As a mage who uses 2x the mp, so about 2x as much potions than a bishop does, i absolutely, positively, wholeheartedly disagree with this
Iam playing a FP myself and know about what a trip to NLC costs me. Everyone could argue like u saying "oh no i dont want to pay anymore on anything, cheaper is better" the whole point here is to make things more realistic and well "harder" like they were in the Nostalgic Maple Versions. Also theres this thing with Inflation, as i dont say, even dont intented this idea to be a money sink in the first place, it would still affect the money floating around if NPCs would suck in way more of it. Comparing a Arch Mage with Bishop there is this bug with ele staffs anyway ..., but Potion wise you get more for the mp so whats wrong with that ?
go play a 1x server if you want harder dont know what bug you're referring to. and im a lukless mage anyways so i cant use the staff. most dont If a bishop one shots at Ulu2 or skeles, and if I one shot at Ulu2 and skeles, how am i getting more for my mp? same results, but with slower speed (meteor has a longer cast than genesis)
Same Bug as with the wands, as you may know ele weapons give a elemtal boost for AM and (here comes the bug) a decrease for holy. Bishops arent supposed to wear a ELEMENTAL wand/staff at all but as the penalty isnt working ... Your still doing more damage as a Bishop so if u dont want to use more mana dont skill spell amp. Bishops wouldnt 1hko so easy without ele weapons at all too but this isnt the point here, there was a thread about this already some time ago.
oh thats not a bug. thats intentional. the game is so easy for a bishop. dont make it harder for an A/M with this suggested potion change.
With this suggestion I can imagine people just making tons of mules, filling them up with nlc potions before you'd get to increase the price of them. And thus for the first few weeks or months they'd still live on the cheap potions they've bought before. With that said, I question this whole suggestion.. you'd only hurt a very small of the community to a point where changing the prices is completely pointless. I mean, you want to make a meso sink for everyone on the server, not just for 1 small group of people. I'm saying that because I never use nlc potions on my corsair or marksman, nor do they live from equips value to the npc.
Well i know that a change like this is nearly impossible (impossible to be fair for everyone especially new people) if a server is already running for such a long time, not only people who would buy potions now, look at the mages ranking, all those high lvl mages have consume a LARGE amount of potions which they bought before.
yeah, I think quite some of the people replying here are on those mage rankings you're talking about .. so we know how many pots we have consumed
This change will benefit nobody. Not the economy, not the players. Unless there's a drastic change like forcing everyone to only use Ginger Ales and have them priced at 100k each or something, increasing potions cost adds nothing, but a bad taste in my mouth.
I main a I/L arch mage, and the mana cost isn't doubled in Royals. I see this every time I use Blizzard. At level 20, it Should consume 4000x2, 8000 mp(correct me if I'm wrong about the exact value) but it only does so for a split second and then the mp goes up by 4000 to negate the effect of element amplification. We still get the attack boost, but the mp usage is what it says on your skills. Or did something change recently that I've missed?
As @Demiosu already pointed out, it's a bug. so once its fixed, it will be doubled for I/L's as well. So this potion change would hurt all of us
I understand and agree with the spirit of what OP is saying. Those of us who experienced early Maple (before NLC came out, I guess < v.5) remember potion costs as a major consideration. It was a factor in almost everything you did. Also MapleSEA was a bit different. Even after NLC and ginger ales came out, the price for a ginger ale was something like 11k, only slightly less expensive than Mushroom Miso ramen. So even in relatively late versions of MSEA (up to Big Bang), potion costs were still something you had to think about. Bishops would intentionally leave genesis on the lowest level possible for as long as they can in order to save potion costs. Like, if you can 2-hit skele with Genesis 10, there was no reason at all to try to pass genesis 20 (unless your level was so high that you could 1-hit if you upped genesis enough). People would often sell leech services in exchange for pots. Like, 100 miso ramens would buy you 1 hour of leech. At low levels and for new people starting out with nothing, warriors were an attractive class because you could train even when you were broke and couldn't afford MP pots. (warriors can get by using no skills, just normal attack like a beginner) The cheap almost free pots in most private servers ruins this aspect of the game, if nostalgia is what you're wanting. On the other hand, once you give something away for free (or cheap), you can't reverse it without people rioting. Cheap AP resets are completely anti-nostalgic also, and yet every time someone even mentions raising AP reset costs (or making them untradeable), a lynch mob rises up and shoots the suggestor down in flames. So what I'm saying is, what has been done cannot be undone. Live with it.