In what way do you think this will be implanted? because right now, it seems like a command to me. And I dislike commands. I think they make things not very creative (E.G the donor shop a few months ago). So yeah, it is partially in-my-face.
It just is. It's there on the list. It's just too random to be there to begin with. Having too many commands on a 'hard' private server is a big no for me. Commands should be kept as minimal as possible. I can think of better ways to pull this off without using a command, here's one for example: You do a quest that will eventually grant you with 5 cubes in your 'use' tab. Once you double click one, it will show a random number in the chat bar, from 1-6. Or like what the OP has linked -you can make it a skill, with animation and everything, but instead of buffing you up, it will show a number. It's a server with WZ edits in it, why should we limit ourselves to commands? I just don't get it, the staff managed to do incredible things with the cash shop instead of using an all-in-one like NPC. I just honestly think it's a lot more believable and less fake and easy as it is on many servers right now.
Your suggestions are more in your face than a command. I think a non command would be more cool, but also harder to implements and even less nostalgic.
The whole 'in your face' thing is a bit subjective. Same with nostalgia. I personally find interacting with NPCs and accepting quests a bit more nostalgic than writing a command.
+1 There are @Plenty of situations in which this command could be used. As stated above, it could help figure out who gets what drops and also could just be a simple gambling tool. Also, this would be the furthest from in your face. It's a command which you do not have to use. Should this be the #1 priority of the staff? probably not. But I think this is a good suggestion which should definitely be considered.
Wait, hold on you need to stop for a second. I'm very confused, you just started off by saying the command would deliver a fat blow to nostalgia and now you're suggesting to add a custom-made quest. You can't just argue for one thing and jump over to the complete opposite. First, you gotta state that you hate the idea of a dicing command, then proceed to defend your point of view and stick with it. If you can't come up with really good reasons as to why you're against it, ask someone to back you up. Here let me give you an example: Let's say people try to gamble with the dice command. There would be a good chance it's going to blow the fuck up in people's faces. Gambling addicts would spam in free market saying, "I got 200mil on even, any betters for odd? PM me and meet me in fm16 with all your cash." Then everyone might start to think, well I don't remember this is Maple Story GMS, how is this nostalgic? Then I'd be like damn, he's got a point there and one of us would've had to pull some serious shit out of our asses to counter that argument. Now from a subjective standpoint, do I think gambling will help the game? Yeah it would, the whole end-game goal is based off of gambling (scrolling godly equips). So why not add more to it? If you still want to argue against a dice command, please take my advice and stick to your guns. Don't let people catch you on going against your word.
Nop. I can argue the way I want to, I don't need nobody to tell me how to do that lol. Yeah, I really don't think implanting this is necessary but at the same time if this is being considered, I should at least suggest my way of doing it. Again, I never said I'm 'against' it. I was just saying I don't find this either nostalgic or necessary, that's all.
I'm just telling you this because your points are invalid. They don't make sense. Sorry if I sound rude, I'm really not that kind of guy. I just wanted to explain that to you because it's going to help you out in the long run and in college if you ever plan to attend one. I may have misunderstood your point of view, but your argument is really hard to understand. Custom Content > Dice Command? It'd be better to just list the reasons why custom content would benefit a nostalgic server rather than to bash on a command for being in your face. What do we do about the other commands? If you address that or how another command would be one too many, then it'd make better sense.
The thing is, the way you're arguing doesn't make logical sense. You say it's "in your face" and "not nostalgic" but your suggestions are more in your face and less nostalgic. I agree that player commands should be kept to a minimal to keep the server GMS like and nostalgic but adding custom content defeats the GMS like nostalgia of it in the same way, if not more so, as player commands. No one's telling you what to do, we're saying your arguments are flawed.
It's okay, you're not rude at all. I'm not getting offended, I've been here for almost 2 years, I know how the more popular opionion and less poplular opinion go. I just don't appreaciate people telling me how to run my 'fights'. Have you ever played an easy server before? If you did, have you ever typed the command @help in them? If you did, have you seen how long that list is, and full with various fun yet random systems? This is what I don't want MR to turn into. It's just too random to be there, between ~mapowner and ~servertime which are actually commands that cannot be used in a different way, when the dice system can. Read his post again, he is 'telling me what to do' but lets not open it here because it's not important. Again the whole 'in your face' and 'less nostalgic' thing is very subjective. It's not like it would be the first time we're adding custom content, it is not a big deal. And to be honest the quest can be in a very less populated area where if you don't want to do it, you're really less likely to be there. Even if it still bugs you, the cubes can be untradable so you won't be seeing it around the FM, and you won't have it in your inventory unless you want to have it.Would you still consider it in-your-face? In my opinion, I can't "deny" other suggestions without offering new ones. This one might not seem good in your eyes, but we can always work on a middle ground. To be honest I don't see how custom content is worse than commands in terms of being GMS-Like. In GMS we have little to no commands, and this is how in my opinion, should be kept. Custom content can be great and fitting right if you're doing it the right way. Custom content is a very specific thing. There are a lot of edits you can do that would seem like Wizet has done them itself.
Why does nearly every feedback thread have to end in 2 or 3 people have an irrelevant discussion.. The suggestion on the dice skill has been given and people have given feedback on it, until someone comes with a more detailed and reasonable suggestion on how it could be implemented there's no use for people to continue arguing. We get it, there's a few Yay's and a few Nay's .. leave it be or take it to PM's until you find an actual middle ground as a suggestion please.
This is the feedback section, where if you do not agree with something or do agree with something you state a valid reason as to why you want/'do not want' the suggested item in the game. It makes more sense to have what you're saying (with or against the suggested item) to correlate with your opinion throughout an argument or stance you may have on something. Otherwise, it just sounds like you're all over the place and really don't know what you want. In one instance you're saying it's not nostalgic, you don't like that sort of custom content and later in your argument you say that it's okay to have (this custom content) added to MapleRoyals so long as it's a quest. What I'm really wondering is: are you for, or against it?
To be honest it seems like you twist my words. Just the fact that I said I don't find it nostalgic or necessary doesn't mean I'm against it. I wasn't saying 'I'm okay with it if it's a quest', I said I'm okay with it as long as it's not a command. I simply suggested making it a quest.
Okay there we go, this is more clear to understand. I'm not going to completely disagree with you, but this really seems like an over complicated dice command. You're against commands for a personal reason rather than an objective one. When I joined this server and learned about the commands, I did not feel like it was overwhelming or ruining the nostalgia in anyway because none of the commands broke the game. They just helped me obtain useful information when I needed it. For example, I don't have to go around pestering everyone, "how long has the server been up?" because I can find that out myself by doing the ~servertime command. I think all the commands are very convenient. Maybe the reason why some people dislike them is because they've been on servers that offer game-breaking commands. After getting used to that and seeing it in a pure nostalgic server, I can see why you'd get a bad taste, but then again, none of them break the game and they're actually useful. So I just don't find it necessary to exchange the dice command for a quest when commands aren't that bad. On top of that, the dice command would still fit in the loop of "being useful" because everyone can use it while bossing to decide who get's the loot.
I for one am +1 for floating dolphins in free market. Instead of owls, we can ride them to the cheap apples and white scrolls.
I forgot to mention that I agree with your perspective about commands feeling a bit tacky. However, commands are easier to code and it'll reduces the development time / effort for the staff. In exchange, they get the chance to work on better content. That's most likely why I would be against the idea of creating custom content in place for each command. Even though it's a bit more rewarding / entertaining, I still would rather have bossing / zone / pq content.