ngl I'm a bit salty about the fact that NLs got the ability to push back boss mobs (as weak as it is even) and not archers.... We're the support class, NLs are the DPS class. Seems backwards that we would have to rely on them to push stuff for us and not the other way around. A large part of our kit is centered around pushing: we have TWO whole skills (PKB and Dragon Breath) AND a passive melee kb. I think it would have suited us much better to be a "pusher" than NLs. I'm guessing this was just a quick fix for how ranged LHC got broken by the aggro changes? Is this the intended end state or will more classes get pushing ability? Because if it stays this way long term it looks pretty bad for archers. We're now the only class that can't push besides shads or corsairs (and we need it much more than they do because we can't attack at close range and we can't reposition well due to no mobility). Please show us some love too....
Night lord mobbing increase avenger damage Speed up ninja ambush cast time and remove animation lock. Increase damage/ range too
Fixing dragon's breath to no longer slingshot mobs was a great start, but I agree that archers should be able to knockback boss mobs as well, especially if NL's are now able to do it.
Increase the success rates please Shadow Web:80%→100% Shadow Meso:10%→100% Increase the chance of Shadow Meso will help NLs who are the worst class for RG
Realistically, this will not help. You cannot buff a class by buffing its least useful skill, because skill builds don't allow you to max everything. There is no Hermit skill that is worth resetting SP out of in order to max Shadow Meso. (This is also why I think it is dumb to buff Shield Mastery for the classes that have it)
I don't think so. Firstly, we can put 11 points into Shadow Meso before 4th job advancement and we can max out all of 4th job skills except Ninja Ambush at 189 level. It means we will have 30+ extra SP, which is enough for MW30 and HW10 (5 SP from Olaf) Secondly, we can max Shadow Meso out while 3rd job since Meso Up is useless for funded player or end game player. I don't use Meso Up. And I don't remember the last time I casted it.
We could make Shadow Meso a 100% chance to do the useful thing (removing wdef up) starting at lv1 and just scale the damage up as you add SP