Scuffed Gachapon Ticket Integration: Faulty Machine Feature Proposal: Introduce a 1% chance for the normal gachapon machine to malfunction and dispense a Scuffed Gachapon Ticket instead of the usual rewards. Rationale: 1. Increased player engagement: Players will be incentivized to use the gachapon machine more frequently, hoping to obtain the rare Scuffed Tickets. 2. Enhanced game experience: The element of unpredictability will add excitement and surprise to the gachapon system. 3. Balancing scarcity: Maintaining the exclusivity of Scuffed Tickets while providing an alternative means of acquisition. Implementation: 1. Update the gachapon machine's logic to include a 1% chance of malfunctioning. 2. Display a visual indicator (e.g., sparks, smoke, or an explosion) when the machine malfunctions. 3. Replace the usual reward with a Scuffed Gachapon Ticket when the malfunction occurs. 4. Ensure the chance of failure is minimally 1% for all gachapon machines. Potential Variations: 1. Time-based malfunctions (e.g., increased chance of failures during specific events, such as the player's birthday) 2. Machine-specific malfunctions (e.g., certain machines have higher malfunction rates) 3. Player-influenced malfunctions (e.g., certain IGNs have higher malfunction chance)
Don't forget to make it show you what item you would have gotten. Can't wait to see I got a scuffed ticket instead of a WS Maybe make malfunction rate based off your luk stat too
I think it's too harsh to award scuffed gacha tickets when the player could have obtained WS/CS Instead, players can obtain scuffed WS/CS Scuffed WS - the number of item upgrade slots will sometimes be deducted if the scroll fails. Scuffed CS - Alters the equipment for better or worse, but usually worse.
Introduce the chance of a boat ride malfunctioning causing players to crash land in an alternate version of Maple Island with no exit NPC restarting from level 1. For extra realism, players who are fortunate enough to avoid the inescapable island actually die during the plane crash resulting in a respawn from their travel origin point with double penalty to their EXP. - Scuffed CS variation: Subtracts values from one category and redistributes it to another.