Boss Cooldown

Discussion in 'Closed' started by stg, Oct 16, 2015.

  1. stg
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    im sure frequent bossers have found out that our dear Horntail/Pap runs has been limited 2 runs a day. (which is fair,imo)

    however id like to say something about the cooldowns, again im an all OK for cooldowns to be implemented but just some suggestions from me which i hope is not too difficult to code or implement and yet effective in efficiency in boss runs.

    firstly i would say theres 2ways about it,

    Reset timers at 00:00 server time

    i think this has been brought many by other members also as it will really help to keep a track of runs instead of constantly remember your last run timings which can result in many human errors across a party of 6. i would say it will be annoying to actually find a party ready to run then realise someone is on cooldown.



    ANOTHER SEPARATE SUGGESTION


    Implement commands for checking of cooldown

    this is the one that i feel would be really useful if the first method does not work. im not a programmer or anything of that sort so i dont know how difficult or easy it would be to actually code something like that, but the fact that we can actually do ~bosshp, i guess we can also do the same for this?

    works like every boss has a code, for eg

    ~KrexelCD
    ~ZakumCD
    ~HorntailCD

    or rather just one command which is ~BossCD
    which will show all the cooldown timings for various bosses with limit, of course formats and phrasing can be changed here and there but this is what i feel would really help to facilitate ALOT of runs.

    for example if u just finished a HT run, timer could be something like

    ~HorntailCD
    Run 1, 23hours 54mins left
    Run 2, You are ready.

    after finishing run 2 probably,

    ~HorntailCD
    Run 1, 22hours 10mins left
    Run 2, 23ohurs 59mins left

    i think in this way it is rather clearcut and a simple system for players to keep track of runs, instead of trying to record or remember the CD timings across all bosses. This will also facilitate boss planning as each and every player who is interested in joining a run knows that he/she is available.
    Furthermore, considering that we may finish 2 runs at hours apart from one another, i believe this is the most effective way in managing run timings altogether.

    This is just a humble suggestion on my part, im not saying it has to be like that, but rather really something convenient and nice to have. Not sure about the coding though, i hope they wont be too difficult to implement

    thanks ^^
     
    Last edited: Oct 16, 2015
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  2. ImCanadian
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    I feel like the majority of the community will support this.
     
  3. Andreas
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    With such a cooldown depending on your time zone you can do 4 runs per day,
     
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  4. Dimitri
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    Dimitri Saint of Horses

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    I agree with Andreas that people could run 4 times in a row if the timer would reset at midnight.
    I also dislike the idea of getting more player commands when we're trying to get rid of all of them.
     
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  5. Andreas
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    Actually not entirely true, only works the first day, it is still possible to abuse it if you just boss every few days.
    Not everyone does runs every single day.
     
    Last edited: Oct 16, 2015
  6. stg
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    ^
    andreas,

    im sorry but i dont quite understand what you are trying to say
    using server time 00:00 i would say is the fairest and probably the easiest to calculate/check, i also feel there is no way we should be putting timezones and all into consideration, as long as its within the 24hours of the particular given day, u can do 2 runs MAXIMUM, it doesnt matter if u do 2 late runs followed by 2 early runs once the server time passes 00:00, in the end you still have to wait for 24hours before u can do your next 2.

    also if we were to bring timezones into consideration, have u thought about players who will never be able to be online when there is a server check? automatically its a shop reset, NO FM spots, bosses such as Bigfoots are all on cooldown, so on and so fourth. We should only be focusing on the server's time rather than specific timezones because thats a fixed medium for each and every single player
     
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  7. Zynzer
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    Whats the problem with people running 4 times in a row instead of doing the 2 runs (for example) 6 pm on day 1 and 6 pm on day 2?
     
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  8. Andreas
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    No easiest way to check would be have the npc's give you the time you can boss again, like has been suggested before.
    New source will not have server checks every few days.
    I can do 4 runs in a row if I don't boss every day, which benefits me since I don't boss every day.
     
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  9. stg
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    Like i said, its just a suggestion and any better ways to implement it are of course possible, ultimately its up to the staff as to whether they think its a system worth investing time on or whatnot

    well, regarding the server check its just what i feel when you brought up different timezones

    and also, sure you can do 4runs in a row, late before server time reaches 00:00, which means u cannot do any runs before that? and early right after server time reaches 00:00, which means u cannot do any more runs for the next 20hours? ultimately its the same because afterall, each and every individual is limited to 2runs a day( server time).
     
  10. stg
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    ^they can and of course, why shouldnt they? its about how players manages the time and choose to the right time to run your boss timing.

    you can also only do that if you dont run any bosses throughout the hours of the first day, only do near the end of day, and run in the early hours of the next reset, and you wont be able to run for the rest of the day.

    in the end it still equates to a MINIMUM 2runs per 24hours (servertime)

    then again, i dont know what are the staff plans and such, we wont know if youre trying to get rid of commands, and also like i said, this system is not perfect and of course i would agree that there could be a better way to keep track of timings. its just a small suggestion on my part
     
  11. stg
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    also using server time as reset is just one of the first suggestion i brought up,

    another would be using the same system as we have now, but with commands for ease of checking
     
  12. Andreas
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    That has been said in other threads, so not something entirely unknown.
    Having this would benefit certain players depending on their play times, I would rather keep the normal 24 hour cooldown, but have npc's give you next time you can go, in hours.
     
    Last edited: Oct 16, 2015
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  13. Matt
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    Yes we are trying to rid ourselves of most if not all of the custom player commands including ~bosshp, ~shiphp, ~donator, ~dex/int/str/luk etc...

    In regards to the suggestions in this thread, I also don't really like the idea of players being able to do HT 4 times in a row if they time it right - regardless of them not being able to do the same thing the next day. I feel that if we want it to be twice a day, then it should actually be twice a day, and so should reset every 24 hours, rather than at 00:00 server time.

    We can of course have the NPC tell you how long it is until you can do that boss again, but I suppose the downside of that would be that you would need to be in the entrance to horntail and have wasted your transformation already.

    Out of interest, does anyone know how it was done in GMS? I am pretty sure it was every 24 hours rather than resetting at 00:00 server time. I don't think it was too hard to keep track of when you bossed back in GMS. Not to mention, Horntail is pretty broken still, and should require a lot more effort to prepare for in the new source, so it may not be done so often anyway.
     
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  14. stg
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    ^that is great as well tbh... anything that helps the current system or improve from it is worth considering

    sorry i may not have following the other threads so i might be ignorant to the fact that commands are slowly being phased out.

    have u considered a NPC which is situated in FM probably, which will show all bosses CD timing, considering it being possible, its much more convenient than to move our characters to the designated boss and then finding out its still on CD
     
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  15. Zynzer
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    Have a npc at the map where you use the elixir would solve that problem. (Leafre : Cave of Life - Entrance is the map if I recall correctly.)
    If you're going to implement npcs that will let you know your timers then I'd suggest to have them outside the bossrom.

    I suggest these maps :
    http://bbb.hidden-street.net/map/mini-map/singapore-ruins-of-krexel-i
    http://bbb.hidden-street.net/map/mini-map/el-nath-the-door-to-zakum
    http://bbb.hidden-street.net/map/mini-map/leafre-cave-of-life-entrance
     
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  16. stg
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  17. Yan
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    -1, write down your time,
    Don't make it easier than it is!
     
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  18. Hampa
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    if the timers were to be reset at a set time you any npc or command would be useless.

    who cares if people can do 4hts in a row every now and then. its still amounts to the same number of hts that you can do as of now its just QoL to have timers reset at a certain time a day as mentioned before, you wouldnt have to write down timers wich isnt a big deal at all but you will be able to do bosses at different times wich is a major plus.

    lets say you have one attacker and one bishop you run with attacker at 1pm and bishop at 2pm the next day theres a squad running at 1pm that needs a bishop tough luck because you ran later on your bishop the day before.
    or maybe you run at 1pm but the next day you will be busy from 1pm untill u go to sleep the only time you have to play maple is before 1pm so you cant run at all that day.

    I guess this seems somewhat counterproductive since the reason of implementing the twice a day limit from the start is that people was abusing bosses like ht and doing more than 2runs a day. But as long as its only 2hts every 24h i dont see why it shouldnt be this way. Why would you care WHEN people do their runs they still have the possiblity to do exactly as many runs as of now it will not bring more exp/books/nx into the game in that sense.

    The system as of now will only bring more books/nx/exp into the game. The stronger players will just resort to doing smaller party runs or solo/duo/trio all bosses because its easier to match your timers/time zone with a duo parnter than with 6 other people. this will resort to the well funded old players gaining huge advantage again getting more books/nx/exp than anyone else with a duo partner we could kill all bosses twice a day and keep our timers through out the week and continue doing this without a problem.
    While the newer less experinced less funded players will struggle to get squads together and fuck up because of timers and real life responsabilitys only be able to run every other day or so alteast cut them some slack and let them have timers that reset at the same time every day.
     
    Last edited: Oct 17, 2015
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  19. Strategic
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    Honestly, the timers are pretty stressful because it forces you to do the boss at the same time everyday. It's really inconvenient in my opinion, and the 00:00 server time reset thing gives players more leeway for their timers.
     
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  20. Hampa
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    with the current system we will probably have to say goodbye to the fryslan/synergy/dsea hts and similar wich i think is really sad, those used to be alot of fun and good for the community 2 party runs helping everyone get their books/htps. They will be really hard to organize with the current state of timers. Once again rip the nubs.
     
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