Hello admins, First thinking it was only a minor issue I noticed that there is a very recurrent bug in LPQ that affects as much as third of all my LPQ runs, which is that my whole party gets randomly booted out of the PQ as though we had asked the PQ's NPC to kick us out. This seems to happen to other LPQers as it has become common knowledge (within my experience talking to other LPQers) that this bug is one that happens often, and it is definitely a source of frustration for players. These are some of the things that I've noticed or heard about from other PQers who are trying to avoid this bug that may be reasons for the bug (glitched actions): -Jumping down, especially during stage 8 where one must decipher a 5 number combination between the possibilities given by 9 numbered boxes where one can stand on. -Two (or more) people hitting the same box during stages where one is supposed to break open boxes to gather passes or to free monsters that one must defeat, again in exchange for passes. I'm surprised that I failed to find a thread addressing this issue in the Bug Report section, so I went ahead and made one. Thank you all for your hard work and dedication!
There is a timer error, not sure really how it works but whenever I do pq's I usually do it once or twice and then change channel since the timer keeps on going even after you left. So if you have a timer of 1 hour and it takes you 15 min per pq do it 3 times ( 45 min) then change channel, I know in cpq you needed too recreate the party (party leader leaves and invites everyone again) might help.
Yeah, we do change channel whenever we decide that a "channel is glitched" and it does seem to help. Another thing I forgot to point out is that even though I provided a list of possible reasons for being kicked out, it is only a list of what seem to be causes for the bug, as I've experienced the bug randomly without committing any of the actions I mentioned, such as during the stage of the 133 221 333 123 111 teleport box combination. Your theory on the clock timer being bugged (which I'd never thought about as I never even glance at the clock) does seem like a good explanation for that.
I forgot to add this will get fixed with the new source so no need to worry about it, if it seem to happen often during that number stage it could be something else the clock thing is the same for all pq's quite annoying but soon not a problem ^^