to moderate. Someone offered service, and there are logs of every transaction the seller has made including how many books the seller bought and how many mesos they got in trade for these books. There isn't items moving all around each round. There's a very easy to see paper trail Item was bought for fair market value, and then resold to another player for an agreed upon value. The mesos have to get spent, and can't be spent multiple times. It's literally just a sale of an item/service I will buy you X copies of this skill book until your service is complete. Just like leech is I will give you X amount of mesos for this service for me. You can't say "oh I was lucky and the dealer sent me 10 copies of a skillbook, without seeing 9 fails before hand as the skillbooks are 'used up' or I trained this person 50 levels and they're not 50 levels higher. Whereas with gambling, it'd become very easy for a scammer to go "I won it all, that known RWT Seller was a casino operator and I won those 10,000 appos Sure everything involves probability and statistics, but it's not gambling just become there's an ounce of randomness to it. It seems it really is just a case of it's hard to moderate, and gambling is illegal in a lot of places until it could be figured out how to do safely, legally, and with a nice cut for the house and I feel that this would be the case here potentially.
To be fair. The latest iteration employed was heavily regulated. You had to deposit ahead of bets and thus received credit which you would gamble with. Furthermore the dealers were tracking bets through google documents ( I think? )
I think the laundering issue is because it's so easy to smudge the numbers on his own google docs/sheets since he's doing such a mass amount of small trades. Casual gambling and stuff like book services have been already stated to be okay. Large scale gambling can easily snowball into rwt related cases. Seeing how the guy was already a repeat offender, there's some validity in that could've been his end goal. Also large scale gambling can eventually grow large and collapse with a massive scam where he earns the trust slowly of his players and then reach a point where he's holding onto let's say 20b+ in assets and run away w/ the money and sells it