Drk is best mulit warriors b4 now everything hero is better than drk Just spam brandish and YouTube u can still got ez DPS In the past, the hero was criticized for lacking team buffs and dealing low damage now rage can stack, and hero can easily achieve higher DPM than DKs by comparison, HB seems useless.... I think the hero's buffs are great no need change let rage and DB can be stacked, Drk still achieve higher DPM than Heros Do you think DK are in a good position right now?
https://royals.ms/forum/threads/hero-vs-drk-allbuff-dpm-theor.259177/ With the results numbers and with the adition of: 1.- Being more afected by "inconveniences" during boss runs 2.-Having the inconvenience of zerk+ have chances of miss dmg due overhealing 3.-Have an much less useful pt skill now 4.- Being more hungry buff( Its pretty common to not have both dmg buffs in boss pts) 5.- Using an exclusive weapon with less market Cause it not only about the dmg now, yes the position i see Drks now is on his knees
It is in the patch notes they are trying to add to HB 25% stance (stackable?) but let's also keep in mind that it's a skill that is a good bridge for new players too, since not every new players is going to know how/want to HP wash. It's important to have skills that enable players outside of high investment strategies, encourages them to interact with the community and in the game. The classes are basically equal at this point, but I believe Hero should lose out more on damage since they have no cost of maintaining their HP, 10-15% I feel would be adequate to the risk/reward aspect between the classes. However I do understand the staff's position as to not to needlessly nuke a class' DPM potential without an increase in another aspect. Heroes are unfortunately pretty dry in angles to improve, maybe it's time to consider 100% stance for dark knights?
I not agree nerf Hero Damge ,10-15%, would be far weaker than heros state prior to the buffed , even lose NL W/O SE , ppl just bring Rage mule or all hp build hero actually DKs still strong than Hero 1% (hight - pots ALL buffed) but if ur team only 1 slot (3nl 1bucc 1 se) whould ull chose? by comparison, HB seems useless.... i agree HB 25% stance (stack) is cool my mostlike and main Class is sair , 25% stace is useful much (BM too) how about HB extra give 5%mastery (more DPS for teams)? and Rage stack DB DK with Rage still 6% DPM strong than heros (as before hero buffed)
Dk would soon be a 100% dead class. Why would anyone take a DK to the party when you can take the stronger hero and also get 12 ATT? Stackable rage is the worst thing by far coming out of this update.
HB is already useless in this game. The only place u will see ppl asking for HB is "B> zak vip need HB" lol
Yeah I understand, I just thought a totality of a 10-15% drop would be enough compensation for the ease of play trade-off but if its truly weaker than NL withoust SE, then I retract my statement. Yeah I think mastery would be a good jump over but I still want 100% stance
Give drk <40% zerk for 220+% damage and a better hb utility and i think problem is solved. Don't need to stack rage with db as well. Heroes are in a great spot now and should be left is. With 220+% zerk, drks will be noticeably stronger than heroes only if they're willing to risk it at <40%, and if the drk pull it off, they get rewarded by being the stronger warrior, if not they can just play at 40-60% and be on par or weaker than heroes, considering majority of the bosses are fully autopottable at this point, being on par with heroes while zerking 40-60% seems fair! Thanks mina for making this thread!
Honestly the real solution is that DKs and heroes need different mechanical identities. My recommendation is change DK/hero numbers around to reduce DK reliance on SE+SI (while keeping damage with them constant, so a buff for DK without), and increase hero reliance on them, making DK test player skill and hero test party composition, giving them separate niches. Also maybe give hero more of a rotation where it becomes actually worth it to use coma/panic as soon as you hit 10 orbs?
DKs HB is still very valuable for those that didn't wash thoroughly for end game bosses. I've seen myself asking for HB for a while for bosses like toad, the boss and AUF. The server meta is around HP washing for sure, but new or returning players still need it. It is elitism to say HB is useless.
its not elitist to state the truth, in fact ill go a step further. for every new player thats asks me to hb 3-4 corsairs will ask me not to use it. my "support" makes the strongest class in the game weaker, im harming my party by using it. i actually washed my dk to 30k so i could boss with corsairs without causing them problems. ive been trying to help new players with hb whenever i could for closing in on a decade now and im happy to do so but with so many new ways to get free hp i cant help but notice fewer and fewer new players finding themselves in a position where they would ask for hb.
You're right. Most players will choose to wash over 18k/20k to do most of the content instead of relying on hb. Its just unreliable in boss with high damage and dispel like ht/auf/vl. My first character is a dk and even dk itself doesn't need hb cuz washing to 30k is just too easy.
I am elitist about this. I don't run with noobs and only do late game content with my strong friends who have HP washed all their characters. I don't want any stance added to hb. It's already off my keyboard so I can attack instead of casting another big cause I'm 30k clean. Give us demon mode <40%hp zerk instead of baby zerk at 60%
Please don't make hb 25% stance cuz this will make DK a mage farm mule in ulu and iv2 or other map without safety spot. Though I'm a pepe farmer myself, with the original hb +stance it's just too good for farmers.
You can already use 6 drk mules now for fully stanced iv2 farm since they changed the zerk formula. Zerk wouldnt work with roar before, but now it does because of the 60% threshold.
Wow I heard there's a bug that dragon roar still doesn't work between 50-60% now. Gonna try it out myself.
roar will not get the benefits of berserk even pre patch, where one could supposedly roar while in zerk (at exactly 15,000 hp you would have zerk effect and still could roar), 'zerk' roar would still do the same damage as a non-'zerk' roar, albeit it showing zerk damage (just a visual misrepresentation, still doing non zerk dmg) for some reason, roar doesn't receive the benefits from zerk the same way every other skills do.