Donn1e's Buccaneer Guide

Discussion in 'Class Guides' started by Donn1e, Apr 9, 2021.

  1. radiator15
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    radiator15 Member

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    I also have the same question for level and maybe range requirement?

    thanks
     
  2. Fish and Chips
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    Fish and Chips Donator

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    From my experience, normally you join a jungle cwkpq run as a bucc from lv160-170.

    You don't need to worry about the range requirement, buccs can reach to relatively high range as long as you use onyx apples.
     
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  3. Donn1e
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    Donn1e Donator

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    Hi again everyone, I changed a few things in the Von Leon section:
    - I merged everything into 1 method and simplified the wording a lot, it was a little overcomplicated before. The guide should now be simpler to understand and more up to date.
    - Deleted unnecessary and outdated sections like animation cancels, and added fake animations.
    - Added mob control section.
    While watching @Sylafia's stream last night I noticed that I need my guide to be a little more detailed on that front as I generalized a lot of the mob clear stuff before.
    I added clear instructions with video demonstrations for each mobbing situation.

    If you are a newer Bucc in Von Leon or someone who still wants to optimize their gameplay, please give the whole VL section another read, it's different now.
    Enjoy!
     
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  4. Zetsubo
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    Hi! :tobenaww:

    I plan on bossing solo (with hs or another attacker of mine) up to around golems lvl, I made a skill build I think fits this route, what do you think? -

    120 +1 Demo(1) +1 Si(1) +1 Super T(1)
    121-130 +29 Demo (30) +1 Si (2)
    131-133 +9 Si(11)
    134-137 +10 Super T(11) +2 Barrage(2)
    138-147 +28 Barrage(30) +2 DS(2)
    148-157 +28 DS(30) +2 Snatch(2)
    158-167 +28 Snatch(30) +2 TL(3)

    Hit 120 - get demo+si+super t to be able to do daily chao/eph/papu solo
    121-130 - maximize damage (idk if maxing demo or getting the +1 speed from Si(11) will give the best damage increase)
    131-133 - Si(11) for +1 speed
    134-137 - Super T(11) for 2 min transformation
    138-147 - max Barrage for more damage in Shao
    148+ getting max DS+snatch for golems at 165+
    167+ max TL, Super T, Si and so on..
     
    Last edited: Feb 12, 2026
  5. Sylafia
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    Sylafia Donator

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    Why max Super Trans so early? You have 100% uptime at lv 1, spend those points on useful skills and max them earlier.
     
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  6. Zetsubo
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    Zetsubo Donator

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    I wasn't planning to max just get to 11 so it lasts 2 minutes but yea I could delay it, was thinking it will be annoying to have to Super T every minute xD
    So I guess Super T gets bumped down to the 167+ line

    Which will be more important to max first TL, SI or Super T?
     
  7. Sylafia
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    SI you can safely keep at 11 for a while, TL is pretty important. You'll definitely need it maxed if you want to VL, and it's also useful in HT so you should tell people in HT if you don't have it max before starting a run
     
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  8. Zetsubo
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    Ok so how about -

    120 +1 Demo(1) +1 Si(1) +1 Super T(1)
    121 +2 SI(3) +1 TL(1)
    122-124 +8 SI(11) +1 Demo(2)
    124-134 +28 Demo(30) +2 Barrage(2)
    135-144 +28 Barrage(30) +2 DS(2)
    145-154 +28 DS(30) +2 Snatch(2)
    155-164 +28 Snatch(30) +2 TL(3)
    165-173 +27 TL(30)
    174+ max SI > Super T > HW/MW...

    I see Donn1e goes for SI(11) > max Demo for both builds so I assume it gives the bigger damage boost, so I swapped my order for those two.
    1 point in TL early to help me Duo shao with my shad, rest is as before - targeting Golems at 165+ and VL at 175+
     
  9. Donn1e
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    Donn1e Donator

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    What is your goal with this, and why wouldn't you join golems a little earlier if you can?

    1) do SI 11 asap while your demo is still level 1.
    2) Super Transform only needs to be level 11 for vl, don't need it early on.
    3) spending 10 levels to get barrage early on is not recommended because demo spam will do similar damage and will be more chill for duo attacking.

    Since you have another attacker and a bishop, I think you should just go for the LHC build. If you had none I could justify adjusting the build for early MW10.
     
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  10. Crags
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    you could also switch the order of demo and si 11 if you want to train at bigfoot right away, which is very fast in these early levels
     
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  11. Zetsubo
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    I plan on leveling solo until 165 ish at which I think it's a reasonable level to join Golems, I dont think I've ever seen anyone taking 150-160 to Golems :/

    With the LHC build I dont get Barrage which could help me get more damage and thus more exp when I duo Shao which is why I changed the build, having Barrage+Demo combo would make Duo attacking easier + gain more exp no?
     
  12. Donn1e
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    Donn1e Donator

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    Demo x3 macro is easier for duo attack, and does very similar damage.
    I think you could join LHC earlier than that personally, but if you feel like you won't find parties its fine to do Barrage.
    In that case you can use the 2nd skill build you mentioned in your last comment, it should be ok.
     
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  13. Zetsubo
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    Right! I keep forgetting Macros can be same skill more than once....
    Maybe I just bad or slightly worse experience finding parties for Golems when I first started LHC but yea I think 165 is a good balanced level when daily shao/papu/eph/chao stop giving good exp and my damage/utility for Golems is something no one should complain about :)

    Thank you for the advice(AND the guides!) Sylafia and Crags too! :PBLove:
     
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  14. Covalent
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    Just about 2 months since this post.
    I've reached 190, 19kHP. Thank you again Donn1e. This guide has been a huge bible on my path to 200!

    Next goals are:

    Level 200
    Upgrade CGS
    Kill HT and VL

    [​IMG]
     
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  15. Sheary
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    Sheary Well-Known Member

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    Hi, just reached lvl 30 on my pirate (full int). Yes, Im stuck on 2nd job advancement as I constantly do 1 damage to the octopirates. Any suggestions? :)
     
  16. Donn1e
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    Donn1e Donator

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    You need STR gear like bathrobe, single earring and witch hat.
    Combine those with some attack potion like gizer and you should be ok.
     
  17. Sheary
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    Sheary Well-Known Member

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    Got it. Any total STR number that should be minimum?
    Also I put 25 base dex before becoming pirate (as i thought the dex requirement is similar to thief). Should I reset the 5 dex and put it into STR (just for this instance)?
     
  18. Donn1e
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    Donn1e Donator

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    You could reset to 23 DEX since that will be the amount you will have when you hit 200.
    As for the STR, it shouldn't really matter, just can whatever you can get for cheap, a total of 30 or so STR should be good enough.
     

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