Market prices indicator

Discussion in 'Feedback' started by Xenez, Jun 29, 2026.

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Do you think that this feature will benefit the players?

  1. Yes

    6 vote(s)
    28.6%
  2. No

    15 vote(s)
    71.4%
  1. Xenez
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    Xenez Donator

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    Hello everyone,
    As you know, today, in order to understand how much mesos an item is worth, players usually have to do one of the following:
    1. Use an Owl to check the current market.
    2. Search for the item in an external google sheet of price guide, such as Sylfaia’s Price Guide.
    These tools are useful, but they do not always reflect the real market value of an item.
    At the end of the day, the most reliable source is actual sales data.

    Currently, items are usually sold in two methods:
    1. Trade
    2. Merchant
    My suggestion is to add a market price page or panel, where players can search by item name and see real market data for that item.
    For each item, the panel could show information such as:

    1. Last sold price
    2. Average price per unit, especially for scrolls or stackable items
    3. Minimum sold price
    4. Maximum sold price
    5. Number of sales
    6. Total quantity sold
    7. Last purchase date
    8. Sale method: Trade or Merchant
    In addition, it would be very useful to have an option to drill down into the item’s sales history and view previous transactions, including the price, quantity, date, and sale method.
    In my profession, I work with integrations and analytics, so I believe this kind of feature could bring real value to the server and the community.

    If this is something that cannot currently be done within the server’s scope, I would still be interested in initiating a project around it with other players, if possible.
    Please let me know what you think.

    Thanks!
     
  2. ShakedBaws
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    ShakedBaws Donator

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    you can take the sylafia prices and log item price history, shouldn't be hard to do.
     
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  3. Sylafia
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    This data is intentionally not provided to keep variance in markets. There's been many, many suggestions about making owls free and they've been denied. This is arguably a much more powerful feature than owls too.
     
  4. Sunrise ^o^
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    Sunrise ^o^ Well-Known Member

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    I use Sylafia's guide for things like the current prices of CS and WS.

    For other items and services—like anniversary event scrolls or 10%, 30%, 60%, and 70% scrolls—I check the Owl instead, because the prices listed in Sylafia's guide don't always match the actual market rates, which gets confusing.

    Sometimes things are cheap, sometimes expensive, or they might even be considered worthless.

    Market prices fluctuate daily and aren't fixed; they are constantly changing.

    For a safe sale under 2b, it's best to check the Owl.

    :)
     
  5. Saledor
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    This suggestion is coming from a good intention of yours.

    I do not like rejecting good intention suggestions but I know this would reduce the competitiveness of the market.

    I know I would be making billions of mesos easily just by exploiting this system.
     
    Last edited: Jun 30, 2026
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  6. Xenez
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    Xenez Donator

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    Hey, I understand your point of view but there is a big difference between inserting log changes of excel files and inserting actual price transactions in game which are more accurate and indicate real market actions.

    Hey, my suggestion doesn’t intend to switch the owl. I think that the owl is very useful in some cases.
    Items without high demand should be checked in owl even when there is a history log.
    Prices changes according to economy behaviors (supply and demand).

    The real reason that this suggestion come up is - create platform with more live data about items transactions and history.

    Hey, I like your opinion and I agree with it 80%.
    For some scenarios it won’t reduce the competitiveness due to changes in the economy since the game is advancing.
     
  7. PandemicP
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    Amazing intention that would benefit lots of players.

    Like the others have mentioned, it would only take a few players understanding the “real data” to manipulate it for their gains.
     
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  8. Xenez
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    Xenez Donator

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    Hey, thanks.
    About the last sentence:
    “it would only take a few players understanding the “real data” to manipulate it for their gains”

    I can’t mention a way that a merchant will use a manipulation based on real data except for creating “fake sales” that can affect the data and the distribution of the sale history per item.

    I see here more advantages than disadvantages when there will be a platform that will mirror transactions which indicates real data in 95% of the cases.
     
    Last edited: Jun 30, 2026
  9. Sunrise ^o^
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    Sunrise ^o^ Well-Known Member

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    So, I’d say no =)

    The staff doesn't have the time to implement what you're suggesting.

    If you don't like how items under 2b are being sold on the market... ...well, just set the price you think reflects the item's true high value and don't worry about it—but then don't complain if days or months go by without it selling.

    For example, it took me a few weeks to sell some semi-perfect Elemental Wands 5 and 6 I watched the price trends and realized—thanks to the Owl—that I was asking too much; I had to lower the price, and only then did it finally sell.

    It really comes down to market supply and demand, just like you said.

    :)
     
  10. 495ysRipple
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    Business is not a certain thing.
     

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