So with Ap reset we can take out mp and put into hp or main stat. If we choose to not hp wash can't we take the extra mana pool and invest in main stat?
Isn't your first statement already answering your qns..? The only thing I guess is, you muz be sure of your HP target (so you don't end up later AP Reset a stat back into HP).
If you do that you get less hp. The extraction from AP resets gives you less HP than adding from a new fresh ap. So for example, if you add new AP you get +15 HP. If you use -MP from Ap reset > Hp, you get roughly +10 HP. (this is just an example.)
The AP pool is devided into two parts. The HP/MP pool and the Stat pool. The only way you can alter the HP/MP pool is by putting in a single stat, and then move around on MP/HP. This does not include moving from one part of the total pool to the other, in an unlimited matter. TLR: Nope, you can't.
isnt that just class specific? well more so to thief and bowman according to the guides, for the other class they are the same. o right you have to add hp/mp to take out ok nvm lol
The HP figure is an example but no. No matter which class you play, you will always get less HP from just using AP resets (-MP > +HP).
Doesn't matter much for Warriors. The amount of HP they get from AP Resets and level up AP is very, very close so don't worry about it.
Job, Using AP from level up to gain HP, using AP from AP reset to gain HP Beginner, +8~12HP, +8~12HP The Same -8 MP Warrior, +50~54HP, +50~55HP Slightly better -4 MP Thief, +20~24HP, +16~20HP Much worse -12 MP Bowman, +16~20HP, +16~20HP The Same -12 MP Magician, +6~10HP, +10~20HP Much better -90 MP Pirate, +16~20HP (+36~40HP for Brawlers),-16 MP +20HP (+40HP for Brawlers) Much better The above stats are taken straight from the source code. They are 100% accurate. Cyndy is incorrect. Warrior receive, on average, 0.5 more HP per reset when they use APResetAP, rather than LevelUpAP. Thieves receive, on average, 4 less HP per reset when they use APResetAP, rather than LevelUpAP. Bowmen receive the same with both methods. Pirates receive, on average, 2 more HP per reset when they use APResetAP, rather than LevelUpAP. Plenty's disregard for warriors is understandable. Warriors only receive 0.5 more HP per reset by using APResetAP, so it's arguably negligible. But the APResetAP method is the simpler method, anyways. So it'd be rare for someone to want to use their LevelUpAP, which is why this 0.5 difference rarely comes into question. So don't worry. You did everything correctly. To answer your initial question: Yes, you will receive some Extra Washable MaxMP just by lvling up without any INT. Therefore, you will be able to just take some AP Resets, and push that Extra MaxMP into Extra MaxHP. Natural Washable MP Formulas: [(MPGainFromJobAdv x (#JobAdv-2)) + ExtraMPperLevel * Level + (Level30MaxMP - Level30MinMP - ExtraMPperLevel*30)] Thief/Archer: [(125 x (#JobAdv-2)) + Level + 27] Pirate: [(125 x (#JobAdv-2)) + 2.5*Level - 101] Fighter: [Level - 6] Spearman/Page: [(125 x (#JobAdv-2)) + Level + 19] Magician: NEED JOB ADVANCEMENT BONUS Beginner: [4*Level - 98] These formulas only work after level 30. Of course, if you're a thief, it's best to put your LevelUpAP into your HP Stat, and then use an AP Reset to take a point out of MP and put it into your damage stat. But I think you already understand that. Just don't put any more LevelUpAP into HP once your MaxMP drops below your classes Minimum MaxMP. Here are the formulas for that: Minimum MaxMP Formula for Thief = (14 x level) + 148 Minimum MaxMP Formula for Archer = (14 x level) + 148 Minimum MaxMP Formula for Pirate = (18 x level) + 111 Minimum MaxMP Formula for Spearman/Page = (4 x level) + 156 Minimum MaxMP Formula for Fighter = (4 x level) + 56 Minimum MaxMP Formula for Beginner = (10 x level) + 2 It's all reflected in my guide: HP Washing for New Players Although, my guide does not explicitly touch on the amount of Washable MaxMP you gain without INT. I felt that was unnecessary to explain in a Beginner's Guide, and it will be in my, soon to come, Advanced Guide.