In Discussion Balrog Boss thread

Discussion in 'Feedback' started by Tim, Apr 12, 2025.

  1. NehZu
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    NehZu Donator

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    make it 1 slot and then it's a new mesos sink, I like this idea alot :rolleyes:
     
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  2. Zenoooo
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    more like cs/ws sink. Meso doesnt vanish just because someone’s CS’ing
     
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  3. NehZu
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    NehZu Donator

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    idk If I have 10 cs it means I have 5b, If 10 cs gone then I have nothing, you can't tell me otherwise :rolleyes:
     
  4. Zenoooo
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    Secondary stat is broken already.
    In the past people could only chaos rings for stat;
    eye DEX was only obtainable by 30% (+1 DEX) and chaos;
    earring event scroll didn’t exist, and earrings only had 5 slots.
    Must add this:
    One could egg HTPs as many times as they want (used to be 1 time per character).
     
    Last edited: Apr 14, 2025
  5. Zenoooo
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    You are understanding meso sink wrong. When you buy chaos, the server’s meso doesn’t change (much). Meso sink means the server’s meso disappears (via tax, chair gachapon, people being banned, etc.).

    —————
    Not adding another reply cuz its off topic.
    We are discussing objectively. When someone throws an opinion and it’s wrong, we should stay objective instead of saying things like “not in my world” when you know it’s wrong.
     
    Last edited: Apr 14, 2025
  6. NehZu
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    NehZu Donator

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    not in my world tho :rolleyes:
    -----
    Not adding another reply cuz I like to do it tho
     
    Last edited: Apr 14, 2025
  7. Aeronautics
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    Aeronautics Well-Known Member

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    it's 3 days in into the content and people are already "done" with the pq from making a character from scratch.

    if the intention of this pq is to serve as a mid-game pit stop then i would say it's decent yea but it still feels odd to see that the chunk of dev-test effort (which we already seemingly lack on this server) put into this only ended up getting some of our asses off our favourite chair in fm for less than half a week (not to mention some done on literal day 1) when you put into perspective how high the content cap was with VL, or maybe that's just expectations set wrongly here this time.

    somewhat relieved to know that there's no godly roll though so i can happily sit this one out and dont feel too left behind by people who choose to go for it. i do love the consideration went into giving these high def stats in attempt to undo the HP-washing meta though, but we are still a long shot away from benefitting from it meaningfully because getting into this from a fresh place (account or player) is still punishing because it means you cannot be HP washing at the same time so you are pretty much signing a contract for yourself to spam a good amount of HP quests later on before you can enjoy higher level contents.

    i believe people are all here for fun and people have different definition of fun, mine just happens to not be made investing into a character that i will be consciously discarding eventually, even on the premise of making my main stronger. perhaps staff could next (dont necessarily have to be by tweaking this one) look into how to make 3rd job more enjoyable, be it balancing around the classes itself or contents like this to cover the rest of the gaps in the lv70-134 ecosystem (maybe a 3rd++ job LHC?).

    something unhinged but fun would be reviving (it's easter?) heroes from the past and release aran and evan and cap their levels at 99 just for the sake of this content but that might just break the whole pole arm market so yea i'll stop there.
     
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  8. Sylafia
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    Don't want to get into it and derail the thread, but when people talk about meso sinks they generally mean server wide, as that's how inflation is managed. Removing CS from the game doesn't remove mesos, causing the remaining CS to actually be worth more than before. Removing pure mesos makes mesos worth more, reducing the price of CS

    There's already more than enough value sinks available to an individual player. Very few people have maxed them all (and technically no one's maxed when including CS rolls but that has heavily diminishing returns)



    If staff wanted to make this tradable, I'd recommend going the maple leaf route - give a single random stat (with 1 slot probably, or godly chance), but that'll just be annoying with splits and the amount that drop would need to be heavily reduced.
     
  9. PinaColadaPirate
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    Item list bug: The shoulder pad shows from your perspective, but if you check from other's perspective, it's not visible.
    MapleRoyals 15-04-2025 01-31-26.png
    MapleRoyals 15-04-2025 01-31-28.png

    Additional feedback:
    I think 3 shoulder pads for bon isn't a good number for splitting with randos.
    Today is the second time I ran into problems where we started with a party of 6, planning to take turns looting pads for both runs. But after we failed the first run, suddenly no one wanted to do the second run because we couldn't decide who would get to loot if we cleared. I know there will be arguments about treating nx as equivalent to shoulder pads, but realistically, no one is there for the nx. At that point, we just went for the second run and let whoever could survive till the end loot, and I think that's a toxic way to split loots. And I also imagine it's even more of a mess to split with a party of 4 and 5.
    Instead of dropping 3 shoulder pads, I suggest making the bon drop 6 one-of-a-kind tokens that you can later trade into shoulder pads with the npc outside. That way everyone who cleared the boss will be guaranteed to get one shoulder pad. And those who are very strong to do 3-man runs would still only get 3 shoulder pads per run.
     
    Last edited: Apr 14, 2025
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  10. Fill
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    Fill Well-Known Member

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    Some thoughts and wishes i wanted to share:

    • Lightbulb for starting the questline upon reaching the level requirement in order to reduce the chance of people missing out and having to make a new character again later.
    • Redesign it to be more in line with dojo and ellin forest pq where more active players = good vs current boss min-max profiteering meta where players are excluded if they dont duo/trio attack. This boss should be an inclusive one as it serves as an introduction to bossing in general for new players.
    • Remove boss drops all together, let zakum be the place we introduce boss drop splitting to new players. give us something more akin to dojo or ellin forest pq with something to work towards without being too grindy.
    • Giving more all stat items to shadowers that benefit the most from it is an interesting choice, i would rather have seen class specific 3/3 items or 1wa.
    • Defense is a great idea, as someone that has mained a dark knight for many years i know very well the impact of switching to a htp or using sunscreen can have.
    • Consider adding 5-10 accuracy to the shoulder to help warriors as they dont get bullet time like bucc does.
     
    Last edited: Apr 14, 2025
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  11. procrastinya
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    procrastinya Well-Known Member

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    Since everyone’s been talking about shoulders, and my mule isn’t high enough level to join Barlog PQ, I’m not sure if shoes are currently available there.

    But originally, Barlog PQ had a non-tradable shoe reward (stats like 2/2/2/2, ±1, 6 slots), along with five types of scrolls, such as:

    • 4× 60% scrolls: +2 to a single stat

    • 5% scroll: +4/4/4/4 stats, +4 jump / +4 speed
    I’m not sure if the original design is still considered balanced, but maybe it could be reworked as an alternative to WA (weapon attack) shoes, with scrolls like:

    • 4× 30% scrolls: +3 to a single stat

    • 4× 30% scrolls: +2 to two stats

    • 5% scroll: +5/5/5/5 stats, +4 jump / +4 speed
    Would this be considered a viable direction?
     
  12. Cooler
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    +1 for light bulb

    Please make the shoulder actually visible on the char, I love the look and mad max aesthetic, plus ez nx/rp sink for invisible shoulder :]
     
  13. SirRetro
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    Its a bit offtopic but hottake : I think Timeless weapon should be better as Dragon weapons.
    Perfect Dragon Weapons wont be much less worth - Timeless weapons should be just a pain in the ass to be crafted and their leveling stats should be random too.
    So until a perfect Dragon Weapon would take alot of time and both items would keep their value.

    Thats how i see it. Ofc 1% of the dedicated people farmed the 160b for the AUF Helm but for me it would be fine that they have even better weapons - since Timeless weapons would be untradeable too i guess?


    I value your input that the 2nd stat should be carefully implemented but for the other 99% it will be never enough.
    Except Badge there cant be another additional added item in Maple (as far as i know)

    Look at VL Boots they didnt break the FS market as i excepted because alot of People duo / trio client AUF and make the gap even bigger for most of the People getting their mid cgs
     
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  14. Kaspar
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    Not really a feedback as I haven’t done the boss yet, but just want to say thank you to the staff for releasing a content like this. I’m having so much fun with my little xbowman without leeching and it reminded me there’s a whole different game outside of the efficiency-centered endgame meta that I’ve ignored for years due to hp washing. It really put into perspective how and why a lot of things in this game were designed as they were originally.

    I’m probably in a small camp that wants more content like this and thinks leeching/multi clienting/hp washing are the problem when they conflict with new contents. On the other hand, I fully understand the frustration most players have as they have played this server for months/years with these features and adjusted/developed their play style around them. This server might have truly come too far to change (imo, fix) these issues.

    That being said, I would at least like to advocate for more/better ways to gain hp. As it stands, if I want my new xbowman to be eligible for VL, I’m looking at months of hp quest grind ahead of me, which is simply not an enjoyable or realistic option for me (and most players). I really appreciate all the additional ways to gain hp added throughout the years but imo they are still far from enough to support a no leeching style of gameplay that the Balrog pq encourages. I think adding hp gains to low lv contents that steadily builds up your hp towards each boss as you get into the appropriate lv would be something I would enjoy a lot :PBLove:

    What I said might be a bit off topic for Balrog specifically, but I think this could be a great opportunity to explore how other parts of the game can be changed to support the play style that goes with it, while also connecting it with requirements of end game contents.
     
    Last edited: Apr 15, 2025
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  15. Zenoooo
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    Well, it's time to bring up DR issue again, and you will expect to see discussion on von Leon in this reply.

    Don't get me wrong. I am not trying to ruin VL.
    6 months ago, RTK were 3.3b, now 2.5b. RTK manual is lower than 900m rn.
    6 months ago, 3/6 VL boots were 1.6b ea, now lower than 900m.
    Right now VL is too easy to clear.
    Practice and if you are good enough, VL with DR would be more rewarding for you!

    I believe no one would expect lvl 75-99 players to have done HP washing.
    • Mage attackers (not wearing full HP gears) would die of DR regardless of having HB or not.
    • BM without HB would die of DR even at level 99. BM with HB would die of DR at level 80 or lower. Thief and outlaw are slightly better but still risky without HB.

    Lets take VL for comparison.
    Bossing target groups:
    • Von Leon: experienced players, have done various of bosses, probably got used to dispel/DR (Dunas v1, Mu Gong, Auf Haven clone)
    • Balrog: new players and veterans. The worst debuff new players have encountered could be darkness.
    Rewards:
    • Von Leon: great drops (end game skill book, projectile forging manual, ATT scroll-able belts) and great bonus (att shoes, ws/cs/css20, etc.)
    • Balrog: potion, 3x 1k NX, 3x shoulder pads (up to merely 3 stats)


    If new players are expected to track DR timer for just an ordinary reward boss, why are veteran players not expected to at VL? VL challengers are much more likely to challenge PB than new players 75-99.


    Not to mention VL skills come into effect 1 ~ 2 seconds after the start of animation.

    In comparison, Balrog DR come into effect right after the little blue/purple icon appears, and it could be blocked by numbers:
    [​IMG]

    [​IMG]
    (Credit to @PinaColadaPirate )

    Under the same logic, VL DR should be fixed, and should be able to kill most of the classes (instead of ranging from 6000 to 8000, and 1~2 sec pre-effect time).

    Again:
    Don't get me wrong. I am not trying to ruin VL.
    6 months ago, RTK were 3.3b, now 2.5b. RTK manual is lower than 900m rn.
    6 months ago, 3/6 VL boots were 1.6b ea, now lower than 900m.
    Right now VL is too easy to clear.
    Practice and if you are good enough, VL with DR would be more rewarding for you!
     
    Last edited: Apr 15, 2025
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  16. winterpast
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    Same. So much negative feedback when this is the first major permanent content addition in who knows how long. Royals has felt pretty stale. Having to make new characters that are lower levels using different gear is a shakeup I welcome.

    I've always liked restricted characters like CPQ'ers since its fun optimizing gear for them. It'd be cool to see this boss farmable beyond shoulder drops so that lvl. 99 BBQ pq'ers remain valuable. It adds value to the level 77 weapons, deputy stars, lower level req cgs. Even PQ rewards like the Eye of Horus would be really useful now. Plus no HP washing requirement means you don't have to stress it and can just relax leveling up the way we used to - you know, where you actually play the game and have fun.

    Agreeing here too. The HP wash standard forces us to level up via leeching rather than just playing the game. The current meta in efficiency is extremely unfun and kills the OG Maple spirit to me.

    A lot of the economy relies on leech services and APR buying/ selling, so its probably something very delicate to change. Not blaming it; just that I think it kinda kills the fun of the game. So I'm happy to see content that doesn't align with that. I think Royals has room for both ways of playing.
     
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  17. Green Mind
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    Definitely rework pauldron drops , a good model for this is PBPQ where a one of a kind etc drops that can be exchanged for the pauldron. As @PinaColadaPirate mentioned

    Imagine 6 random recruits joining now. The only fair way to split pauldrons is to force all 6 players to sit through two rounds just for one pauldron. We all know where this is going especially if one of the mules gets their dream pauldron in round 1: say hi to the new forum blacklist category in advance...

    Nobody is going to join this for just NX especially with mules who might not bother with scarga/zak helm/str witch hat/going out of their way to scroll low level gear (most male warriors for instance use the level 100 neos set normally) and end up using significant pots (stopper/chocopop and higher).

    Also I don't see how encouraging low levels to level lock until they get a good pauldron/heaven forbid buy service until they get a good pauldron since they're an unfavorable class is an overall plus...
     
    Last edited: Apr 15, 2025
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  18. Tim
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    We want to provide more skill based gameplay for players to not hit damage reflect so we have made changes (for implementation in an upcoming server check) to have the icon + damage reflect effect appear AFTER the skill animation, meaning that players can train themselves to look out for the animation and stop within a second or so instead of keeping track of timers specifically.

    In addition to that we have a similar change for dispell ready to go, where specifically mages could keep their eyes out for that animation and keep their magic guard up.
     
  19. PinaColadaPirate
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    Thanks for taking the suggestion. Very impressed with how fast the change is done.
    I think the current dp animation is manageable, but I'm excited to see what the change is going to look like.
     
  20. Sylafia
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    Fantastic change, glad it's something you're able to do. I'd recommend increasing DR damage so it evenly kills all classes with this change, instead of high HP classes like DK still surviving, to force everyone to have to care about DR.
     

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