Optimal SP build order for every class (2026)

Discussion in 'Class Guides' started by Baconfry, Jun 3, 2026.

  1. lucybee
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    lucybee Donator

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    roar takes a flat 30%, but sacrifice deals damage proportionally to how much damage you do. if you do 20k with 10% cost, you take 2k for example. at 30k, roar takes 9k hp. sacrifice dealing 3k or so is ideal for me, but will vary individually. Note that you do not control whether it slashes or stabs, so you do not have perfect control over it. With it at 29, I have hit near 200k on apple with crit when i accidentally use it in zerk range. This deals up to 10k self damage which can absolutely kill you. It is good to not leave it too low which is why i say 20-ish
     
  2. Caio
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    Caio Well-Known Member

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    Shouldn't you add 1 in Angel Ray to don't rely in Magic Claw on non-undead/PPQ when 70~83?
     
  3. Caio
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    Caio Well-Known Member

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    29 marksman boost (30)*
     
  4. Caio
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    Caio Well-Known Member

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    Is that second "1 transformation (1)" really required?
     
  5. Baconfry
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    Baconfry Well-Known Member

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    just did a quick patchup to reflect the new balance changes. obviously it will start out theorycrafted, but I think it's a good foundation to go off of as we figure things out over the next month or so
     
  6. Fill
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    Fill Well-Known Member

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    so lvl 11 demo does 300% and lvl 30 does 500%, lvl 1 st has 60 sec duration and lvl 20 has 180 sec
    i think 300% for 3 mins is better than 500% for 1 min while also costing the same amount of skill points and also feels better in gameplay
    . idk if thats better than barrage+ds though. edit:, its not



    dont max energy orb, before you dump points there you want to put enough points to get tl down to 40 min cd for perma echo(level 10), also you want to max si before you dump points into energy orb so you dont have to run to the mm as often in cwk. energy orb is an interesting skill but not a very useful one at the moment.
     
    Last edited: Jul 25, 2026 at 4:22 PM
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  7. Sylafia
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    Why tho? You don't have echo until 200, at which point you should have plenty of points. If you have other chars, 1:20 of echo is still plenty of time for most things so I don't see much utility in going higher.

    Edit: actually, if handled properly, lv 1 TL can get you 240 minutes (4 hours) of echo:
    t0: Echo, TL
    t40: echo
    t49: TL
    t80: echo
    t98: TL
    t120: echo
    t147: TL
    t160: echo
    t196: TL
    t200: echo
    Echo falls off at t240, TL back at t245
     
    Last edited: Jul 25, 2026 at 6:36 PM
  8. Fill
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    Fill Well-Known Member

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    so for my bucc i wanted tl maxed before orb for vl at 180 ish, lvl 10 was for lining up with my rg runs better. yes its not huge
     
    Last edited: Jul 25, 2026 at 9:09 PM
  9. Sylafia
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    VL is important for max TL, yes. I'd strongly agree with that to the point of calling joining vl without max TL throwing.
     
  10. Baconfry
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    Baconfry Well-Known Member

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    updated, thank you for the input. although I expect that I'll need to update it again after phase 2 because there is no way they're going to leave energy orb like this... right
     
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