It would be really nice if you could consider adding a small window for each boss and LHC run that shows each damage player’s individual damage. I believe this could make the game feel more dynamic and engaging, while also encouraging a healthy and fun sense of competition. It might also be interesting to add better rewards for players who reach a certain damage threshold on a boss, as well as improved rewards for those who finish events in first place. I think these changes could motivate players in a positive way and make the experience even more enjoyable.
pls no rangechecks "Sorry we not only require 50+ cgs and perfect weapon, we also require classes that AcTuaLLy do DPS: NLs and sairs to the front, ty" That's just called whiting (white EXP line instead of yellow party one) which gives you more EXP. I think tangible rewards are great in theory, but with a regular group of people running content, the player doing most DPS is likely to also be the most funded player, which means they get even more funded compared to rest of the party who start lagging behind and get taken advantage of if such a thing is implemented. It would incentivize "be the biggest fish in the smallest fish tank"
Honestly sounds like a bad idea for many reasons.. Biggest turn off is what was posted above me, range requirement to join content sounds like shit
"whiting" only accurately reflects which player did the most damage to a boss when there's only 1 party attacking when there are multiple parties, the player that "whites" is the player who did the most damage to the boss within the party that did the most damage so you can "white" even if you are not the strongest attacker, as long as your party is collectively the strongest this idea would be really fun for vl
Knowing how much damage each player in the party is doing is never going to be a good idea, it just encourages toxic and elitist behavior and will lead to gatekeeping in high-end bossing content, this concept has been proven time and time again in numerous other games, especially in a game where your damage is dictated by gear and how much money you've invested into your characters, it wouldn't encourage any sense of friendly competition because it's just more about who has the highest CGS or the better class.
Sorry, I ended up expressing myself poorly because I don’t speak English, my native language is Portuguese. The idea of the damage board is not to show each person’s damage individually. It’s a board where the damage appears in white, and turns green after reaching X amount of damage. The player who reaches the green threshold would receive a reward. For example: a boss has 1b HP and there are 4 members in the party. Each member would get the green line on the board after dealing, for example, 350m damage.
This is an even worse idea because it would still encourage toxic and elitist behavior like an example would be if certain players are unable to meet the specific damage thresholds you are talking about in order to receive a reward, which would then lead to harsh requirements in order to be invited to parties, secondly it supports a "rich get richer" ideology because only players with high enough damage would be eligible for the rewards, leaving weaker players with nothing to gain, also if there's a huge disparity of damage between players like for example a carry doing 70% of a boss' health pool wouldn't that leave all the other players in the party ineligible for the rewards as well?
Isn't this just called 10-12 man (or smaller) VL runs? They require rangechecking in some form: implicit if people know each other already and can vouch, or explicitly when you've joined a new group and need to verify you're strong enough to join small runs. Rich get richer with the additional bonus, and "Ah, this attacker reached their green line last. Kick them and R>replacement attacker"
not sure what you mean. i'm just saying it would be fun to be able to track how much damage each player does (see my note about "whiting" above) of course a certain level of damage is necessary to be able to clear the boss, but that's a combination of range and survivability
I'm sure you already know what I mean. Obviously range isn't the only factor, you're better off with someone who has less range but doesn't need ress the entire run versus some 69CGS perfect weapon finished auf pro who dies every rocks or jail. But groups that do <=12 mans have some flavor of minimum range, and the public-ish ones have requirements posted, like: 12-13k pally 1h bw 11-11.5k pally sw 11-12.2k drk normal speed no slow spear 11-12k hero 10-10.5k shad 10-10.3k bucc 8.5-9.5k sair 8.5-9k NL 9-9.8k MM 9-9.5k BM 8.5k HP and MW20 BS This form of gating is already sufficient for achieving the goals of the runners, which is to have enough DPS to clear the boss. It's just unhealthy and so unnecessary to do DPS checks in the run itself. Why bother instigating some bullshit over class warfare and individual funding when we all already know the server has issues with game balancing and an unequitable recessive "K-shaped" economy? I think a lot of players in this community already have an unhealthy fascination of DPS and range, it's just weird as fuck to see random ass players walk up to pro players I know in FM and ask "hey hey whats your range now" (does it even matter outside of CWK if they're SE? jkjk). It's like these people have a problem with their body image, except instead of IRL bodies, it's mushroom game bodies... But what do I know, I don't even want to play attacker classes, I just wanted to be a meme af main bs
i'm not suggesting it as a way to do dps checks during the boss, just for friendly competiton. besides, such dps checks are pointless since the run has already started