I know it sounds weird to have this command, but think of how useful it is for the laggs we do have ATM. As most of you know, PETS sometimes won't hp you, cause of lagg, or just because pets aren't perfect. it usually happens when there are lagg spikes, and my pet doesn't seem to heal me. MY Suggestion is - Add a command @autohp, and the command will work like this @autohp on/off , %of hp that system should heal you , name of the pot you wanna use. for example. @autohp 60 power elixer same goes for @automp, let me think what u think. ** Anyway 2 of them are 3.2k nx which is nothing, so u can charge nx for using that command for the first time I guess.. 3.2k is useless anyway *
what makes you think a command would work better than a pet during lag? and how did you come to assume that they can't just put that functionality on the pets themselves? devs of this server have already reworked various functions of the game to perform better than the original(item sort, tubi, etc), i wouldn't underestimate them like this anyways i wouldn't expect them to implement a band-aid fix like this when they're focusing their efforts on the new source
Whatever backend code is used to get this functionality to work would be probably the exact same code that is being used for autohp/mp.
I don't really see how this would help during lag, to be honest. Just do what I do. Use unagis and the blue elixers, buy a ton of then, then set your hp and mp auto pot to 90 or 99%. That way you have more than one chance for your pet to auto pot you. And if you have a lot of hp just use a better potion. If dying is such a big deal then money shouldn't be too big of a problem.
Auto HP not always healing you has been an issue forever and is unrelated to lag. Lag just makes it worse. And Auto Hp makes things too easy anyway. So I don't think an improvement is neccessary. Just keep an eye an your hp bar and you'll be fine.
Impossible. And even if it was possible, why wouldn't they just fix the pet AUTO HP instead? there is no difference at all.
You've probably noticed how if you spam booster or turn on hyper body for the first time your pet won't register that your HP is lower than your thresh hold. This is (most likely) because the code only checks your HP if you get HIT by something (even a "Miss" will trigger this check). Now if the server happens to lag at the very moment you get hit, your pet will fail to check your HP and will not check until you get hit again. Now this is all assumptions from observation and personal testing but to fix this you would have to change the logic of auto HP/MP, possibly to have the pet check periodically (every second or so) on top of checking every hit but that would cause a lot of unnecessary overhead. TL; DR The logic behind pet auto HP/MP is already screwed up but fixing the lag first should help tremendously. If you don't fix the lag, no programming logic will be useful in trying to improve the functionality of auto HP/MP.