5600 HP per job

Discussion in 'Help & Advice' started by NLtje, Nov 19, 2015.

  1. NLtje
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    NLtje Well-Known Member

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    I was wondering at what level you would reach 5600 without hp washing per job.
    Like NL 5600 HP at level?
    Gunslinger 5600 HP at level?
    Bowmaster 5600HP at level?
    And also how much washes you need to do to reach 18.750k hp at lvl 200 as a Hero, so I do these washes early level so I benefit the most from it + not wasting any hp for leveling up end game :)
     
  2. Gossamer
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    Gossamer Donator

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    Without washing...

    NL and Bowmaster have about 5490HP at level 200. (Their HP code is the same) They never hit 5600.
    Gunslinger hits 5600HP around level 184.

    A hero would need about 95 washes to hit 18.750k HP at lvl 200
    That's about 380 Extra MaxMP by level 200.
    A Hero would have about 194 Extra MaxMP, naturally, by level 200.
    That leaves you with about 186 Extra MaxMP you need to build up with INT. (i.e. 100 levels with 20 INT)
     
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  3. jmmainvi
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    jmmainvi Donator

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    In my practical experience of calculating HP washing for people, I believe night lords get more HP out of their job advances, and would have slightly more HP than archers thanks to that. Not sure what the exact difference is. Could also be a coincidence and the people I've done this math for just got lucky on level ups, or had done washes already without telling me.
     
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  4. Gossamer
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    The GMs have never posted code for job advancements HP/MP gains, unfortunately.

    But in the above code, it lists thieves and archers as having the same gains from level ups and from adding AP. It even goes as far as listing thief and archer under the same line of code:

    else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.GM)) {
    maxhp += rand(20, 24);
    maxmp += rand(14, 16);

    I would assume this would mean that their gains from job advancements would be the same. But I do not know for sure.

    I pulled my info from Suricates's application code. In the application, both thieves and archers are listed as gaining 325 HP per job advancement:

    But even he says that he's not 100% sure about all his values. It would be amazing if a GM could post the code for job advancement HP/MP gains, but I've already asked and received no response:

    So I've taken to trusting my current results:

     
  5. Suricates
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    Suricates Well-Known Member

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    I can assure you that it is correct for a different v62 private server, so the likelihood that it is correct for Royals as well is pretty high, but not guaranteed. Unfortunately different private servers have different sources. However, I'm almost certain it will be correct.
     
  6. NLtje
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    NLtje Well-Known Member

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    Wow thanks! So HP washing is definitly needed. Guess it will cost billions to HP wash a NL/Archer.
    Well not horntail in particulair but I just want to have a certain goal for my future characters. Also I get my power Elixers from buying/asking for them at LMPQ, there people have a 'use' full of those, so maybe a tip for you and other players in general :)
     
  7. jmmainvi
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    jmmainvi Donator

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    I'm reasonably sure I'm the one who pointed you to the thread where matt posted that HP up code in the first place, months and months ago. But I would be hesitant to assume that it means job advance gains are the same, when it isn't even complete enough to mention that thieves get different bonuses for level up AP vs. reset AP.
     
  8. Gossamer
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    Gossamer Donator

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    For clarity's sake, I'll just say that it was Matt who pointed me to the raw code. After all, that's who I quoted up above.

    I would argue that this is pretty solid proof. I don't see why anyone on the Royals staff would have messed with this data.

    And perhaps I misunderstood you, but I believe you claimed that we don't, currently, have source code proof that LevelUpAP and APResetAP give different HP gains, but we do:

    Click on the Matt once posted to see the full source code.

    From all the code we've received from the GMs, this is the only difference between thieves and archers, that thieves receive an extra 4 HP when using their LevelUpAP, for some random reason xD

    Of course, to assume that means that their job advancement HP gains are the same simply because of other similar data, would be, in your defense, kind of silly. That's why I'm much more trusting of Suricates's knowledge of other v62 source code. Granted, we won't know anything until the GMs give us the code for job advancement HP gains, or until someone does some good research. But I'm going to err on the side of trusting Suricates.
     
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  9. Gossamer
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    Or just use 2 of a lesser potion when you get hit.
     
  10. Suricates
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    Suricates Well-Known Member

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    Good finds! So all the code is available except the job advancement code. That code does differ from the other v62 server I played for which I made the calculator, though, so it is possible that it also differs elsewhere. I'll make a MapleRoyals specific branch for the future, soon(TM).

    It's very odd how it differs. From the code I see though, it looks like Pirates gain more from using AP resets guaranteed, Warriors potentially gain more from using AP resets (by a measly 1 HP per wash :p), Rogues gain 4 more HP per raw AP rather than reset AP, and Archers it doesn't matter either way. Literally different for every class that washes... -_-

    Reference material:
    Level up AP / raw AP: http://royals.ms/forum/threads/double-hp-wash.1456/#post-5573
    Reset AP: http://royals.ms/forum/threads/fully-revised-hp-washing-guide.8286/#post-43414
    Job advancement: Unknown ...
     
  11. Gossamer
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    Gossamer Donator

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    HP Washing to 5.6k HP will definitely not cost you billions. Maybe 200m-300m at most. Check out my guide: HP Washing for New Players
     
  12. Gossamer
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    Gossamer Donator

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    Is it only the LevelUpAP code that differs from other servers?
     
  13. Suricates
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    Suricates Well-Known Member

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    Nope, level up gains is the one thing that is the same.
    Using raw AP into HP, however, is different.
    Using reset AP into HP, is also different.
    Job advancement, don't know currently.
     
  14. Gossamer
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    Sorry, by saying "LevelUpAP", I meant using AP from your level up to add into HP, which you referred to as "raw AP into HP"

    I wasn't aware, however, that using APResetAP to add into HP, is also different. That leads me to be less confident that the job advancement code would be the same. Man, I would love for a GM to just post that ish xD
     
  15. jmmainvi
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    jmmainvi Donator

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    I've read that particular code dozens of times, and I'm sure I've discussed it with you in-game back when you were in boobs, but I guess I just wasn't the first to bring it up to you. I haven't, however, ever seen the code that Pheelo posted in his guide as the only time I've ever read that guide was prior to its being posted... so thanks for the new information.

    Hopefully an admin will see the chatter going on in this thread and have time to help us out. I won't hold my breath though, they seem to be pretty busy lately. I know I really wanted this information to make calculating HP washing more exact for friends back when I was still doing it, and it would be nice to reaffirm the info in your guide. Plus maybe it could fix up one of the errors in the spreadsheet we have.

    Lag makes that a very bad idea. It's fine for someone like me, who has 12k+ HP where a ginger ale will heal more than HT does damage to use "lesser potions" but if you're barely scraping by, you really want to use power elixirs. Fortunately there are thousands of them produced every day at LMPQ. Personally, I liked to keep a character in that level range for farming red ciders, helping friends to level their mules/alts, and for the power elixirs. Also, do your papulatus runs daily, he typically drops between 150 and 400 power elixirs per run, which is a good chunk of what you need for HT and is some easy free exp. Both of these also left me with plenty of regular elixirs for my mage for selling leech, so it's win-win-win as long as you plan ahead on where your resources are going!
     
  16. NLtje
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    NLtje Well-Known Member

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    I have never washed before but doesn't 95 washes for hero to get that 18,750 at 200 mean you neead to buy 95 ap resets? X 8m is 760m. And well I read ur guide, it says a sin needs only 50 ap resets to reach 5600 at 155. So thats another 400m, also Im still not quite sure how it works after reading it carefully. I'm so sorry you have to keep explaining it.. I have a lvl 10 sin ready to lvl. I have a 25int lvl 20 sauna robe and 2b I am willing to spend on other int equips. I was planning on starting leveling my sin as soon as I got all the equips. Id like to hear your opionion on this. Also: Can I just use the ap resets after I level? For both my futere hero and my sin? Or is the intention to save mp?
     
  17. Gossamer
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    Gossamer Donator

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    You're right. I wasn't adding in the cost of AP Resets. My apologies. I usually leave those calculations out, since you can wait til lvl 120+ in order to buy those AP Resets, and most people have racked up a good amount of money by then.

    You can use the AP Resets whenever you want for your hero. You can wait til lvl 155, and buy and use all your AP Resets. For your sin, it is advantageous for you to use Raw AP straight from a LevelUp in order to add into HP, which means you only get to use 5 Resets per level. So you have to make sure you start using AP Resets early enough so you don't run out of LevelUpAP. This is because assassins use the first method in my guide, which can only be done 5 times per level.

    The intention, early on, is to accumulate MP, if that is what you're asking. You can start transferring that MP into HP at any level passed 30, but you can wait until late if you don't have the money.

    You want to equip that INT as early as possible. Most items require lvls higher than 10, though, so you can level up a bit before you buy your INT equips, if that makes sense.
     

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