General Addition to Clarification of (third party) hard- and software benefits

Discussion in 'Feedback' started by Tim, Apr 15, 2026.

  1. JuliusOmega
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    JuliusOmega Donator

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    Thanks for the clarification! I love farming slowly and without rushing! It's so relaxing for me. thx
     
  2. orangelist
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    orangelist Donator

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    after reading all the comments about this topic, I wanted to clarify some things,

    Am I allowed to get 4 vms 4 pedals, and hold them simultaneously? It will have the same effect as alt esc with alt being attack key
    Just instead of holding 2 pedals ill hold 4 and there is no client switching or something like that

    Of course it is even possible with 6 client (pressing 3 pedals with each foot is possible) so the only thing it’s doing isn’t canceling mage farming just making us pay for more pedals and a little bit of more work (still possible to do “afk farming” with it)

    the main thing it will do is limit the amount of mages for a farm, I’ve seen people who do 20+ mages so that won’t be possible but “afk farming” with less (I think 8 is the limit with the way I described) mages

    saying “afk farming” means holding pedals (or any other input key) while looting the drops on the ground without any need to make any effort to spam the attack (like spamming attack button or switching clients manually)
     
    Last edited: Apr 17, 2026 at 5:24 AM
  3. Apoc_Ellipsis
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    Apoc_Ellipsis Donator

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    You have to reposition your mages A LOT and you don't have a foot pedal for that. You either get knocked around and have to fix your position, or you hit the anti-afk which stops your ultimates from registering until you move.

    Not a set and forget option at all.

    It's not just mage farming, what's to stop me from getting 4 NL's and holding down TT on all 4 computers to attack Krex.
    What's the difference if I do it on 4 NLs versus having 4 NLs in my party from 4 different players do it instead?
     
  4. kou 1 song di yu huo
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    kou 1 song di yu huo Member

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    Can it be understood that holding down the attack key and repeatedly clicking another key (which switches between game clients, with each click switching only one client) is permitted?
     
  5. Kamuna
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    Kamuna Donator

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    To verify, using the offlinetvfan bananapeel as a reference, is it correct that under the revised interpretation of the rules:
    • their looter setup is fine (separate independent inputs for multiple clients)
    • but their mage attacker setup is no longer fine (holding down alt-tab + holding down attack)
    Is it time for the footsmashing bed of nails single key keyboards meta I've envisioned!? Tiny keyswitches on the floor all mapped to individual clients, which would not violate these rules because there is no 2 "holding down" actions being performed, just 1 on many clients independently. This would be scalable to buying smaller keyswitches, and however big your feet are, for example I guesstimate I could comfortably press 12 or 18 regular sized keys with 1 foot comfortably.

    Comments from others about what I've been thinking:
    • "Shoes clearly aren't allowed in this case right? Cause it maps to multiple presses"
      • (I believe this is correct, since this becomes a 1:2 or 1 to multiple input)
    • "Why only use feet for foot pedals I'm going to use my whole ass... Wait so I can press foot pedals with the same foot.... But not the same shoe... If I use my ass do I have to play naked?"
    What an unfair advantage to players with big hands and feet ~f3
     
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  6. TakeItEasy
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    TakeItEasy Donator

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    I'm getting mixed answers for you, maybe I'm missing something but you answers are incosistent.
    I get your point - you are not allowed to have more than 1 client switch without 1 actions.

    but then you say this is allowed:
    This will result in multiple clients attacking, because the alt + esc action act so fast that multiple clients would attack, even if you brifly press the keys.
     
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  7. orangelist
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    orangelist Donator

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    repositioning mages in mage farming is far from being the problem this rule is “solving”, repositioning mages was always a thing when mage farming even with alt + esc attacking, that what make the mage farm not really afk farming because you need to be active to make sure the mages are at the center

    That’s exactly what I’m saying, removing alt + esc solves nothing people will find different ways to mage farm/multi attack
    And where all those rules end? Disable multi client? Not allowing to multi attack?

    and it doesn’t have to be foot pedal too, you can just buy those small keyboard, after all you have 10 fingers, thats is 10 mages you can spam attack with or using your whole hand count as 2:1?
     
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  8. NehZu
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    NehZu Donator

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    Would something like this be allowed and if not how would Royals detect/prevent this from other legit method of TC? (This keycap design to press F (Teleport) and D (Genesis) simultaneously)

    Screenshot 2026-04-17 at 16.09.39.png
     
  9. TakeItEasy
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    TakeItEasy Donator

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    The way I see it, we can split this concept to 2 different categories:
    - you can comfortably press every individual key on its own
    - you are basicly forced to press all keys at once
    I think the difference is pretty major. and 12-18 keys setups like this clearly would fall under the 2nd one.
     
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  10. Shamien
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    Shamien Well-Known Member

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    Correct me if I'm wrong, but I think a good update to defining Robotic Play could include:

    The ordinary course of play means a single keyboard, a single mouse, no sticky keys, no mods, no remapping, etc. In the ordinary course of play, the following in-game actions are one-to-one with one irl single-digit movements: left-click, right-click, switch to a client to do one in-game-action. Utilizing any method outside of the ordinary course of play to achieve multiple one-to-one actions per one irl single-digit-movement is strictly prohibited, falling under Robotic Play.
     
    Last edited: Apr 18, 2026 at 12:15 AM
  11. Hegel
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    Hegel Well-Known Member

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    Regarding the case of rebinding [Alt+Esc] to a single key (e.g., D) and assigning an attack skill to another (e.g., Ctrl):

    Under the current regulations, we are prohibited from holding these two keys simultaneously, even for a single second. I find this restriction problematic for two main reasons:

    • Technical Sensitivity: When holding Ctrl and attempting a single press of D, the computer often reacts so sensitively that it triggers multiple client switches instantly. In practice, it is nearly impossible for a human player to ensure that a physical press registers as only one discrete input without any overlap.

    • Misalignment with "Robotic Play" Definitions: I do not believe the rule against "robotic play" justifies this prohibition. The spirit of that rule is to prevent characters from functioning without player interaction. In this scenario, the player is clearly present and actively managing in-game actions while holding these keys.

    • Addition: Even if the 1:1 rule is not available to play against this case -
    • The current rule allows to hold Ctrl and press D once every time; by doing that we have two operations - attack and switch to next client - by two keys. But why can't we hold down them for one second, and have still two operations - attack and switch many clients - by two same keys?
    Therefore, neither the robotic play rule, nor the 1:1 rule, is LOGICALLY able to rule against the "holding two keys for a bit while" case.
    I strongly suggest relaxing the current rules to accommodate the "holding two keys for one second" operation. This adjustment would make the regulations feel more practical and coherent, rather than unnecessarily clumsy. And it would make this world better.
     
    Last edited: Apr 17, 2026 at 10:35 PM
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  12. Enticing
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    Enticing Donator

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    Im gonna get some heat here but i think all of these rules and the specificity of when you can and cant do certain things and it somehow involves multiple foot drumming pedals??? and special key binds and extra hardware just to break a 20 year old game to min/max mass meso farming in a way that damages the game as it was never ever designed to be played that way, is absolutely insane to me. Then when you see bossing being full of mules people multi clienting instead of taking an actual person, i cant help but see why 1 client per computer was superior to unlimited back in the day. Id love to see us seriously debate limiting multi clienting. Atleast limit the amount of clients to 2 or something. This whole situation just doesn't feel like the juice is worth the squeeze for the damage it has done and continues to do to the server, also seems like a hell of a lot of work for the gms to monitor it all
     
    Last edited: Apr 19, 2026 at 11:29 PM
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  13. Shamien
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    Shamien Well-Known Member

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    I don't see anything wrong with limiting multi-clienting per se, but these types of changes would
    - change what this server does and who this server is for, greatly shaking up who plays here (those who enjoy multi-clienting because it's a royals feature)
    - would unfairly advantage people that would have already been doing it versus those who don't in terms of meso
    - advantage those that have multiple cheap computer set-up already rather than one strong computer as offlinetvfan had

    Rules and specificity only happen when you do irregular things in the game, such as adding extra keyboards, adding new keybinds, etc. It is opt-in, not opt-out. (Similar to how vote abuse involves using multiple IPs, but I digress.)

    The rule has always been and will always be: don't achieve many actions per one input. This includes multiple keyboards with no additional software-modding (alt+esc | ult/tele in this particular instance).

    I posted a more precise definition just above to update it for offlinetvfan:
    > The ordinary course of play means a single keyboard, a single mouse, no sticky keys, no mods, no remapping, etc. In the ordinary course of play, the following in-game actions are one-to-one with one irl single-digit movements: left-click, right-click, switch to a client to do one in-game-action. Utilizing any method outside of the ordinary course of play to achieve multiple one-to-one actions per one irl single-digit-movement is strictly prohibited, falling under Robotic Play.
     
  14. Tim
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    Tim Administrator

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    I feel like you're theory crafting possibilities to circumvent the idea behind the rule change (no 'afk' multi client attacking) while it's more productive to think about why this kind of change would be introduced.
    The phrase "Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should" (popularized by Jurassic Park) highlights a common human tendency to prioritize capability over consequence.

    you're describing example 2 and 3 in the rule post, which is allowed


    The issue does not lie within multiple clients doing attacks around the same time (perhaps milliseconds between them) but rather with the 'input requirement' that we want to enforce on multi client gameplay. You initially asked regarding holding the combination 1-2 seconds which we don't want to allow as a specific 'hold-down timer' (be it 1 second or 2 seconds). If you want rapid client switches, do rapid manual inputs during your multi clienting gameplay.

    We respect multi client gameplay and the players that want to put in the extra effort to play that way, but we don't want that multi client gameplay to be basically automated without additional inputs from the player.

    You shouldn't modify your keyboard with a keycap that presses two neighboring keys at the same time, at all times. As a player you should just try your best to do those inputs manually and accept that you're human and you may fail a perfect combination from time to time, not replace your inputs with this kind of automation.

    We considered different explanations like this of course, as well as descriptions of: you may only have up to 4 input devices (one for each limb) however we chose to see if the current rule clarification would reach our goal of active gameplay for multi clienting.

    We understand that your inputs will 'overlap' in timing when you hold down the attack key and click the client switch key repeatedly, and some of those inputs may even reach 1 second in timing, however we don't think an introduction of a specific hold-down timer (be it 1 second or 2 seconds) is necessary at the moment. We don't plan to punish players for having 1 second hold downs of their key combination as long as we can see they have been doing their spam of repeated inputs during their gameplay.
    We don't want the game to become: 'how many multi clients can I 'fit' in one cycle of all clients being switched to by holding down attack + client switch key if 1 or 2 seconds is allowed?'

    Ultimately I think there's room for both min-maxing sessions of multi clienting with many manual inputs, and more relaxing sessions with other players and friends where you don't go crazy on the multi clients and inputs. Rather than leaning completely towards a one-client game or a 'wild west no rules multi client' game, we want to at least try to get a happy in-between solution for those that want to physically work for it, not just 'engineer' their way to robotic play with extra steps.
     
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  15. NehZu
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    NehZu Donator

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    well, not mine (I don't sell skele leech)... I got this from a friend, thanks for the info though.
     
  16. FranceCore
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    FranceCore Active Member

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    Hi Tim.
    I have a further question. I tested it and found that scrolling through one client at a time is difficult to control, since I have six clients. Could you map two buttons to the scroll wheel for each scroll, and allow me to quickly switch between them by repeatedly tapping the two buttons with two fingers?
     
  17. Tim
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    Tim Administrator

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    can you describe or draw your situation in more detail?
     
  18. Sylafia
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    Sylafia Donator

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    This is starting to sound overly complex and it's likely easier to use a different method of client switching, even if you can find a way to make it work within the rules
     
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  19. FranceCore
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    FranceCore Active Member

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    Because it's a mobile phone camera, only one hand can be recorded. Like this, the left hand holds down the attack button, while the right hand's fingers tap repeatedly.

    Of course, both of these buttons are mapped to the scroll wheel scrolling once.
    https://youtube.com/shorts/Udc8qQZ5idA?si=vA6KwkVb8UoNWIfy
     
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  20. Gear
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    Gear Well-Known Member

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    Hi Tim

    Out of curiosity, I have a question about a certain setup. I’m not currently using it, but I’d like to check whether it is allowed

    I operate two computers and use an additional keyboard. Each key is pressed with a single finger (one finger per key), and I use this setup to perform Ctrl + mouse click inputs (which I have bound to the extra keyboard)

    Would this method be permitted?


    I have attached a video for reference
     

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