HP Wash Calculator - Damage Calculator

Discussion in 'Guides' started by MrPringles, Aug 30, 2015.

  1. MrPringles
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    MrPringles Member

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    Hello, this is a tool I created to help calculate hp washing and my damage range. I figured I'd share it here so others could make use of it. If this isn't allowed please close this thread.

    Status: v1.0 complete
    WARNING: This file has not been tested or approved by anyone other than myself. Download at your own risk.
    Features:

    • Calculates MP Gained when int leveling
    • Calculates potential HP Gain
    • Maple Warrior supported calculations
    • Equipment page for int Gear
    • Start and end level support
    • Start and end intelligence support
    • Damage calculator
    • More to come....
    Pictures:



    Update List:
    v0.1 :
    Calculates the amount of bonus mp a character will gain based on desired INT threshold and level.

    v0.2:
    Added equipment functionality. You can now register items with their required level and bonus int. I will continue to develop this feature to make it more user friendly.

    v0.3:
    Added an equipment tab. Removed the previous crude implementation with a more polished one. It's still incomplete as I have not included every piece of equipment that I'm thinking of adding but it serves as a good idea of what I'm planning on doing. I have also added "Potential HP Gains" based on the mp gained and your class.

    v0.4:
    Added a custom item to the equipment tab that the user can state the items stats AND level. Also implemented different formulas for brawlers and gunslingers. Added Arans to the calculator as well.

    v0.5:
    Fixed a crash when selecting Horntail pendant on equipment tab. Also changed the texture for custom item so it's not blocking the text behind it. Added save and load support for equipment.

    v0.5.1:
    Fixed an issue with required level not saving on custom items. Also added a label to the equip tab that shows what equip slot you have currently selected.

    v0.5.2:
    Fixed an issue with Required level box sometimes staying un-editable even when working on a custom item.

    v0.6:
    Added a damage calculator.

    V0.6.1:
    Fixed the weapon selection box so that the blunt weapon text actually fits now. Also updated the instructions for how to use the damage calculator in the output window.
    v1.0:
    Rewrote the equipment management screen. It now supports queuing up items to be used at higher levels for int leveling. The interface has also changed a little bit. This was a big update on my end and I worked on it quite a bit but I won't be surprised if there are some issues. If you encounter any problems please post about them here and I'll try to get it fixed with the next update.

    Known Bugs or problems:
    1. When you calculate hp gains as a pirate it does not take into account brawlers 2nd job HP increase. So pirate calculation is correct for corsairs but not buccaneers.
    2. Need to add more equipment to the equip screen
    3. This is not a bug but some people might see it as one. When you save your equips it asks you to choose a location and file name. No matter what location you choose it will always save in your resources folder. This dialog box only serves as a way for you to input a file name.

    If you have any suggestions for further updates please post them below or message me and I'll be sure to continue development. Otherwise this tool isn't being worked on for now.
     

    Attached Files:

    Last edited: Oct 17, 2015
    charming8888, Seascape and Tardex like this.
  2. MrPringles
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    MrPringles Member

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    If I could get some feedback from those of you who have tested the tool, it would be greatly appreciated. =)
     
  3. Surutsu
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    Surutsu Donator

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    Yeah, this would be nice lol. Pringles has 2 posts here. First post was a program. Anyone been using this?
     
  4. MrPringles
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    MrPringles Member

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    I actually made this tool for another server I used to play on, which I won't say the name because I'm not sure if that counts as advertising. >.<
    Recently got back into maple and found this server so I thought I'd release it here as well.
     
  5. Flaw
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    Tested. It was neat.
    I'd like some more additions within the HP washing calculator though.
    I don't mind helping at all.
     
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  6. MrPringles
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    MrPringles Member

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    What kind of additions did you have in mind?
     
  7. Flaw
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    Additions for eventually doublewashing.
    Additions of estimated use of AP resets
     
  8. MrPringles
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    MrPringles Member

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    Estimated use of AP Resets is already included for normal hp washing.
    I could work on double washing though. I'll write that down. I'd like to get a list of suggestions from players so I can work on multiple features the next time I have some free time.
     
  9. Suricates
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    Suricates Well-Known Member

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    Beep boop moop
     
    Last edited: Aug 8, 2023
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  10. MrPringles
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    Thanks =)

    I'll be sure to take a look at your stuff when things calm down at work and I get some free time.
     
    Last edited by a moderator: Aug 9, 2023
  11. MrPringles
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    I have released a new version of the tool. I've been working on it off and on for the past week or so. I will be leaving the old version available for download in case anyone prefers that one.
     
  12. Tardex
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    That's a very cool software :D,
    While I've seen that the damage calculator atleast for Drk's worked I'm not sure if the HP washing does properly, (I've used the v1.0).
    You do get bonus MP and HP as you job advance so that's some bonus MP you can use for washing, might wanna include it.
    You could also add an option to put an amount of AP resets or an amount of MP gained or potential HP and then the software will do the math on how many int points you need depending on the start lvl which the user provides.
     
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  13. MrPringles
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    The hp washing calculator does not take into account bonus mp gained from things other than int leveling. The reason being that you're going to get those bonuses regardless. So I limited it to the average mp gained per level with int gear. I'll consider looking at your other suggestion when I get some time.

    Thanks for the feedback =)
     
  14. FerrariF430
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    Working great!! thanks for the effort
     
  15. Zerato
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    Zerato Well-Known Member

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    I tested the program an it looks really cool (especially the Equipment inventory feature).

    I have a few suggestions for improvement. One, which I noticed almost immediately, is that tabbing is not having the intuitive order (I know this is due to chronological order of placing the components). This should be changed so that the tabbing order follows top to bottom, for example.

    Secondly, I believe there's a difference between Spearman and the other warrior classes when it comes to MP gain/min MP or something. You might want to look into it.

    I'm also a bit confused about what is the actual meaning of "AP Resets: x + y"

    Lastly, at the moment it seems like MW applies to INT gained by equipment, but I'm almost certain this is false. Someone might want to confirm this. So in reality, a Dark Knight with 88 INT (4+84) will gain only 0.4 extra INT from MW (Lv.20) will will result in 88.4 INT, which makes no difference in MP gained.

    Now I will continue exploring this program, it's very interesting! Thanks for your work.
     

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