Dark Knight Skills

Discussion in 'Closed' started by Junaki, Jan 6, 2014.

  1. Junaki
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    Beholder:
    when maxed says 20% Mastery, is that suppose to be like weapon mastery? I don't quite understand it. If it is suppose to be weapon mastery, it doesn't do anything the skill isn't working.

    Berserk:
    It is almost quite impossible for drks to get berserk 30 due to having to kill HT.. I propose we increase berserk to what it was a bit later so berserk 20 is 40% Health instead of the crappy 30%.. it's impossible to do anything with 30% health..

    Thanks for reading, leave feed back on my feed back please <3
     
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  2. illuminate
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    Last edited: Jan 6, 2014
  3. John
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    No illuminate, this is not a bug report thread. This is for feedback on the skills.

    Junaki, I can't comment on Beholder since I simply don't know.

    Berserk is not going to be changed just because it's hard to get Berserk 30. First, the whole point is to try and be GMS like. Second, if we simplified it, we would only make end game easier for you to reach, which no one wants.
     
  4. Junaki
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    Understood.. the beholder should be looked into by the gms or something.. because if it says +20% mastery.. what is the mastery going towards? It's obviously not our range/dmg or anything related to that.. what else could it be.. what are the factors in play, etc.. I thought it was suppose to be 20% mastery(weapon) but i still do the exact same dmg (specifically low range) with and without berserk on..
     
  5. maggles
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    Regarding Beserk, I would take into account that about 2 patches later, GMS increased Zerk to 40% at level 20. This is because it was too underpowered.

    If we are buffing snipe to 200k instead of 100k then we should consider Zerk since they were upgraded around the same time.
     
  6. Jack :3
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    ^this...i remember it being pretty hard to berserk on bosses even with 30k hp on my dk (it may have been just me tho since my ping here is constantly around 200-300 lol...i cant belive that im still here considering that i quit most of games where my ping is 100+ :D )
     
  7. Seppuku
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    Maybe the Mastery 20% is the increase stats of what beholder is giving; increase health regeneration.
     
  8. Manslut
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    Manslut Well-Known Member

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    Well, what mastery does is increase minimum damage range, giving you a more balanced attack power. So that's what Beholder is supposed to do when summoned. I found some old threads from pre-wipe and it was bugged the same way back then too.

    I thought you were gonna stop trolling...
     
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  9. Seppuku
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    I was kind of serious haha. But I guess your explanation makes more sense.
     
  10. maggles
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    I mean if we are lowering bfs hp since it's frames were fixed a bit later on and doubling snipes damage because it was also fixed later on, then why not fix beserk.
     
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  11. Matt
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    Saw it coming...

     
    Last edited: Jan 8, 2014
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  12. Seppuku
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    BF hp should not be increased. He is already too easy to begin with. BF is still glitchy currently, his movement doesn't seem correct. If you are using a Fast weapon or anything faster than 5 speed you are actually weaker and slower than a 6 Normal speed weapon. I don't think Zerk needs to be fixed, it makes it harder for you to train and I believe more fun. Illuminate outleveled most of the warriors already and he is doing perfectly fine with zerk how it is <3 (mostly saying this because I don't want you DK stronger than me :p)
     
  13. Anesthetize
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    Well shit we might as well buff pally's now the fire charge is only 125% and a few patches later it gets buffed to 140%
     
  14. Seppuku
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    NO BUFFING! Warriors are strong enough! We need to NERF CORSAIRS!
     
  15. UrbanJuggernaut
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  16. Lloyd
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    The +20% mastery Beholder gives is already implemented passively without beholder being summoned. It just decreases the gap of your attack range and also implements some accuracy. You won't notice the difference much because its passively active all the time.
     
  17. maggles
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    And i'm just saying that if even Nexon went through the trouble to buff these skills then i'm pretty sure they were needed, and these aren't the v86 patch notes, but the one right after v62 (afaik)
    (therefore not the fire charge, etc)

    A normal Dark Knight has about 20k hp at level 150.
    This means you need about 6k HP to activate Berserk.
    This literally means you can Berserk nothing, making HP washing a NEED, which is not GMS like at all since not a lot of people washed in GMS.
    _________________________________

    This isn't the patch we are talking about.

    unlimited ship with no cool down, too op
     
    Last edited: Jan 8, 2014
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  18. Seppuku
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    Time to be number 1 Corsair!
     
  19. UrbanJuggernaut
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    Right, but its not really fair to buff Marksman/Dark Knights and leave all the others in the dust.
     
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  20. maggles
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    Not really, v86 was a balance patch for the changes introduced in v83.
    CWK, Malaysia, Elewand nurf, etc.
    We are talking about the balance patch for v62.

    It's like suggesting we should have a cool down for genesis.
     
    Last edited: Jan 8, 2014

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