HP Washing to make 10k HP

Discussion in 'Help & Advice' started by Haul, Nov 16, 2015.

  1. Haul
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    Haul Donator

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    The title sums it up.

    For night lords, in order to make over 10k hp when you hit around 135ish, how many base int (or total int) do you need?

    *Pretend the character level is 1 and leveling it to 135.
     
  2. Haul
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    Haul Donator

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    I've checked some website and got information.
    Found out that I need around 240 int in order to make 10k+ hp when I hit 135.
    Is this valid information?
    Please correct me if it's wrong.
     
  3. Celiu
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    Celiu Well-Known Member

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    If you chose to only hp wash. Then yes it will be just fine. It depends on what level you reach this 240 int though. My 128 is at 11k hp right now but I did 3 washes a level 75-125 and 2 washes a level 50-75.
     
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  4. GDLee
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    This is from Mp --> Hp, correct? (as opposed to adding fresh AP to HP)
     
  5. Haul
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    Haul Donator

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    So once you level up, you gain 5 AP stats and put them in HP if you have enough MP to wash it.
    Now, you use AP Resets to take out MP and put into LUK right?
     
  6. Celiu
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    Celiu Well-Known Member

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    If you're hp washing (so not mp washing) 120 int when leveling up means 1 wash.
    So at 360 int (that I had) 360/120 = 3 so 3 washes per level.
    So each time I leveled up I pressed HP 3 times. But in your case, since you're double washing only.
    You need 240/120 = 2 so 2 washes each level up.

    Level up with 240 int, press hp 2 times, take out mp 2 times, and turn into luk.
     
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  7. Haul
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    Haul Donator

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    Thank you.
    Do you think 240 int would still make me about 10k+ HP when I hit 135?
     
  8. Suricates
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    Suricates Well-Known Member

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  9. Michael
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    If you're talking about a Night Lord, never do washing as MP > HP with resets if you can avoid it; always do free AP into HP as you get 20-24 HP per free AP, and you can then use resets from MP > DEX/LUK. Resetting MP > HP nets you only 16-20 HP per point, off memory, but I do know the difference is significant.

    If you're talking about a Bowman or Corsair, then it doesn't matter which method you do.
     
  10. Suricates
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    Suricates Well-Known Member

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    It's always better to use the raw, free AP upon level up than reset AP. That's true for all classes, just not equally for all classes.
     
  11. Jeen
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    Not it's not actually. I dont know if it's a mapleroyals thing, but using MP to HP is more beneficial for some classes such as warriors. (I believe buccs as well too but not 100% sure). For example, warriors using free ap have a cap of 54 hp increase. When they reset from MP to HP, the cap is 55. This makes the gain slightly better when not using free ap ^^

    Also, bowmans literally have no benefits to either, so it doesn't matter which one you choose to do.
     
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  12. Suricates
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    Suricates Well-Known Member

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    Weird. That is indeed a Royals thing, although revisiting my calculator I think that makes more sense. For the v62 server I made it for, however, using resets was static in gains/losses, which may not be as GMS-accurate. Even still, every other class it should be better to use raw AP, if the data is the same, even including randomness (+/- 2) when using AP resets.

    I read some of another HP washing thread, and yeah, apparently the AP reset info on Royals is not accurate and it is giving the randomness when using AP resets (this was not the case on another v62 server).

    I would like to see evidence/confirmation on Bowmen, because that sounds wrong to me. Bowmen are supposed to use the exact same formulas as Rogues, so it makes no sense that it applies only to Bowmen but not Night Lords.

    Would be nice if we had all the relevant code used in Royals. I've seen the level up source code for Royals is the same. The rest, I haven't seen...
     
    Last edited: Nov 21, 2015
  13. Jeen
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    Plenty likes this.
  14. Suricates
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    Suricates Well-Known Member

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    Yeah, from what I have found so far, the AP reset data is the same as the other v62 source, however, on Royals they included randomness (+/- 2).

    The AP reset code confirms: Archers and Rogues are the same there. The part that's different is their raw AP gains, apparently.

    It's really annoying that this isn't consistent across private servers. @_@
     

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