I like this idea, although im still not at the lvl to boss or anything, was never really a fan of doing things at the exact same time everyday. I don't see how this is abusive in anyway even if a person can potentially do 4 runs a day. When a person do a boss run should be their choice, if doing 4 runs a day is really a problem i think lowering boss runs to 1 time a day would fix the problem for some people.
Even if they did 4 runs of w/e boss in a row. They would have to wait Around 22 more hours to do 2 more runs Overall there is nothing wrong with cooldown resets at 0:00 servetime, at least imo.
I'm saying this from a player perspective, and not from a staff perspective: I honestly don't think the old source server would be able to handle a midnight reset for every player at the same time. Knowing what happened at Valentine's King Slime event when they added a kill counter to it, and knowing what happened with the daily shop reset as well as with the daily server back up.. I don't think this is a good idea for now. The chances are that instead of allowing people to boss more, we create more lag and thus more work for GMs and more frustration among the players.
cool , its always good to share some insights regarding server capabilities as well, cos we as players might not know the troubles and problems that exists on the management side. like i said though in the opening post, its just a suggestion and i dont mean this could be a perfect one, theres always a probability of something better, i hope having different ideas from individuals could lead to eventually lead to a better system afterall
I think universal server reset suggestion really isn't for people to do more boss runs, but allow people to do runs at different times each day. But since this could be some difficulty we just have to put this aside for now.
i think if players knew there was a server lag every day at midnight we would try to not be in a boss run at that time same as we tried to avoid bossing during the 24h uptime and when slimes spawned during the valentines event. Also we dont actually know if there would be a server lag from all timers reseting at the same time now do we? even the 24h uptime lag has been pretty much non existant lately afaik.
Yeah but you guys do realise if they boss 4times they still have the same waiting time? I mesn if you stay up late to ht a 3rd and 4th time you just have none left for the next time.... I dont see where timezones will matter here.
Actually, unless I'm not understanding you correctly, NOT having a universal server reset timer would allow for people to do runs at different times each day. I understand the point about needing to have all squad members with reset timers, but if everyone reset at midnight, don't you think there would be a high volume of people waiting for precisely midnight to start their runs? It sure sounds like just based on what posters in this thread are saying alone (not saying it definitively, but definitely lends some merit to that thought. I think it's a pretty safe bet to be fair. While there hasn't been much lag from 24h uptime, we do have a lag when the server runs its backup, as well as when a GM event is being hosted. Now, granted, 100+ people won't be switching to one channel to do a HT run, but I think you will see an influx of entire parties quickly CCing at 0000 server time to find a channel where they can start their run. And the more people CC and the faster they do it, the more laggy things become. I definitely don't feel this is a viable option with the current source. While I'm against the concept of a non-GMS reset time in general, from a technical perspective, I think if it were to be implemented, it would have to wait until we release the new source.
The whole point of timers reseting at a set time is that we dont have to rush to get our hts done as soon as the timer is up, yes some people will probably do ht right after the timer is up (people who would normaly run around that time) but mostly it would just make people run when ever it suits them best I highly doubt that there will be enough ppl trying to boss/cc at that time that it would make the server lagg. The reseting of all boss timers at the same time on the other hand might have an impact on the server what do I know? I think its far from safe to say that it will lagg, I personally feel like its just another argument based on basically nothing as usuall when it comes to trying something new, which means a bit of work for certain people in the staff. Definetly not implying that the staff doesnt put a lot of work and effort into the game and making decisions. But often times I feel like you barley need any good arguments or support to turn down an idea. I know that the suggestion might not have been completely shut down for new source though. Still makes me feel this way.
Dimitri has a very valid point in regards to runs after midnight server time. I also feel that in the new source HT will a lot harder with seduce working properly and mobSkills working correctly that HT parties will need a bit more preparation and won't actually be running twice per day anyway, and thus would make this suggestion no longer a necessity.
I believe that the fact that it will take a lot more preperation in the new source only strengthens the need for this to be implemented. When ht is fixed, it will take a lot more planning. Which will lead to people doing ht at different times. With the current system, people will have to skip days when their runs get too late. The current system might work well for zak or krexel. But with a fully functional HT the current system will not work.
When ht is working properly it will probably result in more failed runs I dont think people will just do one failed run and give up people will probably try again. Even with full working ht runs should not last for that much longer so I dont think that most people will do less runs just because ht is slightly harder.
So you would want to lag the server out every day just to be able to reset your timers? Because that's literally what it sounds like right now. It is known that this will lag out the server just like any other daily reset or kill counter would do that affects a mass amount of people. On top of the regular lag we'd have, this would heavily increase the amount of character issues threads and ~gm messages in game and I'm not in favor of that at all. It's probably possible to be implemented when the new source goes live, but right now it would just kill the server and that is not worth it. Edit: In my opinion it makes more sense to suggest reducing the twice per 24hours thing to twice per 23:30hours. This would probably allow you to keep bossing at the same time every day without having to move your boss timer further away into the night every day to the point where you have to skip a day. But that's just my thought on this.
So why not reset timers at the same time we have the daily backups? Drawing the conclusion that the server will lagg because of reseting boss timers just because stores reseting at the same time will induce lagg doesnt make sense, stores reseting should have more impact on the server because it needs to save all your items or what not(i think?) I understand that there is a risk of the server lagging when you reset all the timers at once but its not a fact.
I was clearly talking about the new source. Even in the section that you quoted I said "in the new source". So I don't even know how to respond to this. Also, I'm pretty sure the server lags at the 24 hr mark because the game is closing shops, transferring items to Fredrick, saving items, etc. All this would do is reset boss cooldowns.
Right, and what did the valentine boss kill counter do? All it did was adding 1 kill to your already existing counter (but for all the players that participated on the map). And it lagged everyone out. I'm going to stop replying because it seems pointless to argue with someone who doesn't understand what causes server lag and isn't willing to understand it either.
if the kill counter was the reason for the lag then its very strange how it lagged a shit ton before the slime was even killed and not exactly when it was killed usually there was a more noticable spike half a minute(maybe less) after it was dead when people started ccin. tbh we all know that when ALOT of people cc at the same time this will cause lagg most likely thats the reason for the lagg at valentines event maybe the kill counter added to that? but thats not a well known reason amongst players afaik. I honestly had no idea what you where talking about when you mentioned the kill counter earlier.