This thread revealed that people will still use ~mapowner to claim half killed bosses, even though that means half the EXP is lost.... http://royals.ms/forum/threads/luckyloook-ks-repeatedly-and-timk-covering-up-player.25900/ I think that ownership should be longer on boss maps, as EXP is not gained until the boss is completely killed, meaning that it is possible to lose all the EXP earnt within the time. With normal maps, the player at least got all their EXP they had earnt, up until the time they lost the map. The time I'd like to initially propose is 10 minutes for a boss map. However, to prevent it from being abused, the following things would need to be done. The longer time only kicks in when a boss is present on the map. So that this feature cannot be used to make waiting for bosses on multiple channels easier. CC'ing or claiming another map (in the same channel) automatically removes ownership of the last one. Disconnecting from the server does not remove it. This is so that people cannot use it to be in possession of more than one boss, or attempting to be. Only characters of at least a certain level (specified for each boss) are eligible for the longer ownership time. This is to help prevent people asking friends to hold boss maps for them. In the case of himes, a character not strong enough to kill crow will still have the normal ownership time if they are training in the map. Is this possible to implement? Thoughts?
#3 is way too subjective and not something that is fair to implement. As for the other points, I'm kind of indecisive. It seems everyone wants things tweaked for all of their individual situations instead of just playing based on the rules of what's already in existence.
The people who break the rules and KS others despite the others in question being the mapowners, will likely continue to do so even if the map ownership times were changed. There's always room though, and solutions are worth looking into. I suppose you would not be in favour of harder punishments for those who break the rules? (Would that depend on who broke the rule? ;-) )
So then a person with 4 different accounts that have decent lvl characters on them can hold 4+ anegos at the same time while being afk for 9+ minutes on the right? I dno if I like that at all.
It is inconvenient and extremely subjective, but when the situtation concerns bosses that are competitively sought after and limited in availability, there are many cases where a black and white, all-encompassing ~mapowner command is inadequate. For one, I could attack once in every channel of a boss, claim every map without being actively present, thus preventing anyone else from killing them without risking a ban. Then there's also the issue of players holding multiple maps with mules.
Maybe adding a rule such as the mapowner must be attacking the boss, say every 2minutes? or so idk how long buffs are for people. This prevents bishop mules to hold maps unless they're using angel ray on their boss. While at the same time preventing their main to hold attack the boss instead. This can prevent mules due to the fact u can only attack on one character and would be difficult to attack both while holding the boss against the wall.
Maybe decrease the ~mapowner time and have it only work on the boss, except certain maps in crimson wood where people might farm other mobs, like in anego there is nothing except anego so have only attacking the boss working as mapowner.
I agree with this point. I am just putting in a suggestion though, and if players (and the admins of course) are not keen on it, then I think that we should all get over it and follow the existing rules. Is it likely that less server caused DC's will happen with the new source? If so, then this is probably irrelevant
Ughhhhhh, yeah. I forgot about the multiclienting. Many people have multiple high level characters, and it is a no brainer to put them each on a separate account (with the other slots on the accounts used for mules). Yeah, this won't work.
but then again, they worked for those mules. if you want to do the same, then work hard for those mules as well ? I don't see having your own mules hold channels for you as unfair, it just put the user more at risk for dying. Can you really blame someone for utilizing their resources to their advantage? The server is growing and there were only 2 more channels put in, bosses are going to be sparse at best and if you want to get the bosses then camping is necessary ??
But from experience, standing on the right side of the map @ Anego there's literally no risk of dying.. you'd just have free anegos if you can hold every map for 10 mins without attacking if you have enough mules. It would literally make holding maps on mules 0 effort, and imo.. if they want to hold a map they should put in some effort, and thus not be allowed to afk for 10 minutes.
So maybe jump the gun and get there in the map before that person ? lol.... isn't that how things work all the time ? It may be zero effort to hold the map, but multi-clienting and trying to spawn multiple anego maps is tedious. If anything i suggest a time more like 5 minutes for bossing maps or perhaps the first person to attack and take down a certain % of the boss = their boss map. Maybe a ~bossowner command *cough cough* @Karven
I think it's still too snowflakey.. 3 minutes is all you need to return to your map usually from either death or getting hs in the fm. The timer has been 3 minutes for a long time and no1 really complainted about it until this 1 incident happened.. And even within this incident the player who died could've reached his map in time if he tried to.
I think it is clear this feature won't happen, but the main use case I was thinking of was people getting dc'ed. 3 minutes is not always enough to restart the client and log back in.
NEED MORE BOSSES AT ONCE .... No seriously we have a good community. Thats why i wonder why ppl start acting like this. (yeah respawn time blah blah blah). I dont see a reason for someone to kill Multiple Bosses at 1 time. Its like going to a Party and eat all the Food yourself. The bosses we're made for everyone. So everyone should have the chance to kill them. If you start killing and get all 10 channels because no one else kills so you're lucky. Additional i dont think its Staffs work to get rid of that Problem i see it more a problem the Comunnity has to find a way. They dont investigate in Zhelm/Books buy issues and neither should this a problem. (Except there come a report like in Luckylook's and Herowash's case)